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Volumn , Issue , 2005, Pages 187-195

A simple and flexible volume rendering framework for graphics-hardware - Based raycasting

Author keywords

[No Author keywords available]

Indexed keywords

BENCHMARKING; COMPUTER HARDWARE; IMAGE ANALYSIS; PROGRAM PROCESSORS; STANDARDS;

EID: 33745285344     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/vg.2005.194114     Document Type: Conference Paper
Times cited : (190)

References (22)
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  • 2
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    • 0034760313 scopus 로고    scopus 로고
    • High-quality pre-integrated volume rendering using hardware-accelerated pixel shading
    • [EKE01] Annual Conference Series, Addison-Wesley Publishing Company, Inc.
    • [EKE01] ENGEL K., KRAUS M., ERTL T.: High-Quality Pre-Integrated Volume Rendering Using Hardware-Accelerated Pixel Shading. In Eurographics/SIGGRAPH Workshop on Graphics Hardware '01 (2001), Annual Conference Series, Addison-Wesley Publishing Company, Inc., pp. 9-16.
    • (2001) Eurographics/SIGGRAPH Workshop on Graphics Hardware '01 , pp. 9-16
    • Engel, K.1    Kraus, M.2    Ertl, T.3
  • 6
    • 84858906037 scopus 로고    scopus 로고
    • Geforce 6 series openGL extensions
    • [Gre04] London, United Kingdom
    • [Gre04] GREEN S.: GeForce 6 Series OpenGL Extensions, NVIDIA Technical Developer Relations. http://developer.nvidia.com/object/ 6800_leagues_presentations.html, 2004. London, United Kingdom.
    • (2004) NVIDIA Technical Developer Relations
    • Green, S.1
  • 9
    • 0036452753 scopus 로고    scopus 로고
    • Interactive translucent volume rendering and procedural modeling
    • [KPHE02] IEEE Computer Society
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    • (2002) Procceedings of IEEE Visualization '02 , pp. 109-116
    • Kniss, J.1    Premoze, S.2    Hansen, C.3    Ebert, D.4
  • 11
    • 0033355023 scopus 로고    scopus 로고
    • Multiresolution techniques for interactive texture-based volume visualization
    • [LHJ99] IEEE Computer Society Press
    • [LHJ99] LAMAR E., HAMANN B., JOY K. I.: Multiresolution Techniques for interactive Texture-based Volume Visualization. In VIS '99: Proceedings of the Conference on Visualization '99 (1999), IEEE Computer Society Press, pp. 355-361.
    • (1999) VIS '99: Proceedings of the Conference on Visualization '99 , pp. 355-361
    • Lamar, E.1    Hamann, B.2    Joy, K.I.3
  • 12
    • 0242676107 scopus 로고    scopus 로고
    • Empty space skipping and occlusion clipping for texture-based volume rendering
    • [LMK03]
    • [LMK03] LI W., MUELLER K., KAUFMAN A.: Empty Space Skipping and Occlusion Clipping for Texture-based Volume Rendering. In Proceedings of IEEE Visualization '03 (2003), pp. 317-324.
    • (2003) Proceedings of IEEE Visualization '03 , pp. 317-324
    • Li, W.1    Mueller, K.2    Kaufman, A.3
  • 14
    • 84858899338 scopus 로고    scopus 로고
    • [Mic04] MICROSOFT CORPORATION
    • [Mic04] MICROSOFT CORPORATION: DirectX 9 SDK. http://www.microsoft.com/ directx, 2004.
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    • (2004) NVIDIA SDK 8.0
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    • Refraction in discrete raytracing
    • [RC01] New York, Mueller K., Kaufman A., (Eds.), Springer. ISBN 3-211-83737-X
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    • (2001) Volume Graphics 2001
    • Rodgman, D.1    Chen, M.2
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    • Volume clipping via per-fragment operations in texture-based volume visualization
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    • [WEE02] WEISKOPF D., ENGEL K., ERTL T.: Volume Clipping via Per-Fragment Operations in Texture-Based Volume Visualization. In Proceedings of IEEE Visualization '02 (2002), pp. 93-100.
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.