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Volumn 17, Issue 12, 2011, Pages 1795-1802

Extinction-based shading and illumination in gpu volume ray-casting

Author keywords

Ambient Occlusion; Exponential Extinction; GPU Ray Casting; Shadows; Volume Rendering

Indexed keywords

ADVANCED ILLUMINATIONS; AMBIENT OCCLUSION; COLOR BLEEDING; DIRECT VOLUME RENDERING; DISCRETIZATIONS; EXPONENTIAL EXTINCTION; EXTINCTION COEFFICIENTS; FRAME RATE; ILLUMINATION MODELS; INTERACTIVE FRAME RATES; LIGHTING EFFECTS; RAYCASTING; SHADOWS; SOFT SHADOW; VOLUMETRIC DATA SETS;

EID: 80855132135     PISSN: 10772626     EISSN: None     Source Type: Journal    
DOI: 10.1109/TVCG.2011.198     Document Type: Article
Times cited : (43)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.