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Volumn , Issue , 2009, Pages 51-58

Efficient depth peeling via bucket sort

Author keywords

Bucket sort; Depth peeling; Graphics hardware; Histogram equalization; Max min blending; Multiple render target (MRT); Order independent transparency (OIT)

Indexed keywords

BUCKET SORT; DEPTH COMPLEXITY; DEPTH DISTRIBUTION; DEPTH RANGE; EFFICIENT ALGORITHM; GRAPHICS HARDWARE; GROUND TRUTH; MAX/MIN BLENDING; MULTI-PASS; MULTIPLE RENDER TARGET; NONUNIFORM; PIXEL LOCATION; RASTERIZATION; SUB-INTERVAL; SUBINTERVALS;

EID: 70450194809     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1572769.1572779     Document Type: Conference Paper
Times cited : (42)

References (17)
  • 12
    • 0024701480 scopus 로고
    • Transparency and antialiasing algorithms implemented with the virtual pixel maps technique
    • MAMMEN, A. 1989. Transparency and antialiasing algorithms implemented with the virtual pixel maps technique. IEEE Computer Graphics and Applications 9, 4, 43-55.
    • (1989) IEEE Computer Graphics and Applications 9 , vol.4 , pp. 43-55
    • Mammen, A.1
  • 15
    • 70450219816 scopus 로고    scopus 로고
    • Gpu programming exposed: The naked truth behind nvidia's demos
    • NVIDIA
    • NVIDIA. 2005. Gpu programming exposed: the naked truth behind nvidia's demos. Tech. rep., NVIDIA Corporation.
    • (2005) Tech. Rep., NVIDIA Corporation


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.