-
1
-
-
84899352090
-
Learning to play or playing to learn: A critical account of the models of communication informing educational research on computer gameplay
-
Arnseth, H. C. (2006). Learning to play or playing to learn: A critical account of the models of communication informing educational research on computer gameplay. Game Studies: The International Journal of Computer Game Research, 6(1).
-
(2006)
Game Studies: The International Journal of Computer Game Research
, vol.6
, Issue.1
-
-
Arnseth, H.C.1
-
2
-
-
33746140863
-
Approaching institutional contexts: Systemic versus dialogic research in CSCL
-
Arnseth, H. C., & Ludvigsen, S. (2006). Approaching institutional contexts: Systemic versus dialogic research in CSCL. International Journal of Computer-Supported Collaborative Learning, 1(2), 167-185.
-
(2006)
International Journal of Computer-Supported Collaborative Learning
, vol.1
, Issue.2
, pp. 167-185
-
-
Arnseth, H.C.1
Ludvigsen, S.2
-
4
-
-
74349086292
-
The second educational revolution: Rethinking education in the age of technology
-
Collins, A., & Halverson, R. (2010). The second educational revolution: Rethinking education in the age of technology. Journal of Computer Assisted Learning, 26(1), 18-27.
-
(2010)
Journal of Computer Assisted Learning
, vol.26
, Issue.1
, pp. 18-27
-
-
Collins, A.1
Halverson, R.2
-
6
-
-
31144434319
-
How can exploratory learning with games and simulations within the curriculum be most effectively evaluated?
-
de Freitas, S., & Oliver, M. (2006). How can exploratory learning with games and simulations within the curriculum be most effectively evaluated? Computers & Education, 46(3), 249-264.
-
(2006)
Computers & Education
, vol.46
, Issue.3
, pp. 249-264
-
-
de Freitas, S.1
Oliver, M.2
-
7
-
-
0037623792
-
Personal trajectories of participation across contexts of social practice
-
Dreier, O. (1999). Personal trajectories of participation across contexts of social practice. Outlines: Critical Social Studies, 1(1), 5-32.
-
(1999)
Outlines: Critical Social Studies
, vol.1
, Issue.1
, pp. 5-32
-
-
Dreier, O.1
-
8
-
-
10844279452
-
Learning in personal trajectories of participation
-
N. Stephenson, H. L. Radtke, R. Jorna, and H. J. Stam (Eds.), Concord: Captus Press
-
Dreier, O. (2003). Learning in personal trajectories of participation. In N. Stephenson, H. L. Radtke, R. Jorna, & H. J. Stam (Eds.), Theoretical psychology: Critical contributions (pp. 20-29). Concord: Captus Press.
-
(2003)
Theoretical Psychology: Critical Contributions
, pp. 20-29
-
-
Dreier, O.1
-
9
-
-
48649090266
-
Overview of research on the educational use of video games
-
Egenfeldt-Nielsen, S. (2006). Overview of research on the educational use of video games. Nordic Journal of Digital Literacy, 1(3), 184-213.
-
(2006)
Nordic Journal of Digital Literacy
, vol.1
, Issue.3
, pp. 184-213
-
-
Egenfeldt-Nielsen, S.1
-
11
-
-
35348996824
-
Voice as communicative action
-
Engeström, R. (1995). Voice as communicative action. Mind, Culture, and Activity, 2(3), 192-215.
-
(1995)
Mind, Culture, and Activity
, vol.2
, Issue.3
, pp. 192-215
-
-
Engeström, R.1
-
14
-
-
84981922507
-
Professional vision
-
Goodwin, C. (1994). Professional vision. American Anthropologist, 96(3), 606-633.
-
(1994)
American Anthropologist
, vol.96
, Issue.3
, pp. 606-633
-
-
Goodwin, C.1
-
15
-
-
0001769341
-
Rethinking context: An introduction
-
A. Duranti and C. Goodwin (Eds.), Cambridge: Cambridge University Press
-
Goodwin, C., & Duranti, A. (1992). Rethinking context: An introduction. In A. Duranti & C. Goodwin (Eds.), Rethinking context: Language as an interpretive phenomenon (pp. 1-42). Cambridge: Cambridge University Press.
