메뉴 건너뛰기




Volumn 19, Issue 8, 2013, Pages 1307-1316

Memory-efficient single-pass GPU rendering of multifragment effects

Author keywords

accurate rendering; depth ordering; fixed amount of memory; large models; Multifragment effects

Indexed keywords

ACCURATE RENDERING; BOUNDED MEMORY; DEPTH ORDERING; GPU RENDERING; GRAPHICS PROCESSING UNITS; LARGE MODELS; MULTIFRAGMENT EFFECTS; SINGLE PASS;

EID: 84879243639     PISSN: 10772626     EISSN: None     Source Type: Journal    
DOI: 10.1109/TVCG.2012.320     Document Type: Article
Times cited : (6)

References (31)
  • 5
    • 77951275908 scopus 로고    scopus 로고
    • Freepipe: Programmable parallel rendering architecture for efficient multi-fragment effects
    • F. Liu, M.C. Huang, X.H. Liu, and E.H. Wu, "Freepipe: Programmable Parallel Rendering Architecture for Efficient Multi-Fragment Effects," Proc. Symp. Interactive 3D Graphics and Games, pp. 75-82, 2010.
    • (2010) Proc. Symp. Interactive 3D Graphics and Games , pp. 75-82
    • Liu, F.1    Huang, M.C.2    Liu, X.H.3    Wu, E.H.4
  • 8
    • 0021456508 scopus 로고
    • A-Buffer, an antialiased hidden surface method
    • L. Carpenter, "The A-Buffer, an Antialiased Hidden Surface Method," Computer Graphics, vol. 18, no. 3, pp. 103-108, 1984. (Pubitemid 15495552)
    • (1984) Computer Graphics (ACM) , vol.18 , Issue.3 , pp. 103-108
    • Carpenter Loren1
  • 10
    • 0034759515 scopus 로고    scopus 로고
    • The f-buffer: A rasterization- order fifo buffer for multi-pass rendering
    • Graphics Hardware
    • W.R. Mark and K. Proudfoot, "The F-Buffer: A Rasterization- Order Fifo Buffer for Multi-Pass Rendering," Proc. ACM SIGGRAPH/EUROGRAPHICS Symp. Graphics Hardware, pp. 57- 64, 2001.
    • (2001) Proc. ACM SIGGRAPH/EUROGRAPHICS Symp , pp. 57-64
    • Mark, W.R.1    Proudfoot, K.2
  • 14
    • 0024701480 scopus 로고
    • Transparency and antialiasing algorithms implemented with the virtual pixel maps technique
    • July
    • A. Mammen, "Transparency and Antialiasing Algorithms Implemented with the Virtual Pixel Maps Technique," IEEE Computer Graphics and Applications, vol. 9, no. 4, pp. 43-55, July 1989.
    • (1989) IEEE Computer Graphics and Applications , vol.9 , Issue.4 , pp. 43-55
    • Mammen, A.1
  • 16
    • 70450211913 scopus 로고    scopus 로고
    • Coherent layer peeling for transparent high-depth-complexity scenes
    • Graphics Hardware
    • N. Carr, R. Mech, and G. Miller, "Coherent Layer Peeling for Transparent High-Depth-Complexity Scenes," Proc. ACM SIGGRAPH/EUROGRAPHICS Symp. Graphics Hardware, pp. 33-40, 2008.
    • (2008) Proc. ACM SIGGRAPH/EUROGRAPHICS Symp. , pp. 33-40
    • Carr, N.1    Mech, R.2    Miller, G.3
  • 17
    • 29244487537 scopus 로고    scopus 로고
    • Interactive visibility ordering and transparency computations among geometric primitives in complex environments
    • Proceedings - I3D 2005: ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
    • N.K. Govindaraju, M. Henson, M.C. Lin, and D. Manocha, "Interactive Visibility Ordering and Transparency Computations among Geometric Primitives In Complex Environments," Proc. Symp. Interactive 3D Graphics and Games, pp. 49-56, 2005. (Pubitemid 41832870)
    • (2005) Proceedings of the Symposium on Interactive 3D Graphics , pp. 49-56
    • Govindaraju, N.K.1    Henson, M.2    Lin, M.C.3    Manocha, D.4
  • 19
    • 77955971155 scopus 로고    scopus 로고
    • Real-time concurrent linked list construction on the GPU
    • J.C. Yang, J. Hensley, H. Grun, and N. Thibieroz, "Real-Time Concurrent Linked List Construction on the GPU," Computer Graphics Forum, vol. 29, no. 4, pp. 1297-1304, 2010.
    • (2010) Computer Graphics Forum , vol.29 , Issue.4 , pp. 1297-1304
    • Yang, J.C.1    Hensley, J.2    Grun, H.3    Thibieroz, N.4
  • 20
    • 34047183659 scopus 로고    scopus 로고
    • Deferred blending: Image composition for single-pass point rendering
    • DOI 10.1016/j.cag.2006.11.012, PII S009784930600238X
    • Y. Zhang and R. Pajarola, "Deferred Blending: Image Composition for Single-Pass Point Rendering," Computers and Graphics, vol. 31, no. 2, pp. 175-189, 2007. (Pubitemid 46517641)
    • (2007) Computers and Graphics (Pergamon) , vol.31 , Issue.2 , pp. 175-189
    • Zhang, Y.1    Pajarola, R.2
  • 22
    • 42949095870 scopus 로고    scopus 로고
    • Deep opacity maps
    • DOI 10.1111/j.1467-8659.2008.01165.x
    • C. Yuksel and J. Keyser, "Deep Opacity Maps," Computer Graphics Forum, vol. 27, no. 2, pp. 675-680, 2008. (Pubitemid 351612881)
    • (2008) Computer Graphics Forum , vol.27 , Issue.2 , pp. 675-680
    • Yuksel, C.1    Keyser, J.2
  • 27
    • 2542418133 scopus 로고    scopus 로고
    • Efficient collision detection for moving ellipsoids using separating planes
    • W. Wang, Y.-K. Choi, B. Chan, M.-S. Kim, and J. Wang, "Efficient Collision Detection for Moving Ellipsoids Using Separating Planes," Computing, vol. 72, pp. 235-246, 2004.
    • (2004) Computing , vol.72 , pp. 235-246
    • Wang, W.1    Choi, Y.-K.2    Chan, B.3    Kim, M.-S.4    Wang, J.5
  • 29
    • 0026845991 scopus 로고
    • Visibility-order meshed polyhedra
    • P. Williams, "Visibility-Order Meshed Polyhedra," ACM Trans. Graphics, vol. 11, no. 2, pp. 103-126, 1992.
    • (1992) ACM Trans. Graphics , vol.11 , Issue.2 , pp. 103-126
    • Williams, P.1
  • 30
    • 84989528907 scopus 로고
    • An inexpensive brdf model for physically-based rendering
    • C. Schlick, "An Inexpensive Brdf Model for Physically-Based Rendering," Computer Graphics Forum, vol. 13, no. 3, pp. 233- 246, 1994.
    • (1994) Computer Graphics Forum , vol.13 , Issue.3 , pp. 233-246
    • Schlick, C.1
  • 31
    • 77955965857 scopus 로고    scopus 로고
    • Fragment-parallel composite and filter
    • A. Patney, S. Tzeng, and J.D. Owens, "Fragment-Parallel Composite and Filter," Computer Graphics Forum, vol. 29, no. 4, pp. 1251-1258, 2010.
    • (2010) Computer Graphics Forum , vol.29 , Issue.4 , pp. 1251-1258
    • Patney, A.1    Tzeng, S.2    Owens, J.D.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.