메뉴 건너뛰기




Volumn 14, Issue 8, 2012, Pages 1321-1338

Flow and cooperative learning in civic game play

Author keywords

civic education; cooperative learning; empathy; ethics; flow; games

Indexed keywords


EID: 84870024416     PISSN: 14614448     EISSN: 14617315     Source Type: Journal    
DOI: 10.1177/1461444812448744     Document Type: Article
Times cited : (32)

References (58)
  • 2
    • 84865155450 scopus 로고    scopus 로고
    • Simulating REAL LIVES: Promoting global empathy and interest in learning through simulation games
    • Bachen CM,Hernández-Ramos PF,Raphael C.Simulating REAL LIVES: Promoting global empathy and interest in learning through simulation games.Simulation & Gaming. 2012;:.
    • (2012) Simulation & Gaming
    • Bachen, C.M.1    Hernández-Ramos, P.F.2    Raphael, C.3
  • 3
    • 34247191590 scopus 로고    scopus 로고
    • Relating narrative, inquiry, and inscriptions: A framework for socio-scientific inquiry
    • Barab SA,Sadler T,Heiselt C, et al.Relating narrative, inquiry, and inscriptions: A framework for socio-scientific inquiry.Journal of Science Education and Technology. 2006;16 (1): 59-82.
    • (2006) Journal of Science Education and Technology , vol.16 , Issue.1 , pp. 59-82
    • Barab, S.A.1    Sadler, T.2    Heiselt, C.3
  • 4
    • 77954250332 scopus 로고    scopus 로고
    • Volunteers in Wikipedia: Why the community matters
    • Baytiyeh H,Pfaffman J.Volunteers in Wikipedia: Why the community matters.Educational Technology & Society. 2010;13 (2): 128-140.
    • (2010) Educational Technology & Society , vol.13 , Issue.2 , pp. 128-140
    • Baytiyeh, H.1    Pfaffman, J.2
  • 5
    • 3042790694 scopus 로고
    • A 'Pac-Man' theory of motivation: Tactile implications for classroom instruction
    • Bowman RF.A 'Pac-Man' theory of motivation: Tactile implications for classroom instruction.Educational Technology. 1982;22 (9): 14-17.
    • (1982) Educational Technology , vol.22 , Issue.9 , pp. 14-17
    • Bowman, R.F.1
  • 6
    • 33947679371 scopus 로고    scopus 로고
    • Flow in games (and everything else)
    • Chen J.Flow in games (and everything else).Communications of the ACM. 2007;50 (4): 31-34.
    • (2007) Communications of the ACM , vol.50 , Issue.4 , pp. 31-34
    • Chen, J.1
  • 7
    • 34548273598 scopus 로고    scopus 로고
    • Collaborate and share: An experimental study of the effects of task and reward interdependencies in online games
    • Choi B,Lee I,Choi D, et al.Collaborate and share: An experimental study of the effects of task and reward interdependencies in online games.Cyberpsychology & Behavior. 2007;10 (4): 591-595.
    • (2007) Cyberpsychology & Behavior , vol.10 , Issue.4 , pp. 591-595
    • Choi, B.1    Lee, I.2    Choi, D.3
  • 8
    • 1442280058 scopus 로고    scopus 로고
    • Why people continue to play online games: In search of critical design factors to increase customer loyalty to online contents
    • Choi D,Kim J.Why people continue to play online games: In search of critical design factors to increase customer loyalty to online contents.Cyberpsychology & Behavior. 2004;7 (1): 11-24.
    • (2004) Cyberpsychology & Behavior , vol.7 , Issue.1 , pp. 11-24
    • Choi, D.1    Kim, J.2
  • 12
    • 65549087759 scopus 로고    scopus 로고
    • Kazdin AE, ed., New York: Oxford University Press
    • Csikszentmihalyi MEncyclopedia of Psychology. Kazdin AE, ed. New York: Oxford University Press; 2000:381-382.
    • (2000) Encyclopedia of Psychology , pp. 381-382
    • Csikszentmihalyi, M.1
  • 16
    • 53649107996 scopus 로고    scopus 로고
    • Flow, performance and moderators of challenge-skill balance
    • Engeser S,Rheinberg F.Flow, performance and moderators of challenge-skill balance.Motivation and Emotion. 2008;32 (3): 158-172.
    • (2008) Motivation and Emotion , vol.32 , Issue.3 , pp. 158-172
    • Engeser, S.1    Rheinberg, F.2
  • 19
    • 56249103760 scopus 로고    scopus 로고
    • EGameFlow: A scale to measure learners' enjoyment of e-learning games
    • Fu FL,Su RS,Yu SC.EGameFlow: A scale to measure learners' enjoyment of e-learning games.Computers & Education. 2009;52 (1): 101-112.
    • (2009) Computers & Education , vol.52 , Issue.1 , pp. 101-112
    • Fu, F.L.1    Su, R.S.2    Yu, S.C.3
  • 23
    • 79251602292 scopus 로고    scopus 로고
    • What does it mean to be a citizen? Defining social studies in the age of marginalization and globalization
