-
1
-
-
33947581048
-
An in-depth look at computer performance growth
-
Magnus Ekman, Fredrik Warg, and Jim Nilsson, "An in-depth look at computer performance growth," SIGARCH Comput. Archit. News, vol. 33, no. 1, pp. 144-147, 2005.
-
(2005)
SIGARCH Comput. Archit. News
, vol.33
, Issue.1
, pp. 144-147
-
-
Ekman, M.1
Warg, F.2
Nilsson, J.3
-
2
-
-
28244476836
-
Taking the graphics processor beyond graphics
-
Sept.
-
D. Geer, "Taking the graphics processor beyond graphics," Computer, vol. 38, no. 9, pp. 14-16, Sept. 2005.
-
(2005)
Computer
, vol.38
, Issue.9
, pp. 14-16
-
-
Geer, D.1
-
3
-
-
77952177743
-
GPU accelerated pathfinding
-
Aire-la-Ville, Switzerland, Switzerland Eurographics Association
-
Avi Bleiweiss, "GPU accelerated pathfinding," in GH '08: Proceedings of the 23rd ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware, Aire-la-Ville, Switzerland, Switzerland, 2008, pp. 65-74, Eurographics Association.
-
(2008)
GH '08: Proceedings of the 23rd ACM SIGGRAPH/EUROGRAPHICS Symposium on Graphics Hardware
, pp. 65-74
-
-
Bleiweiss, A.1
-
5
-
-
84866037515
-
-
Accessed May 15, 2009
-
"GPGPU - Tutorial and Courses.," Available at http://gpgpu.org/tag/tutorials-courses, Accessed May 15, 2009.
-
GPGPU - Tutorial and Courses
-
-
-
6
-
-
33947588048
-
A survey of general-purpose computation on graphics hardware
-
John D. Owens, David Luebke, Naga Govin-daraju, Mark Harris, Jens Krger, Aaron E. Lefohn, and Timothy J. Purcell, "A survey of general-purpose computation on graphics hardware," Computer Graphics Forum, vol. 26, no. 1, pp. 80-113, 2007.
-
(2007)
Computer Graphics Forum
, vol.26
, Issue.1
, pp. 80-113
-
-
Owens, J.D.1
Luebke, D.2
Govin-Daraju, N.3
Harris, M.4
Krger, J.5
Lefohn, A.E.6
Purcell, T.J.7
-
7
-
-
33645685697
-
-
Addison-Wesley Professional
-
M. Pharr, Ed., GPU Gems 2: Programming Techniques, Tips and Tricks for Real-Time Graphics, Part IV: General-Purpose Computation on GPUS: A Primer, Addison-Wesley Professional, 2005, Available at http://http.developer.nvidia. com/GPUGems2/gpugems2part04.html.
-
(2005)
GPU Gems 2: Programming Techniques, Tips and Tricks for Real-time Graphics, Part IV: General-purpose Computation on GPUS: A Primer
-
-
Pharr, M.1
-
8
-
-
0003582061
-
-
IEEE Press
-
P. Lapsley, J. Bier, A. Shoham, and E.A. Lee, DSP Processor Fundamentals, IEEE Press, 1997.
-
(1997)
DSP Processor Fundamentals
-
-
Lapsley, P.1
Bier, J.2
Shoham, A.3
Lee, E.A.4
-
11
-
-
0032646915
-
Creating interactive virtual acoustic environments
-
Sept.
-
L. Savioja, J. Huopaniemi, T. Lokki, and R. Väanänen, "Creating interactive virtual acoustic environments," J. Audio Eng. Soc., vol. 47, no. 9, pp. 675-705, Sept. 1999.
-
(1999)
J. Audio Eng. Soc.
, vol.47
, Issue.9
, pp. 675-705
-
-
Savioja, L.1
Huopaniemi, J.2
Lokki, T.3
Väanänen, R.4
-
12
-
-
10444252035
-
-
Version 2.1 (6th Edition), Addison-Wesley
-
D. Shreiner, M. Woo, J. Neider, and T. Davis, OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2.1 (6th Edition), Addison-Wesley, 2007.
