메뉴 건너뛰기




Volumn , Issue , 2008, Pages 323-332

Interpolating and downsampling RGBA volume data

Author keywords

[No Author keywords available]

Indexed keywords

COLOR SAMPLING; DIRECT VOLUME RENDERING; DOWNSAMPLING; SAMPLING METHOD; VOLUME DATA; VOLUME TEXTURE;

EID: 80855139108     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (13)

References (15)
  • 4
    • 55649107472 scopus 로고    scopus 로고
    • Quasi-convolution pyramidal blurring
    • M. Kraus. Quasi-convolution pyramidal blurring. In Proceedings GRAPP 2008, pages 155-162, 2008.
    • (2008) Proceedings GRAPP 2008 , pp. 155-162
    • Kraus, M.1
  • 5
    • 85123301123 scopus 로고    scopus 로고
    • Topology-guided down-sampling
    • K. Mueller and A. Kaufmann, editors Springer Computer Science Springer Verlag, Wien, New York
    • M. Kraus and T. Ertl. Topology-guided down-sampling. In K. Mueller and A. Kaufmann, editors, Volume Graphics 2001, Springer Computer Science, pages 223-234. Springer Verlag, Wien, New York, 2001.
    • (2001) Volume Graphics 2001 , pp. 223-234
    • Kraus, M.1    Ertl, T.2
  • 6
    • 0033355023 scopus 로고    scopus 로고
    • Multiresolution techniques for interactive texture-based volume visualization
    • E. LaMar. B. Hamann, and K. I. Joy. Multiresolution techniques for interactive texture-based volume visualization. In Proceedings of IEEE Visualization '99, pages 355-361, 1999.
    • (1999) Proceedings of IEEE Visualization '99 , pp. 355-361
    • LaMar, E.1    Hamann, B.2    Joy, K.I.3
  • 7
    • 85053435300 scopus 로고
    • Hierarchical splatting: A progressive refinement algorithm for volume rendering
    • D. Laur and P. Hanrahan. Hierarchical splatting: A progressive refinement algorithm for volume rendering. In Proceedings of SIGGRAPH '91, pages 285-288, 1991.
    • (1991) Proceedings of SIGGRAPH '91 , pp. 285-288
    • Laur, D.1    Hanrahan, P.2
  • 12
    • 33645661255 scopus 로고    scopus 로고
    • Fast third-order texture filtering
    • M. Pharr, editor Addison Wesley
    • C. Sigg and M. Hadwiger. Fast third-order texture filtering. In M. Pharr, editor, GPU Gems 2, pages 313-329. Addison Wesley, 2005.
    • (2005) GPU Gems 2 , pp. 313-329
    • Sigg, C.1    Hadwiger, M.2
  • 13
    • 0006612303 scopus 로고
    • Sorting and hardware assisted rendering for volume visualization
    • A. Kaufman and W. Krueger, editors ACM Press
    • C. M. Stein, B. G. Becker, and N. L. Max. Sorting and hardware assisted rendering for volume visualization. In A. Kaufman and W. Krueger, editors, Proceedings of the 1994 Symposium on Volume Visualization, pages 83-89. ACM Press, 1994.
    • (1994) Proceedings of the 1994 Symposium on Volume Visualization , pp. 83-89
    • Stein, C.M.1    Becker, B.G.2    Max, N.L.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.