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Volumn , Issue , 2008, Pages 219-226

PNG1 triangles for tangent plane continuous surfaces on the GPU

Author keywords

B zier surfaces; Geometry shader; GPU based tessellation; PN triangles

Indexed keywords

AUTODESK; CONTINUOUS SURFACES; CURVED PATCHES; CURVED SURFACES; DIRECTX; GEOMETRY SHADER; GPU BASED TESSELLATION; GRAPHICS HARDWARES; HIGH QUALITIES; PIXEL SHADINGS; PN TRIANGLES; POLYGONAL MODELING; SURFACE PATCHES; TANGENT PLANES; TRIANGLE MESHES; VERTEX NORMALS; VISUAL APPEARANCES;

EID: 63549124378     PISSN: 07135424     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (22)

References (22)
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.