-
(2007)
OpenGL Programming Guide: The Official Guide to Learning OpenGL
-
-
Shreiner, D.1
Woo, M.2
Neider, J.3
Davis, T.4
-
13
-
-
33947411176
-
How GPUs work
-
Feb.
-
David Luebke and Greg Humphreys, "How GPUs Work," Computer, vol. 40, no. 2, pp. 96-100, Feb. 2007.
-
(2007)
Computer
, vol.40
, Issue.2
, pp. 96-100
-
-
Luebke, D.1
Humphreys, G.2
-
15
-
-
77953983400
-
Cg: A system for programming graphics hardware in a C-like language
-
New York, NY, USA ACM
-
William R. Mark, R. Steven Glanville, Kurt Akeley, and Mark J. Kilgard, "Cg: a system for programming graphics hardware in a C-like language," in SIGGRAPH '03: ACM SIGGRAPH 2003 Papers, New York, NY, USA, 2003, pp. 896-907, ACM.
-
(2003)
SIGGRAPH '03: ACM SIGGRAPH 2003 Papers
, pp. 896-907
-
-
Mark, W.R.1
Steven Glanville, R.2
Akeley, K.3
Kilgard, M.J.4
-
17
-
-
84866022322
-
-
accessed May 15, 2009
-
"Nvidia CUDA," Available at http://www.nvidia.com/cuda, accessed May 15, 2009.
-
-
-
-
19
-
-
10644248153
-
Brook for GPUs: Stream computing on graphics hardware
-
Ian Buck, Tim Foley, Daniel Horn, Jeremy Sugerman, Kayvon Fatahalian, Mike Houston, and Pat Hanrahan, "Brook for GPUs: stream computing on graphics hardware," ACM Trans. Graph., vol. 23, no. 3, pp. 777-786, 2004.
-
(2004)
ACM Trans. Graph.
, vol.23
, Issue.3
, pp. 777-786
-
-
Buck, I.1
Foley, T.2
Horn, D.3
Sugerman, J.4
Fatahalian, K.5
Houston, M.6
Hanrahan, P.7
-
20
-
-
84866047778
-
-
Chapter 29: Streaming Architectures and Technology Trends, Addison-Wesley Professional
-
John Owens, GPU Gems 2: Programming Techniques, Tips and Tricks for RealTime Graphics. Chapter 29: Streaming Architectures and Technology Trends, Addison-Wesley Professional, 2005, Available at http://developer.nvidia.com/ object/gpugems-2-home.html.
-
(2005)
GPU Gems 2: Programming Techniques, Tips and Tricks for RealTime Graphics
-
-
Owens, J.1
-
21
-
-
35048828869
-
The FFT on a GPU
-
Aire-la-Ville, Switzerland, Switzerland Eurographics Association
-
Kenneth Moreland and Edward Angel, "The FFT on a GPU," in HWWS '03: Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware, Aire-la-Ville, Switzerland, Switzerland, 2003, pp. 112-119, Eurographics Association.
-
(2003)
HWWS '03: Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on Graphics Hardware
, pp. 112-119
-
-
Moreland, K.1
Angel, E.2
-
22
-
-
77954024744
-
Linear algebra operators for gpu implementation of numerical algorithms
-
New York, NY, USA ACM
-
Jens Krüger and Rüdiger Westermann, "Linear algebra operators for gpu implementation of numerical algorithms," in SIGGRAPH '03: ACM SIGGRAPH 2003 Papers, New York, NY, USA, 2003, pp. 908-916, ACM.
-
(2003)
SIGGRAPH '03: ACM SIGGRAPH 2003 Papers
, pp. 908-916
-
-
Krüger, J.1
Westermann, R.2
-
25
-
-
35948931417
-
Cache-efficient numerical algorithms using graphics hardware
-
Naga K. Govindaraju and Dinesh Manocha, "Cache-efficient numerical algorithms using graphics hardware," Parallel Comput., vol. 33, no. 10-11, pp. 663-684, 2007.