-
(1992)
Rethinking Context: Language as an Interpretive Phenomenon
, pp. 1-42
-
-
Goodwin, C.1
Duranti, A.2
-
16
-
-
33745866704
-
Games and simulations and their relationships to learning
-
D. H. Jonassen (Ed.), New York: Macmillan Library Reference USA
-
Gredler, M. E. (1996). Games and simulations and their relationships to learning. In D. H. Jonassen (Ed.), Handbook of research for educational communications and technology (pp. 571-581). New York: Macmillan Library Reference USA.
-
(1996)
Handbook of Research for Educational Communications and Technology
, pp. 571-581
-
-
Gredler, M.E.1
-
17
-
-
85008852664
-
Digital games in education: The design of games-based learning environments
-
Gros, B. (2007). Digital games in education: The design of games-based learning environments. Journal of Research on Technology in Education, 40(1), 23-38.
-
(2007)
Journal of Research on Technology in Education
, vol.40
, Issue.1
, pp. 23-38
-
-
Gros, B.1
-
18
-
-
84874939878
-
Clashing and emerging genres: The interplay of knowledge forms in educational gaming
-
Hanghøj, T. (2011). Clashing and emerging genres: The interplay of knowledge forms in educational gaming. Designs for Learning, 4(1), 22-33.
-
(2011)
Designs for Learning
, vol.4
, Issue.1
, pp. 22-33
-
-
Hanghøj, T.1
-
23
-
-
17444377747
-
Toward a dialogic theory of learning: Bakhtin's contribution to understanding learning in settings of collaboration
-
C. M. Hoadley and J. Roschelle (Eds.), Mahwah: Lawrencee Erlbaum Associates
-
Koschmann, T. (1999). Toward a dialogic theory of learning: Bakhtin's contribution to understanding learning in settings of collaboration. In C. M. Hoadley & J. Roschelle (Eds.), Proceedings of the Computer Support for Collaborative Learning (CSCL) 1999 Conference (pp. 308-313). Mahwah, NJ: Lawrence Erlbaum Associates.
-
(1999)
Proceedings of the Computer Support for Collaborative Learning (CSCL) 1999 Conference
, pp. 308-313
-
-
Koschmann, T.1
-
24
-
-
33746157875
-
Revisiting the paradigms of instructional technology
-
G. Kennedy, M. Keppell, C. McNaught, and T. Petrovic (Eds.), Melbourne: Biomedical Multimedia Unit, The University of Melbourne
-
Koschmann, T. (2001). Revisiting the paradigms of instructional technology. In G. Kennedy, M. Keppell, C. McNaught, & T. Petrovic (Eds.), Meetings at the crossroads. Proceedings of the 18th Annual Conference of the Australian Society for Computers in Learning in Tertiary Education (pp. 15-22). Melbourne: Biomedical Multimedia Unit, The University of Melbourne.
-
(2001)
Meetings at the Crossroads. Proceedings of the 18th Annual Conference of the Australian Society for Computers in Learning in Tertiary Education
, pp. 15-22
-
-
Koschmann, T.1
-
26
-
-
77952576642
-
The changing social spaces of learning: Mapping new mobilities
-
Leander, K., Phillips, N., & Taylor, K. (2010). The changing social spaces of learning: Mapping new mobilities. Review of Research in Education, 34(1), 329.
-
(2010)
Review of Research in Education
, vol.34
, Issue.1
, pp. 329
-
-
Leander, K.1
Phillips, N.2
Taylor, K.3
-
27
-
-
0005325999
-
Across the scales of time: Artifacts, activity, and meanings in ecosocial systems
-
Lemke, J. (2000). Across the scales of time: Artifacts, activity, and meanings in ecosocial systems. Mind, Culture, and Activity, 7(4), 273-290.
