-
1
-
-
38149146882
-
Impulsivity, caffeine, and task difficulty: A within-subjects test of the Yerkes-Dodson law
-
K.J. Anderson Impulsivity, caffeine, and task difficulty: A within-subjects test of the Yerkes-Dodson law Personality and Individual Differences 16 1994 813 829
-
(1994)
Personality and Individual Differences
, vol.16
, pp. 813-829
-
-
Anderson, K.J.1
-
2
-
-
0035464222
-
Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: A Meta-Analytic Review of the Scientific Literature
-
C.A. Anderson, and B.J. Bushman Effects of violent games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: A meta-analytic review of the scientific literature Psychological Science 12 2001 353 359 (Pubitemid 33653543)
-
(2001)
Psychological Science
, vol.12
, Issue.5
, pp. 353-359
-
-
Anderson, C.A.1
Bushman, B.J.2
-
3
-
-
28944438737
-
Violent evil and the general aggression model
-
A.G. Miller, Guilford Publications New York
-
C.A. Anderson, and N.L. Carnagey Violent evil and the general aggression model A.G. Miller, The social psychology of good and evil 2004 Guilford Publications New York 168 192
-
(2004)
The Social Psychology of Good and Evil
, pp. 168-192
-
-
Anderson, C.A.1
Carnagey, N.L.2
-
4
-
-
33746152458
-
Violent computer games and their effects on state hostility and physiological arousal
-
DOI 10.1002/ab.20134
-
P. Arriaga, F. Esteves, P. Carneiro, and B.M. Monteiro Video computer games and their effects on state hostility and physiological arousal Aggressive Behavior 32 2006 358 371 (Pubitemid 44085968)
-
(2006)
Aggressive Behavior
, vol.32
, Issue.4
, pp. 358-371
-
-
Arriaga, P.1
Esteves, F.2
Carneiro, P.3
Monteiro, M.B.4
-
5
-
-
0030589981
-
Mortal Kombat: The effects of violent videogame play on males' hostility and cardiovascular responding
-
M.E. Ballard, and J.R. Weist Mortal Kombat: The effects of violent videogame play on males' hostility and cardiovascular responding Journal of Applied Social Psychology 26 1996 717 730
-
(1996)
Journal of Applied Social Psychology
, vol.26
, pp. 717-730
-
-
Ballard, M.E.1
Weist, J.R.2
-
6
-
-
41549105754
-
The effects of the amount of blood in a violent video game on aggression, hostility, and arousal
-
C.P. Barlett, R.J. Harris, and C. Bruey The effects of the amount of blood in a violent video game on aggression, hostility, and arousal Journal of Experimental Social Psychology 44 2008 539 546
-
(2008)
Journal of Experimental Social Psychology
, vol.44
, pp. 539-546
-
-
Barlett, C.P.1
Harris, R.J.2
Bruey, C.3
-
7
-
-
54449093481
-
The effect of violent and non-violent computer games on cognitive performance
-
C.P. Barlett, C.L. Vowels, J. Shanteau, J. Crow, and T. Miller The effect of violent and non-violent computer games on cognitive performance Computers in Human Behavior 25 2009 96 102
-
(2009)
Computers in Human Behavior
, vol.25
, pp. 96-102
-
-
Barlett, C.P.1
Vowels, C.L.2
Shanteau, J.3
Crow, J.4
Miller, T.5
-
8
-
-
85121323644
-
Emotional memory: A dimensional analysis
-
S.H.M. Van Goozen, N. Van De Poll, J.A. Sergeant, Lawrence Erlbaum Associates Hillsdale, NJ
-
M.M. Bradley Emotional memory: A dimensional analysis S.H.M. Van Goozen, N. Van De Poll, J.A. Sergeant, Emotions: Essays on emotion theory 1994 Lawrence Erlbaum Associates Hillsdale, NJ 97 134
-
(1994)
Emotions: Essays on Emotion Theory
, pp. 97-134
-
-
Bradley, M.M.1
-
9
-
-
0026828718
-
Remembering pictures: Pleasure and arousal in memory
-
M.M. Bradley, M.K. Greenwald, and P.J. Lang Remembering pictures: Pleasure and arousal in memory Journal of Experimental Psychology: Learning, Memory, and Cognition 18 1992 379 390
-
(1992)
Journal of Experimental Psychology: Learning, Memory, and Cognition
, vol.18
, pp. 379-390
-
-
Bradley, M.M.1