-
(2007)
Parallel Comput.
, vol.33
, Issue.10-11
, pp. 663-684
-
-
Govindaraju, N.K.1
Manocha, D.2
-
26
-
-
34548292052
-
A memory model for scientific algorithms on graphics processors
-
New York, NY, USA ACM
-
Naga K. Govindaraju, Scott Larsen, Jim Gray, and Dinesh Manocha, "A memory model for scientific algorithms on graphics processors," in SC '06: Proceedings of the 2006 ACM/IEEE conference on Supercomputing, New York, NY, USA, 2006, p. 89, ACM.
-
(2006)
SC '06: Proceedings of the 2006 ACM/IEEE Conference on Supercomputing
, pp. 89
-
-
Govindaraju, N.K.1
Larsen, S.2
Gray, J.3
Manocha, D.4
-
29
-
-
84866022308
-
-
accessed May 15, 2009
-
LiquidSonics, "Reverberate LE GPU Edition," Available at http://www.liquidsonics.com/software.htm, accessed May 15, 2009.
-
Reverberate le GPU Edition
-
-
-
31
-
-
80054011333
-
-
accessed May 15, 2009
-
Acustica Audio, "Nebula 3 VST Plugin," Available at http://www.acusticaudio.net/, accessed May 15, 2009.
-
Nebula 3 VST Plugin
-
-
Audio, A.1
-
32
-
-
84866044208
-
-
accessed May 15, 2009
-
"Adobe PixelBender API," Available at http://labs.adobe.com/ technologies/pixelbender, accessed May 15, 2009.
-
Adobe PixelBender API
-
-
-
36
-
-
70349324241
-
Spatial sound for video games and virtual environments utilizing real-time GPU-based convolution
-
New York, NY, USA ACM
-
Brent Cowan and Bill Kapralos, "Spatial sound for video games and virtual environments utilizing real-time GPU-based convolution," in Future Play '08: Proceedings of the 2008 Conference on Future Play, New York, NY, USA, 2008, pp. 166-172, ACM.
-
(2008)
Future Play '08: Proceedings of the 2008 Conference on Future Play
, pp. 166-172
-
-
Cowan, B.1
Kapralos, B.2
-
37
-
-
67349205867
-
Realistic realtime sound re-synthesis and processing for interactive virtual worlds
-
May
-
F. Trebien and M.M. Oliveira, "Realistic realtime sound re-synthesis and processing for interactive virtual worlds," The Visual Computer, vol. 25, no. 5-7, pp. 469-477, May 2009.
-
(2009)
The Visual Computer
, vol.25
, Issue.5-7
, pp. 469-477
-
-
Trebien, F.1
Oliveira, M.M.2
-
40
-
-
67649267724
-
A malleable drum
-
New York, NY, USA ACM
-
Christoph von Tycowicz and Jörn Loviscach, "A malleable drum," in SIGGRAPH '08: ACM SIGGRAPH 2008 posters, New York, NY, USA, 2008, pp. 1-1, ACM.
-
(2008)
SIGGRAPH '08: ACM SIGGRAPH 2008 Posters
, pp. 1-1
-
-
Von Tycowicz, C.1
Loviscach, J.2
-
42
-
-
80054041014
-
Efficient numerical acoustic simulation on graphics processors using adaptive rectangular decomposition
-
June 15-17
-
N. Raghuvanshi, B. Lloyd, and M.C. Lin, "Efficient Numerical Acoustic Simulation on Graphics Processors Using Adaptive Rectangular Decomposition," in Proc. EAA Symp. on Aural-ization, June 15-17, 2009.
