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Volumn 29, Issue 4, 2010, Pages 1251-1258

Fragment-parallel composite and filter

Author keywords

[No Author keywords available]

Indexed keywords

COMPUTER GRAPHICS;

EID: 77955965857     PISSN: 01677055     EISSN: 14678659     Source Type: Journal    
DOI: 10.1111/j.1467-8659.2010.01720.x     Document Type: Article
Times cited : (14)

References (18)
  • 4
    • 0003692460 scopus 로고    scopus 로고
    • Tech. rep., NVIDIA Corporation. 2
    • Everitt C. : Interactive Order-Independent Transparency. Tech. rep., NVIDIA Corporation, May 2001. http://developer.nvidia.com/object/Interactive- Order-Transparency.html. 2.
    • (2001) Interactive Order-Independent Transparency
    • Everitt, C.1
  • 5
    • 77955948281 scopus 로고    scopus 로고
    • OIT and indirect illumination using DX11 linked lists
    • Gruen H., Thibieroz N. : OIT and indirect illumination using DX11 linked lists. In Proceedings of Game Developers Conference 2010 (Mar. 2010). http://developer.amd.com/gpu-assets/ OITandIndirectI11uminationusingDX11LinkedLists-forweb.ppsx. 2.
    • (2010) Proceedings of Game Developers Conference 2010 , pp. 2
    • Gruen, H.1    Thibieroz, N.2
  • 10
    • 44849137198 scopus 로고    scopus 로고
    • NVIDIA Tesla: A unified graphics and computing architecture
    • 1
    • Lindholm E., Nickolls J., Oberman S., Montrym J. : NVIDIA Tesla: A unified graphics and computing architecture. IEEE Micro 28, 2 (Mar./Apr. 2008 39 55. 1.
    • (2008) IEEE Micro , vol.28 , Issue.2 , pp. 39-55
    • Lindholm, E.1    Nickolls, J.2    Oberman, S.3    Montrym, J.4
  • 12
    • 70450200776 scopus 로고    scopus 로고
    • Microsoft Corporation. 1
    • Microsoft Corporation : Introduction to the Direct3D 11 graphics pipeline. http://www.microsoft.com/downloads/details.aspx?familyid=E410716F- 12BF-4E8F-AC41-97B4440C3B90, 2008. 1.
    • (2008) Introduction to the Direct3D 11 Graphics Pipeline
  • 17
    • 0034761751 scopus 로고    scopus 로고
    • R-buffer: A pointerless A-buffer hardware architecture
    • 2
    • Wittenbrink C. : R-buffer: A pointerless A-buffer hardware architecture. In Graphics Hardware 2001 (Aug. 2001 pp. 73 80. 2.
    • (2001) Graphics Hardware 2001 , pp. 73-80
    • Wittenbrink, C.1
  • 18


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.