Greenwald, M.K.2
Lang, P.J.3
-
10
-
-
9144264268
-
Emotion in human-computer interaction
-
J.A. Jacke, A. Sears, Lawrence Erlbaum Associates Hillsdale, NJ
-
S. Brave, and C. Nass Emotion in human-computer interaction J.A. Jacke, A. Sears, The human-computer interaction handbook: Fundamentals, evolving technologies and emerging applications 2002 Lawrence Erlbaum Associates Hillsdale, NJ 81 96
-
(2002)
The Human-computer Interaction Handbook: Fundamentals, Evolving Technologies and Emerging Applications
, pp. 81-96
-
-
Brave, S.1
Nass, C.2
-
11
-
-
0000129459
-
Effects of television violence on memory for commercial messages
-
B.J. Bushman Effects of television violence on memory for commercial messages Journal of Experimental Psychology: Applied 4 1998 291 307 (Pubitemid 128637264)
-
(1998)
Journal of Experimental Psychology: Applied
, vol.4
, Issue.4
, pp. 291-307
-
-
Bushman, B.J.1
-
12
-
-
0028172570
-
Beta-adrenergic activation and memory for emotional events
-
L. Cahill, B. Prins, M. Weber, and J.L. McGaugh Beta-adrenergic activation and memory for emotional events Nature 371 1994 702 704
-
(1994)
Nature
, vol.371
, pp. 702-704
-
-
Cahill, L.1
Prins, B.2
Weber, M.3
McGaugh, J.L.4
-
13
-
-
0242424958
-
Brand Familiarity and Advertising Repetition Effects
-
DOI 10.1086/376800
-
M.C. Campbell, and K.L. Keller Brand familiarity and advertising repetition effects Journal of Consumer Research 30 2003 292 304 (Pubitemid 37374311)
-
(2003)
Journal of Consumer Research
, vol.30
, Issue.2
, pp. 292-304
-
-
Campbell, M.C.1
Keller, K.L.2
-
14
-
-
0026922420
-
Emotional stress and eye-witness memory: A critical review
-
S.-A. Christiansen Emotional stress and eye-witness memory: A critical review Psychological Bulletin 112 1992 284 309
-
(1992)
Psychological Bulletin
, vol.112
, pp. 284-309
-
-
Christiansen, S.-A.1
-
15
-
-
0026922420
-
Emotional stress and eye-witness memory: A critical review
-
S.-A. Christianson Emotional stress and eye-witness memory: A critical review Psychological Bulletin 112 1992 284 309
-
(1992)
Psychological Bulletin
, vol.112
, pp. 284-309
-
-
Christianson, S.-A.1
-
16
-
-
42349090424
-
When product placement goes wrong - The effects of program liking and placement prominent
-
E. Cowley, and C. Barron When product placement goes wrong - the effects of program liking and placement prominent Journal of Advertising 37 2008 89 98
-
(2008)
Journal of Advertising
, vol.37
, pp. 89-98
-
-
Cowley, E.1
Barron, C.2
-
17
-
-
4544258732
-
A study of factors affecting consumer evaluations and memory of product placements in movies
-
A. d'Astous, and F. Chartier A study of factors affecting consumer evaluations and memory of product placements in movies Journal of Current Issues and Research in Advertising 22 2000 31 40
-
(2000)
Journal of Current Issues and Research in Advertising
, vol.22
, pp. 31-40
-
-
D'Astous, A.1
Chartier, F.2
-
18
-
-
0000581459
-
The influence of arousal on reliability of testimony
-
S.M.A. Lloyd-Bostock, B.R. Clifford, Wiley New York
-
K.A. Deffenbacher The influence of arousal on reliability of testimony S.M.A. Lloyd-Bostock, B.R. Clifford, Evaluating witness evidence 1983 Wiley New York 235 251
-
(1983)
Evaluating Witness Evidence
, pp. 235-251
-
-
Deffenbacher, K.A.1
-
19
-
-
58149427171
-
The effect of emotion on cue utilization and the organization of behavior
-
J.A. Easterbrook The effect of emotion on cue utilization and the organization of behavior Psychological Review 66 1959 183 201
-
(1959)
Psychological Review
, vol.66
, pp. 183-201
-
-
Easterbrook, J.A.1
-
20
-
-
33749329622
-
Experiencing interactive advertising beyond rich media: Impacts of ad type and presence on brand effectiveness in 3d gaming immersive virtual environments
