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Volumn 29, Issue 4, 2010, Pages 1297-1304

Real-time concurrent linked list construction on the GPU

Author keywords

[No Author keywords available]

Indexed keywords

APPLICATION PROGRAMMING INTERFACES (API); BLENDING; GRAPHICS PROCESSING UNIT;

EID: 77955971155     PISSN: 01677055     EISSN: 14678659     Source Type: Journal    
DOI: 10.1111/j.1467-8659.2010.01725.x     Document Type: Article
Times cited : (153)

References (28)
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    • (1984) SIGGRAPH Comput. Graph. , vol.18 , Issue.3 , pp. 103-108
    • Carpenter, L.1
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    • 33748684591 scopus 로고    scopus 로고
    • Fast scene voxelization and applications
    • Proceedings I3d 2006 - ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
    • Eisemann E., Décoret X. : Fast scene voxelization and applications. In I3D '06: Proceedings of the 2006 symposium on Interactive 3D graphics and games (New York, NY, USA, 2006 ACM, pp. 71 78. 2. (Pubitemid 44393733)
    • (2006) Proceedings of the Symposium on Interactive 3D Graphics , vol.2006 , pp. 71-78
    • Eisemann, E.1    Decoret, X.2
  • 12
    • 33645792351 scopus 로고    scopus 로고
    • The irregular z-buffer: Hardware acceleration for irregular data structures
    • 1
    • Johnson G. S., Lee J., Burns C. A., Mark W. R. : The irregular z-buffer: Hardware acceleration for irregular data structures. ACM Trans. Graph. 24, 4 (2005 1462 1482. 1.
    • (2005) ACM Trans. Graph. , vol.24 , Issue.4 , pp. 1462-1482
    • Johnson, G.S.1    Lee, J.2    Burns, C.A.3    Mark, W.R.4
  • 13
    • 85022114560 scopus 로고    scopus 로고
    • Advances in Real-Time Rendering in 3D Graphics and Games Course - SIGGRAPH 2009. Chapter N. 6
    • Kapalanyan A. : Light propagation volumes in cryengine 3. Advances in Real-Time Rendering in 3D Graphics and Games Course - SIGGRAPH 2009 (2009 Chapter N. 6.
    • (2009) Light Propagation Volumes in Cryengine 3
    • Kapalanyan, A.1
  • 22
    • 77955945073 scopus 로고    scopus 로고
    • Gpu bucket sort algorithm with applications to nearest-neighbour search
    • 1
    • Rozen T., Boryczko K., Alda W. : Gpu bucket sort algorithm with applications to nearest-neighbour search. Journal of WSCG 16, 1-3 (2008). 1.
    • (2008) Journal of WSCG , vol.16 , Issue.13
    • Rozen, T.1    Boryczko, K.2    Alda, W.3
  • 26
    • 34547980316 scopus 로고    scopus 로고
    • Ray tracing animated scenes using coherent grid traversal
    • DOI 10.1145/1141911.1141913, ACM Transactions on Graphics - Proceedings of ACM SIGGRAPH 2006
    • Wald I., Ize T., Kensler A., Knoll A., Parker S. G. : Ray tracing animated scenes using coherent grid traversal. In SIGGRAPH '06: ACM SIGGRAPH 2006 Papers (New York, NY, USA, 2006 ACM, pp. 485 493. 6. (Pubitemid 44481006)
    • (2006) ACM Transactions on Graphics , vol.25 , Issue.3 , pp. 485-493
    • Wald, I.1    Ize, T.2    Kensler, A.3    Knoll, A.4    Parker, S.G.5


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.