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Volumn , Issue , 2009, Pages 88-95

Optimized pattern-based adaptive mesh refinement using GPU

Author keywords

[No Author keywords available]

Indexed keywords

ADAPTIVE MESH REFINEMENT; ADAPTIVE PATTERN; INDEXING SCHEME; PERFORMANCE GAIN; PROGRAMMING MECHANISM; TRIANGULAR MESHES; VISUAL APPEARANCE;

EID: 77949591737     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/SIBGRAPI.2009.37     Document Type: Conference Paper
Times cited : (1)

References (19)
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  • 6
    • 42649119120 scopus 로고    scopus 로고
    • A Flexible Kernel for Adaptive Mesh Refinement on GPU
    • Tamy Boubekeur, Christophe Schlick. A Flexible Kernel for Adaptive Mesh Refinement on GPU. Computer Graphics Forum, Volume 27, Issue 1, p. 102-113, 2007.
    • (2007) Computer Graphics Forum , vol.27 , Issue.1 , pp. 102-113
    • Boubekeur, T.1    Schlick, C.2
  • 8
    • 42649114471 scopus 로고    scopus 로고
    • Real-Time GPU Silhouette Refinement using Adaptively Blended Bézier Patches
    • C. Dyken, M. Reimers, J. Seland. Real-Time GPU Silhouette Refinement using Adaptively Blended Bézier Patches. Computer Graphics Forum, Volume 27, Issue 1, p. 1-12, 2007.
    • (2007) Computer Graphics Forum , vol.27 , Issue.1 , pp. 1-12
    • Dyken, C.1    Reimers, M.2    Seland, J.3
  • 10
    • 63549124378 scopus 로고    scopus 로고
    • Christoph Fünfzig, Kerstin Müller, Dianne Hansford, Gerald Farin. PNG1 Triangles for Tangent Plane Continuous Surfaces on the GPU. ACM International Conference Proceeding Series, 322, Proceedings of graphics interface, pages 219-226, 2008.
    • Christoph Fünfzig, Kerstin Müller, Dianne Hansford, Gerald Farin. PNG1 Triangles for Tangent Plane Continuous Surfaces on the GPU. ACM International Conference Proceeding Series, Volume 322, Proceedings of graphics interface, pages 219-226, 2008.
  • 14
    • 0034766746 scopus 로고    scopus 로고
    • Watertight tessellation using forward differencing
    • Henry Moreton. Watertight tessellation using forward differencing. Graphics Hardware, p. 25-32, 2001.
    • (2001) Graphics Hardware , pp. 25-32
    • Moreton, H.1
  • 16
    • 42949162795 scopus 로고    scopus 로고
    • Displacement Mapping on the GPU - State of the Art
    • László Szirmay-Kalos, Tamás Umenhoffer. Displacement Mapping on the GPU - State of the Art. Computer Graphics Forum, Volume 27, Issue 6, p. 1567-1592, 2008.
    • (2008) Computer Graphics Forum , vol.27 , Issue.6 , pp. 1567-1592
    • Szirmay-Kalos, L.1    Umenhoffer, T.2
  • 17
    • 10644252356 scopus 로고    scopus 로고
    • Second Edition. Addison Wesley Professional
    • Randi J. Rost. OpenGL Shading Language, Second Edition. Addison Wesley Professional, 2006.
    • (2006) OpenGL Shading Language
    • Rost, R.J.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.