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Volumn 25, Issue 5-7, 2009, Pages 469-477

Realistic real-time sound re-synthesis and processing for interactive virtual worlds

Author keywords

GPU based techniques; Linear digital filters; Real time audio processing; Recursive filters

Indexed keywords

COLLISION ANGLES; GPU-BASED TECHNIQUES; LINEAR DIGITAL FILTERS; PARAMETERIZED; REAL TIME; REAL-TIME AUDIO PROCESSING; RECURSIVE FILTERS; SYNTHESIZED SOUNDS; VIRTUAL WORLDS;

EID: 67349205867     PISSN: 01782789     EISSN: None     Source Type: Journal    
DOI: 10.1007/s00371-009-0341-5     Document Type: Article
Times cited : (19)

References (27)
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    • Harris, M.: Mapping computational concepts to GPUs. In: Pharr, M. (ed.) GPU Gems 2, pp. 493-508. Addison Wesley, Reading (2005)
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    • A framework for image processing
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  • 27


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.