-
(2009)
Proc. EAA Symp. on Aural-ization
-
-
Raghuvanshi, N.1
Lloyd, B.2
Lin, M.C.3
-
43
-
-
84866037063
-
Efficient and accurate sound propagation using adaptive rectangular decomposition
-
Nikunj Raghuvanshi, Rahul Narain, and Ming C. Lin, "Efficient and accurate sound propagation using adaptive rectangular decomposition," IEEE Transactions on Visualization and Computer Graphics, vol. 99, no. 2, 5555.
-
IEEE Transactions on Visualization and Computer Graphics
, vol.99
, Issue.2
, pp. 5555
-
-
Raghuvanshi, N.1
Narain, R.2
Lin, M.C.3
-
44
-
-
67650671606
-
3D finite difference computation on GPUs using CUDA
-
New York, NY, USA ACM
-
Paulius Micikevicius, "3D finite difference computation on GPUs using CUDA," in GPGPU-2: Proceedings of 2nd Workshop on General Purpose Processing on Graphics Processing Units, New York, NY, USA, 2009, pp. 79-84, ACM.
-
(2009)
GPGPU-2: Proceedings of 2nd Workshop on General Purpose Processing on Graphics Processing Units
, pp. 79-84
-
-
Micikevicius, P.1
-
45
-
-
62949096135
-
Frequency domain acoustic radiance transfer for real-time auralization
-
(12) January/February
-
Samuel Siltanen, Tapio Lokki, and Lauri Savioja, "Frequency domain acoustic radiance transfer for real-time auralization," Acta Acustica united with Acustica, vol. 95, pp. 106-117(12), January/February 2009.
-
(2009)
Acta Acustica United with Acustica
, vol.95
, pp. 106-117
-
-
Siltanen, S.1
Lokki, T.2
Savioja, L.3
-
46
-
-
78651281733
-
GPU algorithms for radiosity and subsurface scattering
-
Aire-la-Ville, Switzerland, Switzerland Eurographics Association
-
Nathan A. Carr, Jesse D. Hall, and John C. Hart, "GPU algorithms for radiosity and subsurface scattering," in HWWS '03: Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware, Aire-la-Ville, Switzerland, Switzerland, 2003, pp. 51-59, Eurographics Association.
-
(2003)
HWWS '03: Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on Graphics Hardware
, pp. 51-59
-
-
Carr, N.A.1
Hall, J.D.2
Hart, J.C.3
-
47
-
-
57149083516
-
Implicit visibility and antiradiance for interactive global illumination
-
New York, NY, USA ACM
-
Carsten Dachsbacher, Marc Stamminger, George Drettakis, and Frédo Durand, "Implicit visibility and antiradiance for interactive global illumination," in SIGGRAPH '07: ACM SIGGRAPH 2007 papers, New York, NY, USA, 2007, p. 61, ACM.
-
(2007)
SIGGRAPH '07: ACM SIGGRAPH 2007 Papers
, pp. 61
-
-
Dachsbacher, C.1
Stamminger, M.2
Drettakis, G.3
Durand, F.4
-
48
-
-
49249099957
-
A meshless hierarchical representation for light transport
-
Jaakko Lehtinen, Matthias Zwicker, Emmanuel Turquin, Janne Kontkanen, Frédo Durand, François Sillion, and Timo Aila, "A meshless hierarchical representation for light transport," ACM Trans. Graph., vol. 27, no. 3, 2008.
-
(2008)
ACM Trans. Graph.
, vol.27
, Issue.3
-
-
Lehtinen, J.1
Zwicker, M.2
Turquin, E.3
Kontkanen, J.4
Durand, F.5
Sillion, F.6
Aila, T.7
-
49
-
-
0036995749
-
Ray tracing on programmable graphics hardware
-
July ISSN 0730-0301 (Proceedings of ACM SIGGRAPH 2002)
-
Timothy J. Purcell, Ian Buck, William R. Mark, and Pat Hanrahan, "Ray tracing on programmable graphics hardware," ACM Transactions on Graphics, vol. 21, no. 3, pp. 703-712, July 2002, ISSN 0730-0301 (Proceedings of ACM SIGGRAPH 2002).
