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Volumn , Issue , 2010, Pages 75-82

FreePipe: A programmable parallel rendering architecture for efficient multi-fragment effects

Author keywords

Atomic operation; Compute unified device architecture (CUDA); Depth peeling; Graphics hardware; Multi fragment effects; Order independent transparency; Programmable graphics pipeline; Rasterizer

Indexed keywords

ATOMIC OPERATION; COMPUTE UNIFIED DEVICE ARCHITECTURE (CUDA); COMPUTE UNIFIED DEVICE ARCHITECTURES; GRAPHICS HARDWARE; GRAPHICS PIPELINE;

EID: 77951275908     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1730804.1730817     Document Type: Conference Paper
Times cited : (66)

References (40)
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    • BLYTHE, D. 2006. The Direct3D 10 system. ACM Transactions on Graphics 25, 3, 724-734.
    • (2006) ACM Transactions on Graphics , vol.25 , Issue.3 , pp. 724-734
    • Blythe, D.1
  • 23
    • 0024701480 scopus 로고
    • Transparency and antialiasing algorithms implemented with the virtual pixel maps technique
    • MAMMEN, A. 1989. Transparency and antialiasing algorithms implemented with the virtual pixel maps technique. IEEE Computer Graphics and Applications 9, 4, 43-55.
    • (1989) IEEE Computer Graphics and Applications , vol.9 , Issue.4 , pp. 43-55
    • Mammen, A.1
  • 29
    • 35348961554 scopus 로고    scopus 로고
    • Stackless kd-tree traversal for high performance GPU ray tracing
    • POPOV, S., GÜNTHER, J., SEIDEL, H.-P., AND SLUSALLEK, P. 2007. Stackless kd-tree traversal for high performance GPU ray tracing. Computer Graphics Forum 26, 3, 415-424.
    • (2007) Computer Graphics Forum , vol.26 , Issue.3 , pp. 415-424
    • Popov, S.1    Günther, J.2    Seidel, H.-P.3    Slusallek, P.4


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.