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Volumn , Issue , 2007, Pages 1-8

Efficient Ambient and Emissive Tissue Illumination using Local Occlusion in Multiresolution Volume Rendering

Author keywords

[No Author keywords available]

Indexed keywords

DIAGNOSIS; IMAGE ENHANCEMENT; INCIDENT LIGHT; MEDICAL IMAGING; TISSUE; TRANSFER FUNCTIONS; VISUALIZATION;

EID: 85022104254     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (27)

References (21)
  • 1
    • 85031699338 scopus 로고
    • Models of light reflection for computer synthesized pictures
    • BLINN J. F.: Models of light reflection for computer synthesized pictures. SIGGRAPH Computer Graphics 11, 2 (1977), 192-198.
    • (1977) SIGGRAPH Computer Graphics , vol.11 , Issue.2 , pp. 192-198
    • BLINN, J. F.1
  • 3
    • 35948935478 scopus 로고    scopus 로고
    • Gradientfree shading: a new method for realistic interactive volume rendering
    • (Nov). Berlin, Akademische Verlagsgesellschaft Aka GmbH
    • DESGRANGES P., ENGEL K., PALADINI G.: Gradientfree shading: a new method for realistic interactive volume rendering. In Proceedings of Vision, Modelling, and Visualization (Nov. 2005). Berlin, Akademische Verlagsgesellschaft Aka GmbH.
    • (2005) Proceedings of Vision, Modelling, and Visualization
    • DESGRANGES, P.1    ENGEL, K.2    PALADINI, G.3
  • 6
    • 85031685051 scopus 로고
    • The rendering equation
    • (New York, NY, USA), ACM Press
    • KAJIYA J. T.: The rendering equation. In Computer Graphics (Proceedings of Siggraph 86) (New York, NY, USA, 1986), vol. 20, ACM Press, pp. 143-150.
    • (1986) Computer Graphics (Proceedings of Siggraph 86) , vol.20 , pp. 143-150
    • KAJIYA, J. T.1
  • 8
    • 84898804765 scopus 로고    scopus 로고
    • GPU-assisted raycasting for cosmological adaptive mesh refinement simulations
    • KAEHLER R., WISE J., ABEL T., HEGE H.-C.: GPU-assisted raycasting for cosmological adaptive mesh refinement simulations. In Volume Graphics (2006), pp. 103-110.
    • (2006) Volume Graphics , pp. 103-110
    • KAEHLER, R.1    WISE, J.2    ABEL, T.3    HEGE, H.-C.4
  • 10
  • 12
    • 15944375787 scopus 로고    scopus 로고
    • Transfer function based adaptive decompression for volume rendering of large medical data sets
    • (Washington, DC, USA), IEEE Computer Society
    • LJUNG P., LUNDSTRÖM C., YNNERMAN A., MUSETH K.: Transfer function based adaptive decompression for volume rendering of large medical data sets. In Proceedings of IEEE Volume Visualization and Graphics (Washington, DC, USA, 2004), IEEE Computer Society, pp. 25-32.
    • (2004) Proceedings of IEEE Volume Visualization and Graphics , pp. 25-32
    • LJUNG, P.1    LUNDSTRÖM, C.2    YNNERMAN, A.3    MUSETH, K.4
  • 16
    • 77950592171 scopus 로고    scopus 로고
    • Hardware accelerated ambient occlusion techniques on GPUs
    • (New York, NY, USA), ACM Press
    • SHANMUGAM P., ARIKAN O.: Hardware accelerated ambient occlusion techniques on GPUs. In Proceedings of Interactive 3D graphics and games (New York, NY, USA, 2007), ACM Press, pp. 73-80.
    • (2007) Proceedings of Interactive 3D graphics and games , pp. 73-80
    • SHANMUGAM, P.1    ARIKAN, O.2
  • 18
    • 0242413157 scopus 로고    scopus 로고
    • Vicinity shading for enhanced perception of volumetric data
    • IEEE Computer Society
    • STEWART A. J.: Vicinity shading for enhanced perception of volumetric data. In Proceedings of IEEE Visualization (2003), IEEE Computer Society, pp. 355-362.
    • (2003) Proceedings of IEEE Visualization , pp. 355-362
    • STEWART, A. J.1
  • 21
    • 0038059760 scopus 로고    scopus 로고
    • An ambient light illumination model
    • Drettakis G., Max N., (Eds), Eurographics, Springer-Verlag Wien New York
    • ZHUKOV S., INOES A., KRONIN G.: An ambient light illumination model. In Rendering Techniques (1998), Drettakis G., Max N., (Eds.), Eurographics, Springer-Verlag Wien New York, pp. 45-56.
    • (1998) Rendering Techniques , pp. 45-56
    • ZHUKOV, S.1    INOES, A.2    KRONIN, G.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.