-
D.M. Grigorovici, and C.D. Constantin Experiencing interactive advertising beyond rich media: Impacts of ad type and presence on brand effectiveness in 3d gaming immersive virtual environments Journal of Interactive Advertising 5 2004
-
(2004)
Journal of Interactive Advertising
, vol.5
-
-
Grigorovici, D.M.1
Constantin, C.D.2
-
22
-
-
4043055803
-
When less is more: Information, emotional arousal and the ecological refraining of the Yerkes-Dodson law
-
DOI 10.1177/0959354304044918
-
Y. Hanoch, and O. Vitouch When less is more: Information, emotional arousal and the ecological reframing of the Yerkes-Dodson law Theory and Psychology 14 2004 427 452 (Pubitemid 39080568)
-
(2004)
Theory and Psychology
, vol.14
, Issue.4
, pp. 427-452
-
-
Hanoch, Y.1
Vitouch, O.2
-
23
-
-
84855560382
-
The effect of arousal on adolescent's short-term memory of brand placements in sports advergames
-
N. Pope, K.-A.L. Khun, J.J.H. Foster, IRMA Hershey: PA
-
M.D. Hernandez, and S. Chapa The effect of arousal on adolescent's short-term memory of brand placements in sports advergames N. Pope, K.-A.L. Khun, J.J.H. Foster, Digital sport for performance enhancement and competitive evolution: Intelligent gaming technologies 2009 IRMA Hershey: PA 313 319
-
(2009)
Digital Sport for Performance Enhancement and Competitive Evolution: Intelligent Gaming Technologies
, pp. 313-319
-
-
Hernandez, M.D.1
Chapa, S.2
-
24
-
-
0025007464
-
Vivid memories of emotional events: The accuracy of remembered minutiae
-
F. Heuer, and D. Reisberg Vivid memories of emotional events: The accuracy of remembered minutiae Memory and Cognition 18 1990 496 506 (Pubitemid 20291602)
-
(1990)
Memory and Cognition
, vol.18
, Issue.5
, pp. 496-506
-
-
Heuer, F.1
Reisberg, D.2
-
25
-
-
77957083431
-
The effects of interaction goals on person perception
-
M.P. Zanna, Academic Press New York
-
J.L. Hilton, and J.M. Darley The effects of interaction goals on person perception M.P. Zanna, Advances in Experimental Social Psychology 1991 Academic Press New York 236 267
-
(1991)
Advances in Experimental Social Psychology
, pp. 236-267
-
-
Hilton, J.L.1
Darley, J.M.2
-
26
-
-
0021412915
-
Personality, motivation, and performance: A theory of the relationship between individual differences and information processing
-
M.S. Humphreys, and W. Revelle Personality, motivation, and performance: A theory of the relationship between individual differences and information processing Psychological Review 91 1984 153 184
-
(1984)
Psychological Review
, vol.91
, pp. 153-184
-
-
Humphreys, M.S.1
Revelle, W.2
-
27
-
-
34547911053
-
The effects of technological advancement and violent content in video games on players' feelings of presence, involvement, physiological arousal, and aggression
-
DOI 10.1111/j.1460-2466.2007.00356.x
-
J.D. Ivory, and S. Kalyanaraman The effects of technological advancement and violent content in video games on players' feelings of presence, involvement, physiological arousal, and aggression Journal of Communication 57 2007 532 555 (Pubitemid 47261906)
-
(2007)
Journal of Communication
, vol.57
, Issue.3
, pp. 532-555
-
-
Ivory, J.D.1
Kalyanaraman, S.2
-
28
-
-
80052555953
-
Brand logo placements in violent games: Effects of violence cues on memory and attitude through arousal and presence
-
E.J. Jeong, C.J. Bohil, and F.A. Biocca Brand logo placements in violent games: Effects of violence cues on memory and attitude through arousal and presence Journal of Advertising 40 2011 59 72
-
(2011)
Journal of Advertising
, vol.40
, pp. 59-72
-
-
Jeong, E.J.1
Bohil, C.J.2
Biocca, F.A.3
-
30
-
-
1442350475
-
Memory enhancement for emotional words: Are emotional words more vividly remembered than neutral words?