    • Heafner TL.What does it mean to be a citizen? Defining social studies in the age of marginalization and globalization.Journal of Curriculum & Instruction. 2008;2 (1): 1-5.
    • (2008) Journal of Curriculum & Instruction , vol.2 , Issue.1 , pp. 1-5
    • Heafner, T.L.1
  • 24
  • 25
    • 70350738367 scopus 로고    scopus 로고
    • How can one amplify the effect of e-learning? An examination of high-tech employees' computer attitude and flow experience
    • Ho L-A,Kuo T-H.How can one amplify the effect of e-learning? An examination of high-tech employees' computer attitude and flow experience.Computers in Human Behavior. 2010;26 (1): 23-31.
    • (2010) Computers in Human Behavior , vol.26 , Issue.1 , pp. 23-31
    • Ho, L.-A.1    Kuo, T.-H.2
  • 26
    • 34247354597 scopus 로고    scopus 로고
    • Flow experiences of children in an interactive social game environment
    • Inal Y,Cagiltay K.Flow experiences of children in an interactive social game environment.British Journal of Educational Technology. 2007;38 (3): 455-464.
    • (2007) British Journal of Educational Technology , vol.38 , Issue.3 , pp. 455-464
    • Inal, Y.1    Cagiltay, K.2
  • 27
    • 34147224241 scopus 로고    scopus 로고
    • Pervasive game flow: Understanding player enjoyment in pervasive gaming
    • Jegers K.Pervasive game flow: Understanding player enjoyment in pervasive gaming.ACM Computers in Entertainment. 2007;5 (1).
    • (2007) ACM Computers in Entertainment , vol.5 , Issue.1
    • Jegers, K.1
  • 28
    • 57249116264 scopus 로고    scopus 로고
    • Personality and motivations for playing online games
    • Jeng S-P,Teng C-I.Personality and motivations for playing online games.Social Behavior and Personality. 2008;36 (8): 1053-1060.
    • (2008) Social Behavior and Personality , vol.36 , Issue.8 , pp. 1053-1060
    • Jeng, S.-P.1    Teng, C.-I.2
  • 31
    • 85144982332 scopus 로고    scopus 로고
    • Cooperation and the use of technology
    • In: SpectorJMMerrillMDVan MerrienboerJ. (eds) 3rd ed.London: Routledge JMMerrill MDVan Merrienboer J, ed., London: Routledge
    • Johnson DW,Johnson RTHandbook of Research on Educational Communications and Technology. 2008) Cooperation and the use of technology. In: SpectorJMMerrillMDVan MerrienboerJ. (eds) Handbook of Research on Educational Communications and Technology. 3rd ed.London: Routledge, pp. 401-424.Spector JMMerrill MDVan Merrienboer J, ed. London: Routledge; 2008:401-424.
    • (2008) Handbook of Research on Educational Communications and Technology , pp. 401-424
    • Johnson, D.W.1    Johnson, R.T.2
  • 32
    • 33748790215 scopus 로고    scopus 로고
    • Teaching democracy: What schools need to do
    • Kahne J,Westheimer J.Teaching democracy: What schools need to do.Phi Delta Kappan. 2003;84 (1): 57-67.
    • (2003) Phi Delta Kappan , vol.84 , Issue.1 , pp. 57-67
    • Kahne, J.1    Westheimer, J.2
  • 34
    • 38349077447 scopus 로고    scopus 로고
    • Flow and regulatory compatibility: An experimental approach to the flow model of intrinsic motivation
    • Keller J,Bless H.Flow and regulatory compatibility: An experimental approach to the flow model of intrinsic motivation.Personality and Social Psychology Bulletin. 2008;34 (2): 196-209.
    • (2008) Personality and Social Psychology Bulletin , vol.34 , Issue.2 , pp. 196-209
    • Keller, J.1    Bless, H.2
  • 35
    • 50049094556 scopus 로고    scopus 로고
    • Cooperative learning: Developing an observation instrument for student interactions
    • Paper presented at the 37th ASEE/IEEE frontiers in education conference; Milwaukee, WI
    • Kern AL,Moore TJ,Akillioglu FC.Cooperative learning: Developing an observation instrument for student interactions. Paper presented at the 37th ASEE/IEEE frontiers in education conference; 2007Milwaukee, WI; 2007.
    • (2007)
    • Kern, A.L.1    Moore, T.J.2    Akillioglu, F.C.3
  • 36
    • 15344344805 scopus 로고    scopus 로고
    • Digital game-based learning: Towards an experiential game model
    • Kiili K.Digital game-based learning: Towards an experiential game model.Internet and Higher Education. 2005;8 (1): 13-24.
    • (2005) Internet and Higher Education , vol.8 , Issue.1 , pp. 13-24
    • Kiili, K.1
  • 38
    • 70350409572 scopus 로고    scopus 로고
    • The video game experience as 'true' identification: A theory of enjoyable alterations of players' self-perception
    • Klimmt C,Hefner D,Vorderer P.The video game experience as 'true' identification: A theory of enjoyable alterations of players' self-perception.Communication Theory. 2009;19:351-373.
