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Volumn , Issue , 2006, Pages 49-52

GPU-accelerated deep shadow maps for direct volume rendering

Author keywords

[No Author keywords available]

Indexed keywords

RAY-CASTING; SHADOW MAPS;

EID: 36949003396     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1283900.1283908     Document Type: Conference Paper
Times cited : (55)

References (9)
  • 1
    • 68549114097 scopus 로고    scopus 로고
    • Adding shadows to a texture-based volume Tenderer
    • BEHRENS U., RATERING R.: Adding shadows to a texture-based volume Tenderer. In Proceedings of IEEE VolVis (1998), pp. 39-46.
    • (1998) Proceedings of IEEE VolVis , pp. 39-46
    • BEHRENS, U.1    RATERING, R.2
  • 2
    • 0034760313 scopus 로고    scopus 로고
    • High-quality preintegrated volume rendering using hardware-accelerated pixel shading
    • ENGEL K., KRAUS M., ERTL T.: High-quality preintegrated volume rendering using hardware-accelerated pixel shading. In Proc. of Graphics Hardware (2001), pp. 9-16.
    • (2001) Proc. of Graphics Hardware , pp. 9-16
    • ENGEL, K.1    KRAUS, M.2    ERTL, T.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.