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Volumn 1, Issue 2, 2011, Pages 1-18

Leveraging mobile games for place-based language learning

Author keywords

Augmented reality; Design based research; Gameplay; Place based mobile games; Second language acquisition

Indexed keywords


EID: 84862096618     PISSN: 21556849     EISSN: 21556857     Source Type: Journal    
DOI: 10.4018/ijgbl.2011040101     Document Type: Article
Times cited : (151)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.