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Volumn , Issue , 2008, Pages 97-104

Dynamic mesh refinement on GPU using geometry shaders

Author keywords

Barycentric coordinates; Geometry shaders; GPU; Mesh refinement; Refinement patterns

Indexed keywords

BARYCENTRIC COORDINATES; GEOMETRY SHADER; GPU; MESH REFINEMENT; REFINEMENT PATTERNS;

EID: 84861308367     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (23)

References (26)
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  • 8
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    • Bunnell, M. Adaptive Tesselation of Subdivision Surfaces with Displacement Mapping. In M. Pharr (eds.). GPU Gems 2, Addison-Wesley, pp. 109-122, 2005.
    • (2005) GPU Gems 2 , pp. 109-122
    • Bunnell, M.1
  • 12
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    • Single-strips for fast interactive rendering
    • Diaz-Gutierrez, P., Bhushan, A., Gopi, M. and Pajarola, R. Single-strips for fast interactive rendering. Vis. Comput. 22, No. 6, pp. 372-386, 2006.
    • (2006) Vis. Comput. , vol.22 , Issue.6 , pp. 372-386
    • Diaz-Gutierrez, P.1    Bhushan, A.2    Gopi, M.3    Pajarola, R.4
  • 15
    • 33646057432 scopus 로고    scopus 로고
    • GPU-based trimming and tessellation of NURBS and T-spline surfaces
    • Guthe, M., Balázs, Á. and Klein, R. GPU-based trimming and tessellation of NURBS and T-Spline surfaces. ACM Trans. Graph. 24, No. 3, pp. 1016-1023, 2005.
    • (2005) ACM Trans. Graph. , vol.24 , Issue.3 , pp. 1016-1023
    • Guthe, M.1    Balázs, A.2    Klein, R.3
  • 19
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    • An improved adjacency data structure for fast triangle stripping
    • Reuter, P., Behr, J. and Alexa, M. An Improved Adjacency Data Structure for Fast Triangle Stripping. Journal of Graphics Tools 10, No. 2, pp. 41-50, 2005.
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    • Reuter, P.1    Behr, J.2    Alexa, M.3
  • 23
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    • Real-time tessellation on GPU. in course 28: Advanced real-time rendering in 3D graphics and games
    • Tatarchuk, N. Real-Time Tessellation on GPU. In Course 28: Advanced Real-Time Rendering in 3D Graphics and Games. ACM SIGGRAPH 2007, 2007.
    • (2007) ACM SIGGRAPH 2007
    • Tatarchuk, N.1
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    • Nonlinear perspective projections and magic lenses: 3D view deformation
    • Yang, Y., Chen, J. X. and Beheshti, M. Nonlinear Perspective Projections and Magic Lenses: 3D View Deformation. IEEE Comput. Graph. Appl. 25, No. 1, pp. 76-84, 2005.
    • (2005) IEEE Comput. Graph. Appl. , vol.25 , Issue.1 , pp. 76-84
    • Yang, Y.1    Chen, J.X.2    Beheshti, M.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.