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Volumn , Issue , 2007, Pages 97-104

Multi-fragment effects on the GPU using the k-buffer

Author keywords

Blending; CSG; Fragment processing; Graphics hardware; Transparency; Visibility ordering; Volume rendering

Indexed keywords

CONSTRUCTIVE SOLID GEOMETRY; DEPTH OF FIELD; DIRECT VOLUME RENDERING; FRAGMENT PROCESSING; GRAPHICS ALGORITHMS; GRAPHICS HARDWARE; GRAPHICS PROCESSING UNITS; INTERACTIVE RENDERING; ISO SURFACE; LIMITING PERFORMANCE; MULTI-PASS; MULTIPLE PASS; PIXEL LOCATION; VISIBILITY ORDERING; Z-BUFFER;

EID: 77950558346     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1230100.1230117     Document Type: Conference Paper
Times cited : (105)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.