-
(2000)
Mind, Culture, and Activity
, vol.7
, Issue.4
, pp. 273-290
-
-
Lemke, J.1
-
28
-
-
78049465542
-
The collaborative construction of chronotopes during computer-supported collaborative professional tasks
-
Ligorio, M. B., & Ritella, G. (2010). The collaborative construction of chronotopes during computer-supported collaborative professional tasks. International Journal of Computer-Supported Collaborative Learning, 5(4), 433-452.
-
(2010)
International Journal of Computer-Supported Collaborative Learning
, vol.5
, Issue.4
, pp. 433-452
-
-
Ligorio, M.B.1
Ritella, G.2
-
31
-
-
84909585236
-
Intersecting trajectories of participation: Temporality and learning
-
S. R. Ludvigsen, R. Säljö, I. Rasmussen, and A. Lund (Eds.), Abingdon: Routledge
-
Ludvigsen, S., Rasmussen, I., Krange, I., Moen, A., & Middleton, D. (2011). Intersecting trajectories of participation: Temporality and learning. In S. R. Ludvigsen, R. Säljö, I. Rasmussen, & A. Lund (Eds.), Learning across sites: New tools, infrastructures and practices (pp. 105-121). Abingdon: Routledge.
-
(2011)
Learning across Sites: New Tools, Infrastructures and Practices
, pp. 105-121
-
-
Ludvigsen, S.1
Rasmussen, I.2
Krange, I.3
Moen, A.4
Middleton, D.5
-
32
-
-
0038973172
-
Coding elementary contributions to dialogue: Individual acts versus dialogical interactions
-
Marková, I., & Linell, P. (1996). Coding elementary contributions to dialogue: Individual acts versus dialogical interactions. Journal for the Theory of Social Behaviour, 26(4), 353-373.
-
(1996)
Journal for the Theory of Social Behaviour
, vol.26
, Issue.4
, pp. 353-373
-
-
Marková, I.1
Linell, P.2
-
33
-
-
78649503440
-
Learning as longitudinal interactional change: From Other-repair to Self-repair in physiotherapy treatment
-
Martin, C., & Sahlström, F. (2010). Learning as longitudinal interactional change: From Other-repair to Self-repair in physiotherapy treatment. Discourse Processes, 47(8), 668-697.
-
(2010)
Discourse Processes
, vol.47
, Issue.8
, pp. 668-697
-
-
Martin, C.1
Sahlström, F.2
-
35
-
-
85055304777
-
Second language acquisition as situated practice: Task accomplishment in the French second language classroom
-
Mondada, L., & Doehler, S. P. (2004). Second language acquisition as situated practice: Task accomplishment in the French second language classroom. The Modern Language Journal, 88(4), 501-518.
-
(2004)
The Modern Language Journal
, vol.88
, Issue.4
, pp. 501-518
-
-
Mondada, L.1
Doehler, S.P.2
-
36
-
-
84857996533
-
Mentor modeling: The internalization of modeled professional thinking in an epistemic game
-
Nash, P., & Shaffer, D. W. (2010). Mentor modeling: The internalization of modeled professional thinking in an epistemic game. Journal of Computer Assisted Learning.
-
(2010)
Journal of Computer Assisted Learning
-
-
Nash, P.1
Shaffer, D.W.2
-
37
-
-
21344487678
-
Aligning academic task and participation status through revoicing: Analysis of a classroom discourse strategy
-
O'Connor, M. C., & Michaels, S. (1993). Aligning academic task and participation status through revoicing: Analysis of a classroom discourse strategy. Anthropology and Education Quarterly, 24, 318.
-
(1993)
Anthropology and Education Quarterly
, vol.24
, pp. 318
-
-
O'Connor, M.C.1
Michaels, S.2
-
38
-
-
33748077507
-
Reliability and validity in reserach based on natural occuring social interaction
-
D. Silverman (Ed.), London: Sage
-
Peräkylä, A. (2004). Reliability and validity in research based on natural occuring social interaction. In D. Silverman (Ed.), Qualitative research: Theory, method and practice (pp. 283-304). London: Sage.
