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Volumn , Issue , 2008, Pages

Phong tessellation

Author keywords

Mesh refinement; Real time tessellation; Visual continuity

Indexed keywords

3D ENGINE; LOCAL REFINEMENT; MESH REFINEMENT; ORDER CONTINUITY; REAL-TIME APPLICATION; REAL-TIME TESSELLATION; SURFACE GEOMETRIES; TONE-MAPPING; VISUAL CONTINUITY;

EID: 84855362911     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (22)

References (16)
  • 3
    • 46749090065 scopus 로고    scopus 로고
    • QAS: Real-time quadratic approximation of subdivision surfaces
    • BOUBEKEUR, T., AND SCHLICK, C. 2007. QAS: Real-time quadratic approximation of subdivision surfaces. In Proceedings of Pacific Graphics 2007, 453-456.
    • (2007) Proceedings of Pacific Graphics 2007 , pp. 453-456
    • Boubekeur, T.1    Schlick, C.2
  • 4
    • 42649119120 scopus 로고    scopus 로고
    • A flexible kernel for adaptive mesh refinement on GPU
    • BOUBEKEUR, T., AND SCHLICK, C. 2008. A flexible kernel for adaptive mesh refinement on GPU. Computer Graphics Forum 27, 1, 102-114.
    • (2008) Computer Graphics Forum , vol.27 , Issue.1 , pp. 102-114
    • Boubekeur, T.1    Schlick, C.2
  • 5
    • 42649114471 scopus 로고    scopus 로고
    • Realtime GPU silhouette refinement using adaptively blended bezier patches
    • DYKEN, C., REIMERS, M., AND SELAND, J. 2008. Realtime GPU silhouette refinement using adaptively blended bezier patches. Comp. Graph. Forum 27, 1, 1-12.
    • (2008) Comp. Graph. Forum , vol.27 , Issue.1 , pp. 1-12
    • Dyken, C.1    Reimers, M.2    Seland, J.3
  • 6
    • 0015082956 scopus 로고
    • Continuous shading of curved surfaces
    • GOURAUD, H. 1971. Continuous shading of curved surfaces. IEEE Transactions on Computers 20, 6, 623-628.
    • (1971) IEEE Transactions on Computers , vol.20 , Issue.6 , pp. 623-628
    • Gouraud, H.1
  • 7
    • 33646057432 scopus 로고    scopus 로고
    • GPU-based trimming and tessellation of nurbs and t-spline surfaces
    • GUTHE, M., BALZS,., AND KLEIN, R. 2005. GPU-based trimming and tessellation of nurbs and t-spline surfaces. In Proceedigns of ACM SIGGRAPH, 1016-1023.
    • (2005) Proceedigns of ACM SIGGRAPH , pp. 1016-1023
    • Guthe, M.1    Balzs2    Klein, R.3
  • 8
    • 41449115938 scopus 로고    scopus 로고
    • Approximating catmull-clark subdivision surfaces with bicubic patches
    • LOOP, C., AND SCHAEFER, S. 2008. Approximating catmull-clark subdivision surfaces with bicubic patches. ACM Transaction on Graphics 27, 1, 1-8.
    • (2008) ACM Transaction on Graphics , vol.27 , Issue.1 , pp. 1-8
    • Loop, C.1    Schaefer, S.2
  • 10
    • 0003719001 scopus 로고
    • Smooth appearance for polygonal surfaces
    • Mai
    • MAX, N. 1989. Smooth appearance for polygonal surfaces. The Visual Computer 5, 3 (Mai), 160-173.
    • (1989) The Visual Computer , vol.5 , Issue.3 , pp. 160-173
    • Max, N.1
  • 11
    • 0016519457 scopus 로고
    • Illumination for computer generated pictures
    • June
    • PHONG, B. T. 1975. Illumination for computer generated pictures. Comm. ACM 18, 6 (June), 311-317.
    • (1975) Comm. ACM , vol.18 , Issue.6 , pp. 311-317
    • Phong, B.T.1
  • 16
    • 85032438582 scopus 로고    scopus 로고
    • Interpolating subdivision for meshes with arbitrary topology
    • ZORIN, D., SCHROEDER, P., AND SWELDENS, W. 1996. Interpolating subdivision for meshes with arbitrary topology. In Proceedings of ACM SIGGRAPH, 189-192.
    • (1996) Proceedings of ACM SIGGRAPH , pp. 189-192
    • Zorin, D.1    Schroeder, P.2    Sweldens, W.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.