메뉴 건너뛰기




Volumn 59, Issue 1-2, 2011, Pages 3-19

Audio signal processing using graphics processing units

Author keywords

[No Author keywords available]

Indexed keywords

GPU IMPLEMENTATION; GPU PROCESSING; GRAPHICS PROCESSING UNIT; GRAPHICS PROCESSING UNITS; INPUT AND OUTPUTS; INPUT BUFFERS; MASSIVELY PARALLEL COMPUTING; PERFORMANCE GAIN; POTENTIAL APPLICATIONS; REAL TIME; SAMPLE BUFFER; SAMPLING RATES; SINE-WAVE; TIME-DOMAIN CONVOLUTION;

EID: 79952796265     PISSN: 15494950     EISSN: None     Source Type: Journal    
DOI: None     Document Type: Article
Times cited : (49)

References (76)
  • 1
    • 0000793139 scopus 로고
    • Cramming more components onto integrated circuits
    • G. Moore, "Cramming More Components onto Integrated Circuits," Electronics, vol. 38, pp. 114-117 (1965).
    • (1965) Electronics , vol.38 , pp. 114-117
    • Moore, G.1
  • 3
    • 79952795615 scopus 로고    scopus 로고
    • From Voodoo to GeForce: The Awesome History of 3D Graphics, (accessed 2010 Nov. 18)
    • "From Voodoo to GeForce: The Awesome History of 3D Graphics," http://www.maximumpc.com/article/features/graphics-extravaganza-ultimate-gpu- retrospective (accessed 2010 Nov. 18, 2009).
    • (2009)
  • 6
    • 84872738562 scopus 로고    scopus 로고
    • NVIDIA Corp, (accessed 2010 Nov. 18)
    • NVIDIA Corp., "The Next Generation CUDA Architecture," http://www.nvidia.com/object/fermi- architecture.html (accessed 2010 Nov. 18).
    • The Next Generation CUDA Architecture
  • 12
    • 79952789193 scopus 로고    scopus 로고
    • GPGPU-General-Purpose Computation on Graphics Hardware, accessed 2010 Nov. 18
    • "GPGPU-General-Purpose Computation on Graphics Hardware," http://gpgpu.org (accessed 2010 Nov. 18).
  • 13
    • 79952781806 scopus 로고    scopus 로고
    • NVIDIA Corp, (accessed Nov. 18)
    • NVIDIA Corp., "GPU Technology Conference," http://www.nvidia. com/object/gpu-technology- conference.html (accessed 2010 Nov. 18).
    • (2010) GPU Technology Conference
  • 15
    • 84866030020 scopus 로고    scopus 로고
    • Using programmable graphics hardware for acoustics and audio rendering
    • presented at the, Oct., convention paper 7850
    • N. Tsingos, "Using Programmable Graphics Hardware for Acoustics and Audio Rendering," presented at the 127th Convention of the Audio Engineering Society, (Abstracts), www.aes.org/events/127/127thWrapUp.pdf, (2009 Oct.), convention paper 7850.
    • (2009) 127th Convention of the Audio Engineering Society, (Abstracts)
    • Tsingos, N.1
  • 26
    • 85139270232 scopus 로고    scopus 로고
    • Real-time 3D finite-difference time-domain simulation of low- and mid-frequency room acoustics
    • Graz, Austria
    • L. Savioja, "Real-Time 3D Finite-Difference Time-Domain Simulation of Low- and Mid-Frequency Room Acoustics," in Proc. Int. Conf. on Digital Audio Effects (DAFx-10), (Graz, Austria, 2010).
    • (2010) Proc. Int. Conf. on Digital Audio Effects (DAFx-10)
    • Savioja, L.1
  • 27
    • 70449084910 scopus 로고    scopus 로고
    • GPU-Accelerated boundary element method for helmholtz' equation in three dimensions
    • T. Takahashi and T. Hamada, "GPU-Accelerated Boundary Element Method for Helmholtz' Equation in Three Dimensions," Int. J. Numer. Meth. in Eng., vol. 80, pp. 1295-1321 (2009).
    • (2009) Int. J. Numer. Meth. in Eng. , vol.80 , pp. 1295-1321
    • Takahashi, T.1    Hamada, T.2
  • 29
    • 68549106022 scopus 로고    scopus 로고