-
E.A. Kensinger, and S. Corkin Memory enhancement for emotional words: Are emotional words more vividly remembered than neutral words? Memory and Cognition 31 2003 1169 1180 (Pubitemid 38270530)
-
(2003)
Memory and Cognition
, vol.31
, Issue.8
, pp. 1169-1180
-
-
Kensinger, E.A.1
Corkin, S.2
-
33
-
-
25844440882
-
Just-in-time, schematic supportive information presentation during cognitive skill acquisition
-
DOI 10.1016/j.chb.2005.01.008, PII S0747563205000130, Instructional Design for Effective and Enjoyable Computer-Supported Learning
-
L. Kester, C. Lehnen, P.W.M. Van Gerven, and P.A. Kirschner Just-in-time, schematic supportive information presentation during cognitive skill acquisition Computers in Human Behavior 22 2006 93 112 (Pubitemid 41394959)
-
(2006)
Computers in Human Behavior
, vol.22
, Issue.1
, pp. 93-112
-
-
Kester, L.1
Lehnen, C.2
Van Gerven, P.W.M.3
Kirschner, P.A.4
-
34
-
-
0034394108
-
The limited capacity model of mediated message processing
-
A. Lang The limited capacity model of mediated message processing Journal of Communication 50 2000 46 70
-
(2000)
Journal of Communication
, vol.50
, pp. 46-70
-
-
Lang, A.1
-
35
-
-
38049175228
-
Effects of product placement in on-line games on brand memory - A perspective of the limited capacity model of attention
-
M. Lee, and R.J. Faber Effects of product placement in on-line games on brand memory - a perspective of the limited capacity model of attention Journal of Advertising 36 2007 75 90
-
(2007)
Journal of Advertising
, vol.36
, pp. 75-90
-
-
Lee, M.1
Faber, R.J.2
-
36
-
-
18844372696
-
Short-term memory for scenes with affective content
-
DOI 10.1167/5.3.6, 6
-
V. Maljkovic, and P. Martini Short-term memory for scenes with affective content Journal of Vision 5 2005 215 229 (Pubitemid 41522112)
-
(2005)
Journal of Vision
, vol.5
, Issue.3
, pp. 215-229
-
-
Maljkovic, V.1
Martini, P.2
-
37
-
-
77149158058
-
Communicating brands playfully: Effects of in-game advertising for familiar and unfamiliar brands
-
G. Mau, G. Silberer, and C. Constien Communicating brands playfully: Effects of in-game advertising for familiar and unfamiliar brands International Journal of Advertising 27 2008 827 851
-
(2008)
International Journal of Advertising
, vol.27
, pp. 827-851
-
-
Mau, G.1
Silberer, G.2
Constien, C.3
-
38
-
-
0024008860
-
Reconceptualizing arousal: Psychological states in motor performance
-
R. Neiss Reconceptualizing arousal: Psychological states in motor performance Psychological Bulletin 103 1988 345 366
-
(1988)
Psychological Bulletin
, vol.103
, pp. 345-366
-
-
Neiss, R.1
-
39
-
-
4043049279
-
Recall of brand placements in computer/video games
-
M.R. Nelson Recall of brand placements in computer/video games Journal of Advertising Research 42 2002 80 92
-
(2002)
Journal of Advertising Research
, vol.42
, pp. 80-92
-
-
Nelson, M.R.1
-
40
-
-
33846034403
-
Examining the influence of telepresence on spectator and player processing of real and fictitious brands in a computer game
-
M.R. Nelson, R.A. Yaros, and H. Keum Examining the influence of telepresence on spectator and player processing of real and fictitious brands in a computer game Journal of Advertising 35 2006 87 99
