메뉴 건너뛰기




Volumn 17, Issue 12, 2011, Pages 2125-2134

Image plane sweep volume illumination

Author keywords

Advanced illumination; GPU based ray casting; Interactive volume rendering

Indexed keywords

ADVANCED ILLUMINATIONS; EARLY RAY TERMINATION; HIGH IMAGE QUALITY; ILLUMINATION ALGORITHMS; ILLUMINATION MODELS; ILLUMINATION VOLUMES; IMAGE COMPREHENSION; IMAGE PLANE; INTERACTIVE FRAME RATES; INTERACTIVE VOLUME RENDERING; INTERMEDIATE RESULTS; LARGE DATASETS; LIGHTING EFFECTS; MEMORY FOOTPRINT; PERFORMANCE MEASUREMENTS; PLANE SWEEP; PROBLEM COMPLEXITY; RAYCASTING; RENDERING PERFORMANCE;

EID: 80855139012     PISSN: 10772626     EISSN: None     Source Type: Journal    
DOI: 10.1109/TVCG.2011.211     Document Type: Article
Times cited : (29)

References (44)
  • 4
    • 84943555385 scopus 로고
    • Accelerated volume rendering and tomographic reconstruction using texture mapping hardware
    • B. Cabral, N. Cam, and J. Foran. Accelerated volume rendering and tomographic reconstruction using texture mapping hardware. In 1994 Symp. on Volume visualization, pages 91-98, 1994.
    • (1994) 1994 Symp. on Volume Visualization , pp. 91-98
    • Cabral, B.1    Cam, N.2    Foran, J.3
  • 9
    • 85022104254 scopus 로고    scopus 로고
    • Efficient ambient and emissive tissue illumination using local occlusion in multiresolution volume rendering
    • F. Hernell, P. Ljung, and A. Ynnerman. Efficient ambient and emissive tissue illumination using local occlusion in multiresolution volume rendering. In IEEE/EG Int. Symp. on Volume Graphics, pages 1-8, 2007.
    • (2007) IEEE/EG Int. Symp. on Volume Graphics , pp. 1-8
    • Hernell, F.1    Ljung, P.2    Ynnerman, A.3
  • 11
    • 77955468550 scopus 로고    scopus 로고
    • Vicinity occlusion maps-enhanced depth perception of volumetric models
    • P. V. J. Daz, H. Yela. Vicinity occlusion maps-enhanced depth perception of volumetric models. In Computer Graphics Int., pages 56-63, 2008.
    • (2008) Computer Graphics Int , pp. 56-63
    • Daz, P.V.J.1    Yela, H.2
  • 16
    • 80855137600 scopus 로고    scopus 로고
    • Advanced light material interaction for direct volume rendering
    • F. Lindemann and T. Ropinski. Advanced light material interaction for direct volume rendering. In IEEE/EG Int. Symp. on Volume Graphics, pages 101-108, 2010.
    • (2010) IEEE/EG Int. Symp. on Volume Graphics , pp. 101-108
    • Lindemann, F.1    Ropinski, T.2
  • 21
    • 80855154404 scopus 로고    scopus 로고
    • Local and global illumination in the volume rendering integral
    • N. Max and M. Chen. Local and global illumination in the volume rendering integral. In Scientific Visualization: Advanced Concepts, pages 259-274, 2010.
    • (2010) Scientific Visualization: Advanced Concepts , pp. 259-274
    • Max, N.1    Chen, M.2
  • 22
    • 80855137599 scopus 로고    scopus 로고
    • Efficient acquisition and clustering of local histograms for representing voxel neighborhoods
    • C. Me and T. Ropinski. Efficient acquisition and clustering of local histograms for representing voxel neighborhoods. In IEEE/EG Volume Graphics, pages 117-124, 2010.
    • (2010) IEEE/EG Volume Graphics , pp. 117-124
    • Me, C.1    Ropinski, T.2
  • 27
    • 53149144606 scopus 로고    scopus 로고
    • GPU-based monte-carlo volume raycasting
    • C. Rezk-Salama. GPU-based monte-carlo volume raycasting. In Pacific Graphics, 2007.
    • (2007) Pacific Graphics
    • Rezk-Salama, C.1
  • 29
    • 77957898690 scopus 로고    scopus 로고
    • Fast GPU-based visibility computation for natural illumination of volume data sets
    • T. Ritschel. Fast GPU-based Visibility Computation for Natural Illumination of Volume Data Sets. In Short Paper Eurographics 2007, pages 17-20, 2007.
    • (2007) Short Paper Eurographics , vol.2007 , pp. 17-20
    • Ritschel, T.1
  • 30
    • 77951697292 scopus 로고    scopus 로고
    • Interactive volumetric lighting simulating scattering and shadowing
    • T. Ropinski, C. Döring, and C. Rezk-Salama. Interactive volumetric lighting simulating scattering and shadowing. In IEEE Pacific Visualization, pages 169-176, 2010.
    • (2010) IEEE Pacific Visualization , pp. 169-176
    • Ropinski, T.1    Döring, C.2    Rezk-Salama, C.3
  • 32
    • 42949112482 scopus 로고    scopus 로고
    • Interactive volume rendering with dynamic ambient occlusion and color bleeding
    • DOI 10.1111/j.1467-8659.2008.01154.x
    • T. Ropinski, J. Meyer-Spradow, S. Diepenbrock, J. Mensmann, and K. H. Hinrichs. Interactive volume rendering with dynamic ambient occlusion and color bleeding. Computer Graphics Forum (Eurographics 2008), 27(2):567-576, 2008. (Pubitemid 351612870)
    • (2008) Computer Graphics Forum , vol.27 , Issue.2 , pp. 567-576
    • Ropinski, T.1    Meyer-Spradow, J.2    Diepenbrock, S.3    Mensmann, J.4    Hinrichs, K.5
  • 35
    • 0026889919 scopus 로고
    • Fast shadows and lighting effects using texture mapping
    • M. Segal, C. Korobkin, R. van Widenfelt, J. Foran, and P. Haeberli. Fast shadows and lighting effects using texture mapping. In Proceedings of the 19th annual conference on Computer graphics and interactive techniques, SIGGRAPH '92, pages 249-252, 1992. (Pubitemid 23614119)
    • (1992) Computer Graphics (ACM) , vol.26 , Issue.2 , pp. 249-252
    • Segal, M.1    Korobkin, C.2    Van, W.R.3    Foran, J.4    Haeberli, P.5
  • 38
    • 33645692681 scopus 로고    scopus 로고
    • Vicinity shading for enhanced perception of volumetric data
    • A. J. Stewart. Vicinity shading for enhanced perception of volumetric data. In IEEE Visualization, page 47, 2003.
    • (2003) IEEE Visualization , pp. 47
    • Stewart, A.J.1
  • 39
    • 77952854266 scopus 로고    scopus 로고
    • Scalable height field self-shadowing
    • V. Timonen and J. Westerholm. Scalable height field self-shadowing. Computer Graphics Forum, 29(2):723-731, 2010.
    • (2010) Computer Graphics Forum , vol.29 , Issue.2 , pp. 723-731
    • Timonen, V.1    Westerholm, J.2
  • 43


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.