-
(2002)
ACM Transactions on Graphics
, vol.21
, Issue.3
, pp. 703-712
-
-
Purcell, T.J.1
Buck, I.2
Mark, W.R.3
Hanrahan, P.4
-
51
-
-
84879922363
-
Computation of room acoustics using programmable video hardware
-
IC-CVG 2004, Warsaw, Poland, September
-
M. Jedrzejewski and K. Marasek, "Computation of room acoustics using programmable video hardware," in Proc. Computer Vision and Graphics International Conference, IC-CVG 2004, Warsaw, Poland, September 2004.
-
(2004)
Proc. Computer Vision and Graphics International Conference
-
-
Jedrzejewski, M.1
Marasek, K.2
-
52
-
-
54949151867
-
AD-frustum: Adaptive frustum tracing for interactive sound propagation
-
IEEE Transactions on Nov.-Dec.
-
A. Chandak, C. Lauterbach, M. Taylor, Z. Ren, and D. Manocha, "AD-Frustum: Adaptive Frustum Tracing for Interactive Sound Propagation," Visualization and Computer Graphics, IEEE Transactions on, vol. 14, no. 6, pp. 1707-1722, Nov.-Dec. 2008.
-
(2008)
Visualization and Computer Graphics
, vol.14
, Issue.6
, pp. 1707-1722
-
-
Chandak, A.1
Lauterbach, C.2
Taylor, M.3
Ren, Z.4
Manocha, D.5
-
53
-
-
0031369365
-
Soundtracks for computer animation: Sound rendering in dynamic environments with occlusions
-
May
-
Nicolas Tsingos and Jean-Dominique Gascuel, "Soundtracks for computer animation: sound rendering in dynamic environments with occlusions," in Proc. of Graphics Interface'97, May 1997, pp. 9-16.
-
(1997)
Proc. of Graphics Interface'97
, pp. 9-16
-
-
Tsingos, N.1
Gascuel, J.-D.2
-
55
-
-
33846253182
-
Fast rendering of sound occlusion and diffraction effects for virtual acoustic environments
-
Preprint 4699, Amsterdam, Netherlands, May
-
Nicolas Tsingos and Jean-Dominique Gascuel, "Fast rendering of sound occlusion and diffraction effects for virtual acoustic environments," in Proc. 104th Audio Engineering Society Convention, preprint 4699, Amsterdam, Netherlands, May 1998.
-
(1998)
Proc. 104th Audio Engineering Society Convention
-
-
Tsingos, N.1
Gascuel, J.-D.2
-
56
-
-
57349112007
-
Instant sound scattering
-
Nicolas Tsingos, Carsten Dachsbacher, Sylvain Lefebvre, and Matteo Dellepiane, "Instant sound scattering," in Rendering Techniques (Proc. of the Eurographics Symposium on Rendering), 2007.
-
(2007)
Rendering Techniques (Proc. of the Eurographics Symposium on Rendering)
-
-
Tsingos, N.1
Dachsbacher, C.2
Lefebvre, S.3
Dellepiane, M.4
-
58
-
-
68549124345
-
-
Master Thesis, Helsinki University Of Technology, Department of Computer Science Telecommunications Software and Multimedia Laboratory, September
-
S. Siltanen, "Geometry reduction in room acoustics modeling," Master Thesis, Helsinki University Of Technology, Department of Computer Science Telecommunications Software and Multimedia Laboratory, September 2005.
-
(2005)
Geometry Reduction in Room Acoustics Modeling
-
-
Siltanen, S.1
-
59
-
-
84988033332
-
Interactions of model detail level and scattering coefficients in room acoustic computer simulation
-
Kyoto, Japan
-
L.M. Wang, J. Rathsam, and S.R. Ryherd, "Interactions of model detail level and scattering coefficients in room acoustic computer simulation," Intl. Symp. on Room Acoustics, a satelite symposium of ICA, Kyoto, Japan, 2004.
