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Volumn 27, Issue 1, 2008, Pages 1-12
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Real-time GPU silhouette refinement using adaptively blended Bézier patches
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Author keywords
B zier patch; GPU; Silhouette; Triangle mesh
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Indexed keywords
ALGORITHMS;
CONFORMAL MAPPING;
MESH GENERATION;
REAL TIME SYSTEMS;
GRAPHICAL PROCESSING UNITS (GPU);
PERFORMANCE ANALYSIS;
COMPUTER GRAPHICS;
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EID: 42649114471
PISSN: 01677055
EISSN: 14678659
Source Type: Journal
DOI: 10.1111/j.1467-8659.2007.01030.x Document Type: Article |
Times cited : (26)
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References (23)
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