    • Efficient and accurate sound propagation using adaptive rectangular decomposition
    • N. Raghuvanshi, R. Narain, and M. Lin, "Efficient and Accurate Sound Propagation Using Adaptive Rectangular Decomposition," IEEE Trans. Visualiz. and Comput. Graph., vol. 15, pp. 789-801 (2009).
    • (2009) IEEE Trans. Visualiz. and Comput. Graph. , vol.15 , pp. 789-801
    • Raghuvanshi, N.1    Narain, R.2    Lin, M.3
  • 39
    • 67349205867 scopus 로고    scopus 로고
    • Realistic real-time sound re-synthesis and processing for interactive virtual worlds
    • F. Trebien and M. Oliveira, "Realistic Real-Time Sound Re-synthesis and Processing for Interactive Virtual Worlds," Visual Comput., no. 25, pp. 469-477 (2009).
    • (2009) Visual Comput. , vol.25 , pp. 469-477
    • Trebien, F.1    Oliveira, M.2
  • 41
    • 70349324241 scopus 로고    scopus 로고
    • Spatial sound for video games and virtual environments utilizing real- time GPU-based convolution
    • Nov.
    • B. Cowan and B. Kapralos, "Spatial Sound for Video Games and Virtual Environments Utilizing Real- Time GPU-Based Convolution," in Proc. 2008 Conf. on Future Play: Research, Play, Share (2008 Nov.).
    • (2008) Proc. 2008 Conf. on Future Play: Research Play Share
    • Cowan, B.1    Kapralos, B.2
  • 43
    • 62949096135 scopus 로고    scopus 로고
    • Frequency domain acoustic radiance transfer for real-time auralization
    • S. Siltanen, T. Lokki, and L. Savioja, "Frequency Domain Acoustic Radiance Transfer for Real-Time Auralization," Acta Acustica/Acustica, vol. 95, pp. 106- 117 (2009).
    • (2009) Acta Acustica/Acustica , vol.95 , pp. 106-117
    • Siltanen, S.1    Lokki, T.2    Savioja, L.3
  • 44
    • 79952787798 scopus 로고    scopus 로고
    • AcusticaAudio, (accessed Nov. 18)
    • AcusticaAudio, "Nebula 3 VST Plugin," http://www.acustica- audio.com/(accessed 2010 Nov. 18).
    • (2010) Nebula 3 VST Plugin
  • 45
    • 79952803422 scopus 로고    scopus 로고
    • LiquidSonics, accessed Nov. 18
    • LiquidSonics, "Reverberate LE and Filtrate LE," http://www.liquidsonics.com/home.htm (accessed 2010 Nov. 18).
    • (2010) Reverberate LE and Filtrate LE
  • 46
    • 79952801439 scopus 로고    scopus 로고
    • Adobe Labs, (accessed Nov. 18)
    • Adobe Labs, "Pixel Bender," http://labs.adobe. com/technologies/pixelbenderplugin/(accessed 2010 Nov. 18).
    • (2010) Pixel Bender
  • 53
    • 84870704191 scopus 로고    scopus 로고
    • Nvidia Corp., (accessed 2010 Nov. 18)
    • Nvidia Corp., "NVIDIA CUDA C Programming Best Practices Guide," http://www.nvidia.com/object/cuda-develop.html (accessed 2010 Nov. 18).
    • NVIDIA CUDA C Programming Best Practices Guide
  • 54
    • 84871398038 scopus 로고    scopus 로고
    • Khronos Group, (accessed 2010 Nov. 18)
    • Khronos Group, "OpenCL Overview," http://www.khronos.org/ opencl/(accessed 2010 Nov. 18).
    • OpenCL Overview
  • 55
    • 79952812260 scopus 로고    scopus 로고
    • Direct3D 11 compute shader- more generality for advanced techniques
    • Microsoft Corp., presented at GameFest, available at
    • Microsoft Corp., "Direct3D 11 Compute Shader- More Generality for Advanced Techniques," presented at GameFest, Microsoft Game Technology Conf., available at http://www.microsoft.com/(2008).
    • (2008) Microsoft Game Technology Conf.
  • 56
    • 67649279934 scopus 로고    scopus 로고
    • GPU-based audio via the VGA port
    • (Los Angeles, CA), Aug.
    • J. Loviscach, "GPU-Based Audio via the VGA Port," in Proc. SIGGRAPH '08, (Los Angeles, CA, 2008 Aug.).