-
(2004)
Qualitative Research: Theory, Method and Practice
, pp. 283-304
-
-
Peräkylä, A.1
-
40
-
-
77956817943
-
Games for civic learning: A conceptual framework and agenda for research and design
-
Raphael, C., Bachen, C., Lynn, K., Baldwin-Philippi, J., & McKee, K. (2010). Games for civic learning: A conceptual framework and agenda for research and design. Games and Culture, 5(2), 199-235.
-
(2010)
Games and Culture
, vol.5
, Issue.2
, pp. 199-235
-
-
Raphael, C.1
Bachen, C.2
Lynn, K.3
Baldwin-Philippi, J.4
McKee, K.5
-
43
-
-
74349123325
-
Digital tools and challenges to institutional traditions of learning: Technologies, social memory and the performative nature of learning
-
Säljö, R. (2010). Digital tools and challenges to institutional traditions of learning: Technologies, social memory and the performative nature of learning. Journal of Computer Assisted Learning, 26(1), 53-64.
-
(2010)
Journal of Computer Assisted Learning
, vol.26
, Issue.1
, pp. 53-64
-
-
Säljö, R.1
-
44
-
-
57649137818
-
-
Bristol: Futurelab
-
Sandford, R., Ulicsak, M., Facer, K., & Rudd, T. (2006). Teaching with games: Using commercial off-the-shelf computer games in formal education. Bristol: Futurelab.
-
(2006)
Teaching with Games: Using Commercial off-the-Shelf Computer Games in Formal Education
-
-
Sandford, R.1
Ulicsak, M.2
Facer, K.3
Rudd, T.4
-
45
-
-
61049369426
-
Agency in and around play
-
D. Carr, D. Buckingham, A. Burn, and G. Schott (Eds.), Cambridge: Polity Press
-
Schott, G. (2006). Agency in and around play. In D. Carr, D. Buckingham, A. Burn, & G. Schott (Eds.), Computer games: Text, narrative and play (pp. 133-148). Cambridge: Polity Press.
-
(2006)
Computer Games: Text, Narrative and Play
, pp. 133-148
-
-
Schott, G.1
-
47
-
-
79953721960
-
Learning and identity construction across sites: A dialogical approach to analysing the construction of learning selves
-
Silseth, K., & Arnseth, H. C. (2011). Learning and identity construction across sites: A dialogical approach to analysing the construction of learning selves. Culture & Psychology, 17(1), 65-80.
-
(2011)
Culture & Psychology
, vol.17
, Issue.1
, pp. 65-80
-
-
Silseth, K.1
Arnseth, H.C.2
-
49
-
-
33846787459
-
Changing the game: What happens when video games enter the classroom?
-
Squire, K. (2005). Changing the game: What happens when video games enter the classroom? Innovate, 1(6).
-
(2005)
Innovate
, vol.1
, Issue.6
-
-
Squire, K.1
-
52
-
-
33748683360
-
Technology affordances for intersubjective meaning making: A research agenda for CSCL
-
Suthers, D. D. (2006). Technology affordances for intersubjective meaning making: A research agenda for CSCL. International Journal of Computer-Supported Collaborative Learning, 1(3), 315-337.
-
(2006)
International Journal of Computer-Supported Collaborative Learning
, vol.1
, Issue.3
, pp. 315-337
-
-
Suthers, D.D.1
-
54
-
-
33746137703
-
A dialogic understanding of the relationship between CSCL and teaching thinking skills
-
Wegerif, R. (2006). A dialogic understanding of the relationship between CSCL and teaching thinking skills. International Journal of Computer-Supported Collaborative Learning, 1(1), 143-157.
-
(2006)
International Journal of Computer-Supported Collaborative Learning
, vol.1
, Issue.1
, pp. 143-157
-
-
Wegerif, R.1
-
57
-
-
84940033546
-
-
New York: Oxford University Press
-
Wertsch, J. (1998). Mind as action. New York: Oxford University Press.
-
(1998)
Mind as Action
-
-
Wertsch, J.1
|