-
1
-
-
0034171141
-
Video Games and Aggressive Thoughts, Feelings and Behavior in the Laboratory and in Life
-
Anderson, C. A. & Dill, K. E. (2000). Video Games and Aggressive Thoughts, Feelings and Behavior in the Laboratory and in Life. Journal of Personality and Social Psychology. (78) 4.
-
(2000)
Journal of Personality and Social Psychology
, vol.4
, Issue.78
-
-
Anderson, C.A.1
Dill, K.E.2
-
3
-
-
84939424199
-
-
Text, Narrative and Play. Cambridge: Polity Press
-
Carr, D., Buckingham, D., Burn, A. & Schott, G. (2006). Computer Games. Text, Narrative and Play. Cambridge: Polity Press.
-
(2006)
Computer Games
-
-
Carr, D.1
Buckingham, D.2
Burn, A.3
Schott, G.4
-
4
-
-
0003035722
-
The effects of context on cognition: postcards from Brazil
-
R. J. Sternberg & R. K. Wagner (Eds.), Cambridge, NY: Cambridge University Press
-
Ceci, S. J. & Roazzi, A. (1994). The effects of context on cognition: postcards from Brazil. In R. J. Sternberg & R. K. Wagner (Eds.), Mind in context. Interactionist perspectives on human intelligence. Cambridge, NY: Cambridge University Press.
-
(1994)
Mind in context. Interactionist perspectives on human intelligence
-
-
Ceci, S.J.1
Roazzi, A.2
-
5
-
-
0004253579
-
-
A once and future discipline. Cambridge, MA & London: The Belknap Press of Harvard University Press
-
Cole, M. (1996). Cultural Psychology. A once and future discipline. Cambridge, MA & London: The Belknap Press of Harvard University Press.
-
(1996)
Cultural Psychology
-
-
Cole, M.1
-
6
-
-
0000783347
-
Children as Computer Users: The Case of Collaborative Learning
-
Crook, C. (1998). Children as Computer Users: The Case of Collaborative Learning. Computers & Education, 30 (3/4), pp. 237-247.
-
(1998)
Computers & Education
, vol.30
, Issue.3-4
, pp. 237-247
-
-
Crook, C.1
-
7
-
-
0004223836
-
-
The Classroom Use of Technology Since 1920. New York: Teachers College Press
-
Cuban, L. (1986). Teachers and Machines. The Classroom Use of Technology Since 1920. New York: Teachers College Press.
-
(1986)
Teachers and Machines
-
-
Cuban, L.1
-
9
-
-
0003977732
-
-
A history of the cognitive revolution. New York: Basic Books
-
Gardner, H. (1985). The Minds New Science. A history of the cognitive revolution. New York: Basic Books.
-
(1985)
The Minds New Science
-
-
Gardner, H.1
-
12
-
-
0037571607
-
Epistemology of inquiry and computer-supported collaborative learning
-
T. Koschman, R. Hall, & N. Miake (Eds.), Mahwah, NJ: Lawrence Erlbaum Ass
-
Hakkarainen, K., Lipponen, L. & Järvelä, S. (2001). Epistemology of inquiry and computer-supported collaborative learning. In T. Koschman, R. Hall, & N. Miake (Eds.), CSCL 2: Carrying Forward the Conversation. Mahwah, NJ: Lawrence Erlbaum Ass.
-
(2001)
CSCL 2: Carrying Forward the Conversation
-
-
Hakkarainen, K.1
Lipponen, L.2
Järvelä, S.3
-
14
-
-
0012510299
-
-
From the telephone to the internet. Cambridge: Polity Press
-
Hutchby, I. (2001). Conversation and Technology. From the telephone to the internet. Cambridge: Polity Press.