-
(2004)
Intl. Symp. on Room Acoustics, a Satelite Symposium of ICA
-
-
Wang, L.M.1
Rathsam, J.2
Ryherd, S.R.3
-
60
-
-
84866024078
-
Significant facet retreival for real-time 3D sound rendering in complex virtual environments
-
October
-
C. Joslin and N. Magnenat-Thalmann, "Significant facet retreival for real-time 3D sound rendering in complex virtual environments," Proc. of VRTST 2003, October 2003.
-
(2003)
Proc. of VRTST 2003
-
-
Joslin, C.1
Magnenat-Thalmann, N.2
-
61
-
-
0023379259
-
The reyes image rendering architecture
-
Robert L. Cook, Loren Carpenter, and Edwin Catmull, "The Reyes image rendering architecture," SIGGRAPH Comput. Graph., vol. 21, no. 4, pp. 95-102, 1987.
-
(1987)
SIGGRAPH Comput. Graph.
, vol.21
, Issue.4
, pp. 95-102
-
-
Cook, R.L.1
Carpenter, L.2
Catmull, E.3
-
62
-
-
0031641457
-
Appearance-preserving simplification
-
New York, NY, USA ACM Press
-
Jonathan Cohen, Marc Olano, and Dinesh Manocha, "Appearance- preserving simplification," in SIGGRAPH '98: Proceedings of the 25th annual conference on Computer graphics and interactive techniques, New York, NY, USA, 1998, pp. 115-122, ACM Press.
-
(1998)
SIGGRAPH '98: Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques
, pp. 115-122
-
-
Cohen, J.1
Olano, M.2
Manocha, D.3
-
63
-
-
70449365878
-
Extending geometrical acoustics to highly detailed architectural environments
-
sep
-
Nicolas Tsingos, Carsten Dachsbacher, Sylvain Lefebvre, and Matteo Dellepiane, "Extending geometrical acoustics to highly detailed architectural environments," in 19th Intl. Congress on Acoustics, sep 2007.
-
(2007)
19th Intl. Congress on Acoustics
-
-
Tsingos, N.1
Dachsbacher, C.2
Lefebvre, S.3
Dellepiane, M.4
-
64
-
-
4143139795
-
Hardware accelerated per-pixel displacement mapping
-
J. Hirche, A. Ehlert, S. Guthe, and M. Doggett, "Hardware accelerated per-pixel displacement mapping," Proc. of Graphics Interface'04. Canadian Human-Computer Communications Society, pp. 153-158, 2004.
-
(2004)
Proc. of Graphics Interface'04. Canadian Human-computer Communications Society
, pp. 153-158
-
-
Hirche, J.1
Ehlert, A.2
Guthe, S.3
Doggett, M.4
-
66
-
-
0032692301
-
An analytic secondary source model of edge diffraction impulse responses
-
U. P. Svensson, R. I. Fred, and J. Vanderkooy, "An analytic secondary source model of edge diffraction impulse responses," J. Acoust. Soc. Am., vol. 106, pp. 2331-2344, 1999.
-
(1999)
J. Acoust. Soc. Am.
, vol.106
, pp. 2331-2344
-
-
Svensson, U.P.1
Fred, R.I.2
Vanderkooy, J.3
-
67
-
-
67650329825
-
Frequency-domain edge diffraction for finite and infinite edges
-
U. P. Svensson, P. Calamia, and S. Nakanishi, "Frequency-domain edge diffraction for finite and infinite edges," Acta Acustica united with Acustica, vol. 95, no. 3, 2009.
-
(2009)
Acta Acustica United with Acustica
, vol.95
, Issue.3
-
-
Svensson, U.P.1
Calamia, P.2
Nakanishi, S.3
-
68
-
-
0027170085
-
Localization using non-individualized head-related transfer functions
-
July
-
E. Wenzel, M. Arruda, D. Kistler, and F. Wightman, "Localization using non-individualized head-related transfer functions," J. Acoustical Soc. Am., vol. 94, no. 1, pp. 111-123, July 1993.
