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Volumn , Issue , 2008, Pages 166-172

Spatial sound for video games and virtual environments utilizing real-time gpu-based convolution

Author keywords

3D sound; Convolution; Game audio; GPU; Real time

Indexed keywords

3D SOUND; COMPUTATIONAL CAPACITY; COMPUTATIONALLY EFFICIENT; COMPUTER GRAPHICS HARDWARE; GAME AUDIO; GPU; GRAPHICS PROCESSING UNIT; IMAGE SYNTHESIS; INTERACTIVE GAMES; REAL-TIME; SOFTWARE-BASED; SPATIAL AUDIO; SPATIAL SOUND; TIME-DOMAIN CONVOLUTION; VIDEO GAME; VIRTUAL ENVIRONMENTS; VISUAL CUES;

EID: 70349324241     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1496984.1497012     Document Type: Conference Paper
Times cited : (20)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.