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Volumn , Issue , 2003, Pages 171-176
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Real-time obscurances with color bleeding
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Author keywords
Animation; Obscurances; Radiosity
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Indexed keywords
BLEEDING SYSTEMS;
COLOR;
COMPUTATIONAL METHODS;
COSTS;
GAME THEORY;
LIGHTING;
MONTE CARLO METHODS;
RAY TRACING;
REAL TIME SYSTEMS;
THREE DIMENSIONAL COMPUTER GRAPHICS;
VIRTUAL REALITY;
3D GAME ENGINE;
COLOR BLEEDING;
OBSCURANCES;
RADIOSITY;
ANIMATION;
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EID: 14244255777
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: 10.1145/984952.984980 Document Type: Conference Paper |
Times cited : (18)
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References (9)
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