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Volumn 10, Issue 4, 2007, Pages 591-595

Collaborate and share: An experimental study of the effects of task and reward interdependencies in online games

Author keywords

[No Author keywords available]

Indexed keywords

ARTICLE; CONTROLLED STUDY; GAME; HUMAN; ONLINE SYSTEM; REWARD; SOCIAL INTERACTION; TASK PERFORMANCE;

EID: 34548273598     PISSN: 10949313     EISSN: None     Source Type: Journal    
DOI: 10.1089/cpb.2007.9985     Document Type: Article
Times cited : (29)

References (12)
  • 1
    • 4344689341 scopus 로고    scopus 로고
    • Demographic factors and playing variables in online computer gaming
    • Griffiths, M.D., Davies, M.N.O., & Chappell, D. (2004). Demographic factors and playing variables in online computer gaming. CyberPsychology & Behavior 7:479-487.
    • (2004) CyberPsychology & Behavior , vol.7 , pp. 479-487
    • Griffiths, M.D.1    Davies, M.N.O.2    Chappell, D.3
  • 5
    • 0031081949 scopus 로고    scopus 로고
    • Incentive and cooperation: The joint effects of task and reward interdependence on group performance
    • Wageman, R., & Baker, G. (1997). Incentive and cooperation: the joint effects of task and reward interdependence on group performance. Journal of Organizational Behavior 18:139-158.
    • (1997) Journal of Organizational Behavior , vol.18 , pp. 139-158
    • Wageman, R.1    Baker, G.2
  • 6
    • 73149091635 scopus 로고
    • Interdependence and group effectiveness
    • Wageman, R. (1995). Interdependence and group effectiveness. Administrative Science Quarterly 40:145-180.
    • (1995) Administrative Science Quarterly , vol.40 , pp. 145-180
    • Wageman, R.1
  • 8
    • 84993888643 scopus 로고
    • The justice motive in social behavior: Introduction
    • Lerner, M.J. (1975). The justice motive in social behavior: introduction. Journal of Social Issues 31:1-19.
    • (1975) Journal of Social Issues , vol.31 , pp. 1-19
    • Lerner, M.J.1
  • 9
    • 9744271731 scopus 로고    scopus 로고
    • User acceptance of hedonic information systems
    • van der Heijden, H. (2004). User acceptance of hedonic information systems. MIS Quarterly 28:695-704.
    • (2004) MIS Quarterly , vol.28 , pp. 695-704
    • van der Heijden, H.1
  • 10
    • 0034340409 scopus 로고    scopus 로고
    • Measuring the customer experience in online environments: A structural modeling approach
    • Novak, T.P., Hoffman, D.L., & Yung, Y.-F. (2000). Measuring the customer experience in online environments: a structural modeling approach. Marketing Science 19:22-42.
    • (2000) Marketing Science , vol.19 , pp. 22-42
    • Novak, T.P.1    Hoffman, D.L.2    Yung, Y.-F.3
  • 11
    • 2342622104 scopus 로고    scopus 로고
    • Why do people play online games? An extended TAM with social influences and flow experience
    • Hsu, C.-L., & Lu, H.-P. (2004). Why do people play online games? An extended TAM with social influences and flow experience. Information & Management 41:853-868.
    • (2004) Information & Management , vol.41 , pp. 853-868
    • Hsu, C.-L.1    Lu, H.-P.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.