-
(1993)
J. Acoustical Soc. Am.
, vol.94
, Issue.1
, pp. 111-123
-
-
Wenzel, E.1
Arruda, M.2
Kistler, D.3
Wightman, F.4
-
69
-
-
0035483479
-
Direct comparison of the impact of head-tracking, reverberation, and individualized head-related transfer functions on the spatial perception of a virtual speech source
-
D. Begault, E. Wenzel, and M. Anderson, "Direct comparison of the impact of head-tracking, reverberation, and individualized head-related transfer functions on the spatial perception of a virtual speech source," J. Audio Eng. Soc., vol. 49, no. 10, pp. 904-916, 2001.
-
(2001)
J. Audio Eng. Soc.
, vol.49
, Issue.10
, pp. 904-916
-
-
Begault, D.1
Wenzel, E.2
Anderson, M.3
-
70
-
-
0033664391
-
Psychophysical customization of directional transfer functions for virtual sound localization
-
J.C. Middlebrooks, E.A. Macpherson, and Z.A. Onsan, "Psychophysical customization of directional transfer functions for virtual sound localization," Journal Acoustical Soc. Am., vol. 108, no. 6, pp. 3088-3091, 2000.
-
(2000)
Journal Acoustical Soc. Am.
, vol.108
, Issue.6
, pp. 3088-3091
-
-
Middlebrooks, J.C.1
Macpherson, E.A.2
Onsan, Z.A.3
-
71
-
-
32844457013
-
Numerical modelling of the spatial acoustic response of the human pinna
-
Apr.
-
Y. Kahana and P.A. Nelson, "Numerical modelling of the spatial acoustic response of the human pinna," Journal of Sound and Vibration, vol. 292, no. 1-2, pp. 148-178, Apr. 2006.
-
(2006)
Journal of Sound and Vibration
, vol.292
, Issue.1-2
, pp. 148-178
-
-
Kahana, Y.1
Nelson, P.A.2
-
72
-
-
0035173802
-
Boundary element method calculation of individual head-related transfer function. Part I: Rigid model calculation
-
B. Katz, "Boundary element method calculation of individual head-related transfer function. part I: Rigid model calculation," Journal Acoustical Soc. Am., vol. 110, no. 5, pp. 2440-2448, 2001.
-
(2001)
Journal Acoustical Soc. Am.
, vol.110
, Issue.5
, pp. 2440-2448
-
-
Katz, B.1
-
73
-
-
59049088247
-
Reconstructing head models from photographs for individualized 3D-audio processing
-
Matteo Dellepiane, Nico Pietroni, Nicolas Tsingos, Manuel Asselot, and Roberto Scopigno, "Reconstructing head models from photographs for individualized 3D-audio processing," in Computer Graphics Forum (Special Issue -Proc. Pacific Graphics) 27(7), 2008.
-
(2008)
Computer Graphics Forum (Special Issue - Proc. Pacific Graphics)
, vol.27
, Issue.7
-
-
Dellepiane, M.1
Pietroni, N.2
Tsingos, N.3
Asselot, M.4
Scopigno, R.5
-
74
-
-
67649279934
-
GPU-based audio via the VGA port
-
New York, NY, USA ACM
-
Jörn Loviscach, "GPU-based audio via the VGA port," in SIGGRAPH '08: ACM SIG-GRAPH 2008 posters, New York, NY, USA, 2008, pp. 1-1, ACM.
-
(2008)
SIGGRAPH '08: ACM SIG-GRAPH 2008 Posters
, pp. 1-1
-
-
Loviscach, J.1
-
76
-
-
49249086142
-
Larrabee: A many-core x86 architecture for visual computing
-
Larry Seiler, Doug Carmean, Eric Sprangle, Tom Forsyth, Michael Abrash, Pradeep Dubey, Stephen Junkins, Adam Lake, Jeremy Sugerman, Robert Cavin, Roger Espasa, Ed Grochowski, Toni Juan, and Pat Hanrahan, "Larrabee: a many-core x86 architecture for visual computing," ACM Trans. Graph., vol. 27, no. 3, pp. 1-15, 2008.