-
(2006)
Journal of Advertising
, vol.35
, pp. 87-99
-
-
Nelson, M.R.1
Yaros, R.A.2
Keum, H.3
-
41
-
-
0034204336
-
Are affective events richly 'recollected' or simply familiar? the experience and process of recognizing feelings past
-
K.N. Ochsner Are affective events richly 'recollected' or simply familiar? The experience and process of recognizing feelings past Journal of Experimental Psychology: General 129 2000 242 261
-
(2000)
Journal of Experimental Psychology: General
, vol.129
, pp. 242-261
-
-
Ochsner, K.N.1
-
42
-
-
0011280509
-
Emotion and memory
-
M. Lewis, J.M. Haviland-Jones, The Guilford Press New York
-
W.G. Parrot, and M.P. Spackman Emotion and memory M. Lewis, J.M. Haviland-Jones, Handbook of emotions 2000 The Guilford Press New York 476 490
-
(2000)
Handbook of Emotions
, pp. 476-490
-
-
Parrot, W.G.1
Spackman, M.P.2
-
44
-
-
19744365724
-
Implicit memory, history and current status
-
D.L. Schacter Implicit memory, history and current status Journal of Experimental Psychology, Learning, Memory, and Cognition 13 1987 501 518
-
(1987)
Journal of Experimental Psychology, Learning, Memory, and Cognition
, vol.13
, pp. 501-518
-
-
Schacter, D.L.1
-
45
-
-
33749370236
-
Cashing in on crashes via brand placement in computer games: The effects of experience and flow on memory
-
L.-P.P. Schneider, and B.T. Cornwell Cashing in on crashes via brand placement in computer games: The effects of experience and flow on memory International Journal of Advertising 24 2005 321 343
-
(2005)
International Journal of Advertising
, vol.24
, pp. 321-343
-
-
Schneider, L.-P.P.1
Cornwell, B.T.2
-
46
-
-
0040374608
-
Memory-based measures for assessing advertising effects, a comparison on explicit and implicit memory effects
-
S. Shapiro, and H.S. Krishnan Memory-based measures for assessing advertising effects, a comparison on explicit and implicit memory effects Journal of Advertising 30 2001 1 13
-
(2001)
Journal of Advertising
, vol.30
, pp. 1-13
-
-
Shapiro, S.1
Krishnan, H.S.2
-
47
-
-
85108864343
-
Thinking about feelings: The development and organization of emotional knowledge
-
R.E. Snow, M.J. Farr, Lawrence Erlbaum Associates Hillsdale, NJ
-
N.L. Stein, and L.J. Levine Thinking about feelings: The development and organization of emotional knowledge R.E. Snow, M.J. Farr, Aptitude, learning, and instruction. Vol. 3. Conative and affective process analyses 1987 Lawrence Erlbaum Associates Hillsdale, NJ 165 197
-
(1987)
Aptitude, Learning, and Instruction. Vol. 3. Conative and Affective Process Analyses
, pp. 165-197
-
-
Stein, N.L.1
Levine, L.J.2
-
48
-
-
33846083292
-
The effectiveness of in-game adverting: Comparing college students' explicit and implicit memory for brand names
-
M. Yang, D.R. Roskos-Ewoldsen, L. Dinu, and L.M. Arpan The effectiveness of in-game adverting: Comparing college students' explicit and implicit memory for brand names Journal of Advertising 35 2006 143 152
-
(2006)
Journal of Advertising
, vol.35
, pp. 143-152
-
-
Yang, M.1
Roskos-Ewoldsen, D.R.2
Dinu, L.3
Arpan, L.M.4
|