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Volumn , Issue , 2012, Pages 138-141

A gamified mobile application for engaging new students at university orientation

Author keywords

gamification; mobile devices; orientation; serious game; smartphone; university; user experience

Indexed keywords

FIELD STUDIES; GAMIFICATION; MOBILE APPLICATIONS; SERIOUS GAMES; UNIVERSITY; USAGE DATA; USER ENGAGEMENT; USER EXPERIENCE;

EID: 84872315377     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/2414536.2414560     Document Type: Conference Paper
Times cited : (56)

References (8)
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    • Antin, J., and Churchill, E. Badges in social media: A social psychological perspective. In Proc. CHI 2011, ACM Press (2011).
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    • Antin, J.1    Churchill, E.2
  • 3
    • 78650016963 scopus 로고    scopus 로고
    • MoviPill: Improving medication compliance for elders using a mobile persuasive social game
    • ACM Press
    • de Oliveira, R., Cherubini, M., & Oliver, N. MoviPill: Improving medication compliance for elders using a mobile persuasive social game. In Proc. Ubicomp 2010, ACM Press (2010), 251-260.
    • (2010) Proc. Ubicomp 2010 , pp. 251-260
    • De Oliveira, R.1    Cherubini, M.2    Oliver, N.3
  • 5
    • 84863517283 scopus 로고    scopus 로고
    • Orientation Passport: Using gamification to engage university students
    • ACM Press
    • Fitz-Walter, Z., Tjondronegoro, D. and Wyeth, P. Orientation Passport: Using gamification to engage university students. In Proc. OZCHI 2011, ACM Press (2011), 113-116.
    • (2011) Proc. OZCHI 2011 , pp. 113-116
    • Fitz-Walter, Z.1    Tjondronegoro, D.2    Wyeth, P.3
  • 6
    • 0005865216 scopus 로고
    • Heuristics for designing enjoyable user interfaces
    • ACM Press
    • Malone, T. W. Heuristics for designing enjoyable user interfaces. In Proc. CHI 1982, ACM Press (1982), 63-68.
    • (1982) Proc. CHI 1982 , pp. 63-68
    • Malone, T.W.1
  • 7
    • 33644664970 scopus 로고    scopus 로고
    • First things first: Developing academic competence in the first year of college
    • Reason, R. D., Terenzini, P. T., and Domingo, R. J. First things first: developing academic competence in the first year of college. Research in Higher Education, 47, 2 (2006), 149-175.
    • (2006) Research in Higher Education , vol.47 , Issue.2 , pp. 149-175
    • Reason, R.D.1    Terenzini, P.T.2    Domingo, R.J.3
  • 8
    • 20744441195 scopus 로고    scopus 로고
    • Mobile learning with a mobile game: Design and motivational effects
    • Schwabe, G., and Göth, C. Mobile learning with a mobile game: design and motivational effects. Journal of Computer Assisted Learning, 21, 3 (2005), 204-216.
    • (2005) Journal of Computer Assisted Learning , vol.21 , Issue.3 , pp. 204-216
    • Schwabe, G.1    Göth, C.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.