    • (2009) Communication Theory , vol.19 , pp. 351-373
    • Klimmt, C.1    Hefner, D.2    Vorderer, P.3
  • 39
    • 58149276843 scopus 로고    scopus 로고
    • Teens, video games, and civics
    • Available at, (accessed 15 June 2009)
    • LenhartAKahneJMiddaughE. (2008) Teens, video games, and civics. Pew Internet and American life project. Available at: http://www.pewinternet.org/Reports/2008/Teens-Video-Games-and-Civics.aspx?r=1 (accessed 15 June 2009).
    • (2008) Pew Internet and American life project
    • Lenhart, A.1    Kahne, J.2    Middaugh, E.3
  • 41
    • 76449110633 scopus 로고    scopus 로고
    • The effects of game strategy and preference-matching on flow experience and programming performance in game-based learning
    • Li-Chun W,Ming-Puu C.The effects of game strategy and preference-matching on flow experience and programming performance in game-based learning.Innovations in Education and Teaching International. 2010;47 (1): 39-52.
    • (2010) Innovations in Education and Teaching International , vol.47 , Issue.1 , pp. 39-52
    • Li-Chun, W.1    Ming-Puu, C.2
  • 44
    • 77956817943 scopus 로고    scopus 로고
    • Games for civic learning: A conceptual framework and agenda for research and design
    • Raphael C,Bachen C,Lynn K-M, et al.Games for civic learning: A conceptual framework and agenda for research and design.Games and Culture. 2010;5 (2): 199-235.
    • (2010) Games and Culture , vol.5 , Issue.2 , pp. 199-235
    • Raphael, C.1    Bachen, C.2    Lynn, K.-M.3
  • 47
    • 84870019583 scopus 로고    scopus 로고
    • Copenhagen: Serious Games Interactive
    • Global Conflicts: Sweatshops. Copenhagen: Serious Games Interactive; 2009:.
    • (2009) Global Conflicts: Sweatshops
  • 49
  • 50
    • 53849107692 scopus 로고    scopus 로고
    • Flow experience and its impact on the effectiveness of a tourism website
    • Skadberg YX,Skadberg AN,Kimmel JR.Flow experience and its impact on the effectiveness of a tourism website.Information Technology & Tourism. 2005;7 (3-4): 147-156.
    • (2005) Information Technology & Tourism , vol.7 , Issue.3-4 , pp. 147-156
    • Skadberg, Y.X.1    Skadberg, A.N.2    Kimmel, J.R.3
  • 51
    • 33846787459 scopus 로고    scopus 로고
    • Changing the game: What happens when video games enter the classroom?
    • Available at
    • SquireK (2005) Changing the game: What happens when video games enter the classroom?Innovate Journal of Online Education1(6). Available at: http://www.innovateonline.info/pdf/vol1_issue6/Changing_the_Game-__What_Happens_When_Video_Games_Enter_the_Classroom_.pdf.
    • (2005) Innovate Journal of Online Education , vol.1 , Issue.6
    • Squire, K.1
  • 55
    • 0037950392 scopus 로고    scopus 로고
    • The scale of ethnocultural empathy: Development, validation, and reliability
    • Wang Y-W,Davidson MM,Yakushko OF, et al.The scale of ethnocultural empathy: Development, validation, and reliability.Journal of Counseling Psychology. 2003;50:221-234.
    • (2003) Journal of Counseling Psychology , vol.50 , pp. 221-234
    • Wang, Y.-W.1    Davidson, M.M.2    Yakushko, O.F.3
  • 56
    • 45649084311 scopus 로고    scopus 로고
    • Playing online games against computer- vs. human-controlled opponents: Effects on presence, flow, and enjoyment
    • Weibel D,Wissmath B,Habegger B, et al.Playing online games against computer- vs. human-controlled opponents: Effects on presence, flow, and enjoyment.Computers in Human Behavior. 2007;24 (5): 2274-2291.
    • (2007) Computers in Human Behavior , vol.24 , Issue.5 , pp. 2274-2291
    • Weibel, D.1    Wissmath, B.2    Habegger, B.3
  • 57
    • 33847739415 scopus 로고    scopus 로고
    • Motivations for play in online games
    • Yee N.Motivations for play in online games.CyberPsychology & Behavior. 2006;9 (6): 772-775.
    • (2006) CyberPsychology & Behavior , vol.9 , Issue.6 , pp. 772-775
    • Yee, N.1
  • 58
    • 68649113748 scopus 로고    scopus 로고
    • Design of educational multiplayer videogames: A vision from collaborative learning
    • Zea NP,Sánchez JLG,Gutiérrez FL, et al.Design of educational multiplayer videogames: A vision from collaborative learning.Advances in Engineering Software. 2009;40 (12): 1251-1260.
    • (2009) Advances in Engineering Software , vol.40 , Issue.12 , pp. 1251-1260
    • Zea, N.P.1    Sánchez, J.L.G.2    Gutiérrez, F.L.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.