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Volumn , Issue , 2009, Pages 25-26

Real-time GPU-based convolution: A follow-up

Author keywords

3D sound; Convolution; Game audio; GPU; Real time

Indexed keywords

3D SOUND; AUDITORY SIGNALS; COMPUTATIONAL SAVINGS; GRAPHICS PROCESSING UNIT; OUTPUT SIGNAL; PERCEPTUAL CONSEQUENCES; SPATIAL AUDIO; TIME CONVOLUTION; VIRTUAL ENVIRONMENT APPLICATIONS;

EID: 72049118781     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1639601.1639617     Document Type: Conference Paper
Times cited : (8)

References (5)
  • 3
    • 70349324241 scopus 로고    scopus 로고
    • Spatial sound for video games and virtual environments utilizing real-time gpu-based convolution
    • Toronto, Ontario, Canada, November 3-5
    • B. Cowan and B. Kapralos. Spatial sound for video games and virtual environments utilizing real-time gpu-based convolution. In Proceedings of ACM FuturePlay 2008, pages 166-172, Toronto, Ontario, Canada, November 3-5 2008.
    • (2008) Proceedings of ACM FuturePlay , pp. 166-172
    • Cowan, B.1    Kapralos, B.2
  • 5
    • 0013107109 scopus 로고    scopus 로고
    • Virtual auditory displays
    • K. Stanney, editor, Lawrence Erlbaum Associates, Mahwah, NJ. USA
    • R. D. Shilling and B. Shinn-Cunningham. Virtual auditory displays. In K. Stanney, editor, Handbook of Virtual Environment Technology, pages 65-92. Lawrence Erlbaum Associates, Mahwah, NJ. USA, 2002.
    • (2002) Handbook of Virtual Environment Technology , pp. 65-92
    • Shilling, R.D.1    Shinn-Cunningham, B.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.