-
(2001)
Conversation and Technology
-
-
Hutchby, I.1
-
16
-
-
0004204033
-
-
Social, Semiotic, and Psychological Perspectives. Mahwah, NJ: Lawrence Erlbaum Associates
-
Kirschner, D. & Whitson, J. A. (1997). Situated Cognition. Social, Semiotic, and Psychological Perspectives. Mahwah, NJ: Lawrence Erlbaum Associates.
-
(1997)
Situated Cognition
-
-
Kirschner, D.1
Whitson, J.A.2
-
17
-
-
27544440783
-
Mapping the Dynamics of Peer Group Interaction: A Method of Analysis of Socially Shared Learning Processes
-
H. Cowie & G. van der Aalsvoort (Eds.), Amsterdam: Pergamon
-
Kumpalainen, K. & Mutanen, M. (2000), Mapping the Dynamics of Peer Group Interaction: A Method of Analysis of Socially Shared Learning Processes. In H. Cowie & G. van der Aalsvoort (Eds.), Social Interaction in Learning and Instruction. Amsterdam: Pergamon.
-
(2000)
Social Interaction in Learning and Instruction
-
-
Kumpalainen, K.1
Mutanen, M.2
-
18
-
-
0004119670
-
-
Legitimate peripheral participation. Cambridge: Cambridge University Press
-
Lave, J. & Wenger, E. (1991). Situated Learning. Legitimate peripheral participation. Cambridge: Cambridge University Press.
-
(1991)
Situated Learning
-
-
Lave, J.1
Wenger, E.2
-
20
-
-
84856329996
-
-
How we use language to think together. London: Routledge
-
Mercer, N. (2000). Words & Minds. How we use language to think together. London: Routledge.
-
(2000)
Words & Minds
-
-
Mercer, N.1
-
23
-
-
0002527886
-
The Conduit Metaphor: a case of frame conflict in our language about language
-
A. Ortony (Ed.), Cambridge: Cambridge University Press
-
Reddy, (1979). The Conduit Metaphor: a case of frame conflict in our language about language. In A. Ortony (Ed.), Metaphor and Thought. Cambridge: Cambridge University Press.
-
(1979)
Metaphor and Thought
-
-
Reddy1
-
26
-
-
2942625049
-
Cultural Framing of Computer/Video Games
-
Squire, K. (2002). Cultural Framing of Computer/Video Games. Game Studies, (2) 1.
-
(2002)
Game Studies
, vol.1
, Issue.2
-
-
Squire, K.1
-
29
-
-
0004136602
-
-
Mahwah, NJ: Lawrence Erlbaum Associates, Publishers
-
The Cognition & Technology Group at Vanderbilt (1997). The Jasper Project. Lessons in curriculum, instruction, assessment, and professional development. Mahwah, NJ: Lawrence Erlbaum Associates, Publishers.
-
(1997)
The Jasper Project. Lessons in curriculum, instruction, assessment, and professional development
-
-
-
30
-
-
0002852394
-
Peer influences on cognitive development: Piagetian and Vygotskian perspectives
-
M. Bornstein & J. Bruner (Eds.), Hillsdale, NJ: Lawrence Erlbaum Associates
-
Tudge, J. & Rogoff, B. (1989). Peer influences on cognitive development: Piagetian and Vygotskian perspectives. In M. Bornstein & J. Bruner (Eds.), Interaction in Human Development. Hillsdale, NJ: Lawrence Erlbaum Associates.
-
(1989)
Interaction in Human Development
-
-
Tudge, J.1
Rogoff, B.2
-
31
-
-
76349124116
-
-
Minneapolis, MN: National Institute on Media and the Family
-
Walsh, D., Gentile, D., Gieske, J., Walsh, M. & Chasko, E. (2004). Ninth Annual Mediawise Video Game Report Card. Minneapolis, MN: National Institute on Media and the Family.
-
(2004)
Ninth Annual Mediawise Video Game Report Card
-
-
Walsh, D.1
Gentile, D.2
Gieske, J.3
Walsh, M.4
Chasko, E.5
|