-
(2008)
ACM Trans. Graph.
, vol.27
, Issue.3
, pp. 1-15
-
-
Seiler, L.1
Carmean, D.2
Sprangle, E.3
Forsyth, T.4
Abrash, M.5
Dubey, P.6
Junkins, S.7
Lake, A.8
Sugerman, J.9
Cavin, R.10
Espasa, R.11
Grochowski, E.12
Juan, T.13
Hanrahan, P.14
-
77
-
-
80054030729
-
-
accessed March 08, 2006
-
M. Pharr, A. Lefohn, C. Kolb, P. Lalonde, T. Foley, and G. Berry, "Programmable Graphics - The Future of Interactive Rendering," Available at http://www.cerlsoundgroup.org/RealTimeMorph/, accessed March 08, 2006.
-
Programmable Graphics - The Future of Interactive Rendering
-
-
Pharr, M.1
Lefohn, A.2
Kolb, C.3
Lalonde, P.4
Foley, T.5
Berry, G.6
-
78
-
-
0027284730
-
-
may
-
A.J. Berkhout, D. de Vries, and P. Vogel, "Acoustic control by wave field synthesis," vol. 93, no. 5, pp. 2764-2778, may 1993.
-
(1993)
Acoustic Control by Wave Field Synthesis
, vol.93
, Issue.5
, pp. 2764-2778
-
-
Berkhout, A.J.1
De Vries, D.2
Vogel, P.3
-
80
-
-
0033735080
-
Audioptimization: Goal based acoustic design
-
May
-
M. Monks, B.M. Oh, and J. Dorsey, "Audioptimization: Goal based acoustic design," IEEE Computer Graphics & Applications, pp. 76-91, May 2000.
-
(2000)
IEEE Computer Graphics & Applications
, pp. 76-91
-
-
Monks, M.1
Oh, B.M.2
Dorsey, J.3
-
81
-
-
84867195739
-
GPU accelerated acoustic likelihood computations
-
Patrick Cardinal, Pierre Dumouchel, Gilles Boulianne, and Michel Comeau, "GPU Accelerated Acoustic Likelihood Computations," in Proc. of INTERSPEECH, 2008.
-
(2008)
Proc. of INTERSPEECH
-
-
Cardinal, P.1
Dumouchel, P.2
Boulianne, G.3
Comeau, M.4
-
82
-
-
67349241918
-
Harnessing graphics processors for the fast computation of acoustic likelihoods in speech recognition
-
Oct.
-
Paul R. Dixon and Tasuku Oonishia and Sadaoki Furuia, "Harnessing graphics processors for the fast computation of acoustic likelihoods in speech recognition," Computer Speech & Language, vol. 23, no. 4, pp. 510-526, Oct. 2009.
-
(2009)
Computer Speech & Language
, vol.23
, Issue.4
, pp. 510-526
-
-
Dixon, P.R.1
Oonishia, T.2
Furuia, S.3
-
83
-
-
70450121292
-
Data-parallel large vocabulary continuous speech recognition on graphics processors
-
EECS Department, University of California, Berkeley, May
-
Jike Chong, Youngmin Yi, Arlo Faria, Nadathur Rajagopalan Satish, and Kurt Keutzer, "Data-parallel large vocabulary continuous speech recognition on graphics processors," Tech. Rep. UCB/EECS-2008-69, EECS Department, University of California, Berkeley, May 2008.
-
(2008)
Tech. Rep. UCB/EECS-2008-69
-
-
Chong, J.1
Yi, Y.2
Faria, A.3
Satish, N.R.4
Keutzer, K.5
|