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Volumn , Issue , 2010, Pages 21-29

A geometry-shader-based adaptive mesh refinement scheme using semiuniform quad/triangle patches and warping

Author keywords

[No Author keywords available]

Indexed keywords

ADAPTIVE MESH REFINEMENT SCHEMES; ADAPTIVE TESSELLATIONS; ADJACENT PATCHES; COMPUTATIONAL COSTS; GEOMETRY PROCESSING; REFINEMENT PROCESS; SIMULATION PROCESS; VISUAL QUALITIES;

EID: 84885223295     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.2312/PE/vriphys/vriphys10/021-029     Document Type: Conference Paper
Times cited : (1)

References (18)
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    • Papers (New York, NY, USA), ACM
    • BLYTHE D.: The direct3d 10 system. In Siggraph '06: ACM Siggraph 2006 Papers (New York, NY, USA, 2006), ACM, pp. 724-734.
    • (2006) Siggraph '06: ACM Siggraph 2006 , pp. 724-734
    • Blythe, D.1
  • 5
    • 42649119120 scopus 로고    scopus 로고
    • A flexible kernel for adaptive mesh refinement on gpu
    • BOUBEKEUR T., SCHLICK C.: A flexible kernel for adaptive mesh refinement on gpu. Computer Graphics Forum 27, 1 (2008), 102-114.
    • (2008) Computer Graphics Forum , vol.27 , Issue.1 , pp. 102-114
    • Boubekeur, T.1    Schlick, C.2
  • 6
    • 71849105026 scopus 로고    scopus 로고
    • Technical section: Shader-based tessellation to save memory bandwidth in a mobile multimedia processor
    • CHUNG K., YU C.-H., KIM D., KIM L.-S.: Technical section: Shader-based tessellation to save memory bandwidth in a mobile multimedia processor. Comput. Graph. 33, 5 (2009), 625-637.
    • (2009) Comput. Graph. , vol.33 , Issue.5 , pp. 625-637
    • Chung, K.1    Yu, C.-H.2    Kim, D.3    Kim, L.-S.4
  • 7
    • 42649114471 scopus 로고    scopus 로고
    • Real-time gpu silhouette refinement using adaptively blended bézier patches
    • DYKEN C., REIMERS M., SELAND J.: Real-time gpu silhouette refinement using adaptively blended bézier patches. Comput. Graph. Forum 27, 1 (2008), 1-12.
    • (2008) Comput. Graph. Forum , vol.27 , Issue.1 , pp. 1-12
    • Dyken, C.1    Reimers, M.2    Seland, J.3
  • 8
    • 72249110854 scopus 로고    scopus 로고
    • Semi-uniform adaptive patch tessellation
    • 8
    • DYKEN C., REINERS M., SELAND J.: Semi-uniform adaptive patch tessellation. Computer Graphics Forum 28(8), 8 (2009), 2255-2263.
    • (2009) Computer Graphics Forum , vol.28 , Issue.8 , pp. 2255-2263
    • Dyken, C.1    Reiners, M.2    Seland, J.3
  • 13
    • 77949296006 scopus 로고    scopus 로고
    • Approximating subdivision surfaces with gregory patches for hardware tessellation
    • papers (New York, NY, USA), ACM
    • LOOP C., SCHAEFER S., NI T., CASTA NO I.: Approximating subdivision surfaces with gregory patches for hardware tessellation. In Siggraph Asia '09: ACM Siggraph Asia 2009 papers (New York, NY, USA, 2009), ACM, pp. 1-9.
    • (2009) Siggraph Asia '09: ACM Siggraph Asia 2009 , pp. 1-9
    • Loop, C.1    Schaefer, S.2    Ni, T.3    Casta, N.I.4
  • 16
    • 85122636849 scopus 로고    scopus 로고
    • Progressive buffers: View-dependent geometry and texture lod rendering
    • (Aire-la-Ville, Switzerland, Switzerland), Eurographics Association
    • SANDER P. V., MITCHELL J. L.: Progressive buffers: view-dependent geometry and texture lod rendering. In SGP '05: Proceedings of the third Eurographics symposium on Geometry processing (Aire-la-Ville, Switzerland, Switzerland, 2005), Eurographics Association, p. 129.
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    • Sander, P.V.1    Mitchell, J.L.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.