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Volumn , Issue , 2012, Pages 138-141
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A gamified mobile application for engaging new students at university orientation
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Author keywords
gamification; mobile devices; orientation; serious game; smartphone; university; user experience
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Indexed keywords
FIELD STUDIES;
GAMIFICATION;
MOBILE APPLICATIONS;
SERIOUS GAMES;
UNIVERSITY;
USAGE DATA;
USER ENGAGEMENT;
USER EXPERIENCE;
CRYSTAL ORIENTATION;
INTERACTIVE COMPUTER SYSTEMS;
MOBILE DEVICES;
SIGNAL ENCODING;
SMARTPHONES;
STUDENTS;
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EID: 84872315377
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: 10.1145/2414536.2414560 Document Type: Conference Paper |
Times cited : (56)
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References (8)
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