|
Volumn , Issue , 2009, Pages 25-26
|
Real-time GPU-based convolution: A follow-up
|
Author keywords
3D sound; Convolution; Game audio; GPU; Real time
|
Indexed keywords
3D SOUND;
AUDITORY SIGNALS;
COMPUTATIONAL SAVINGS;
GRAPHICS PROCESSING UNIT;
OUTPUT SIGNAL;
PERCEPTUAL CONSEQUENCES;
SPATIAL AUDIO;
TIME CONVOLUTION;
VIRTUAL ENVIRONMENT APPLICATIONS;
AUDIO ACOUSTICS;
COMPUTER GRAPHICS EQUIPMENT;
PROGRAM PROCESSORS;
SIGNAL PROCESSING;
THREE DIMENSIONAL;
THREE DIMENSIONAL COMPUTER GRAPHICS;
VIRTUAL REALITY;
CONVOLUTION;
|
EID: 72049118781
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: 10.1145/1639601.1639617 Document Type: Conference Paper |
Times cited : (8)
|
References (5)
|