    • (2008) Proc. SIGGRAPH '08
    • Loviscach, J.1
  • 57
    • 70450183916 scopus 로고    scopus 로고
    • Understanding the efficiency of ray traversal on GPUs
    • New Orleans, LA, July
    • T. Aila and S. Laine, "Understanding the Efficiency of Ray Traversal on GPUs," in Proc. High Performance Graphics (HPG'09), (New Orleans, LA, 2009 July).
    • (2009) Proc. High Performance Graphics (HPG'09)
    • Aila, T.1    Laine, S.2
  • 58
    • 85060036181 scopus 로고
    • Validity of the single processor approach to achieving large scale computing capabilities
    • G. Amdahl, "Validity of the Single Processor Approach to Achieving Large Scale Computing Capabilities," in Proc. AFIPS Spring Joint Computer Conf. (1967), pp. 483-485.
    • (1967) Proc. AFIPS Spring Joint Computer Conf. , pp. 483-485
    • Amdahl, G.1
  • 59
    • 79952807613 scopus 로고    scopus 로고
    • NVIDIA Corp., (accessed Nov. 18)
    • NVIDIA Corp., "CUFFT Library and User Guide," http://www.nvidia.com/object/cuda-develop. html (accessed 2010 Nov. 18).
    • (2010) CUFFT Library and User Guide
  • 61
    • 41649108622 scopus 로고
    • Computer music experiments 1964-⋯
    • J. C. Risset, "Computer Music Experiments 1964-⋯," Computer Music J., vol. 9, pp. 11-18 (1985).
    • (1985) Computer Music J. , vol.9 , pp. 11-18
    • Risset, J.C.1
  • 62
    • 0343137810 scopus 로고
    • Signal processing aspects of computer music-A survey
    • J. A. Moorer, "Signal Processing Aspects of Computer Music-A Survey," Computer Music J., vol. 1, pp. 4-37 (1977).
    • (1977) Computer Music J. , vol.1 , pp. 4-37
    • Moorer, J.A.1
  • 63
    • 85069154781 scopus 로고    scopus 로고
    • Musical sound modeling with sinusoids plus noise
    • C. Roads, S. Pope, A. Picialli, and G. De Poli, Eds., (Swets & Zeitlinger, Lisse, The Netherlands), June
    • X. Serra, "Musical Sound Modeling with Sinusoids plus Noise," in, C. Roads, S. Pope, A. Picialli, and G. De Poli, Eds., Musical Signal Processing, (Swets & Zeitlinger, Lisse, The Netherlands, 1997 June), pp. 91- 122.
    • (1997) Musical Signal Processing , pp. 91-122
    • Serra, X.1
  • 64
    • 0003122553 scopus 로고    scopus 로고
    • Audio signal processing based on sinusoidal analysis/synthesis
    • M. Kahrs and K. Brandenburg, Eds., Kluwer Academic, Boston/Dordrecht/ London
    • T. F. Quatieri and R. J. McAulay, "Audio Signal Processing Based on Sinusoidal Analysis/Synthesis," in Applications of DSP to Audio & Acoustics, M. Kahrs and K. Brandenburg, Eds. (Kluwer Academic, Boston/Dordrecht/London, 1998), pp. 343-416.
    • (1998) Applications of DSP to Audio & Acoustics , pp. 343-416
    • Quatieri, T.F.1    McAulay, R.J.2
  • 66
    • 0003983976 scopus 로고    scopus 로고
    • Ph.D. thesis, Electrical Engineering Dept. (CCRMA) Stanford University, Stanford, CA, Dec.
    • S. Levine, "Audio Representations for Data Compression and Compressed Domain Processing," Ph.D. thesis, Electrical Engineering Dept. (CCRMA) Stanford University, Stanford, CA (1998 Dec.), http://ccrma.stanford. edu/;scottl/thesis.html.
    • (1998) Audio Representations for Data Compression and Compressed Domain Processing
    • Levine, S.1
  • 68
    • 0040711518 scopus 로고
    • Design of a digital oscillator which will generate up to 256 low-distortion sine waves in real time
    • J. Snell, "Design of a Digital Oscillator which will Generate up to 256 Low-Distortion Sine Waves in Real Time," Computer Music J., vol. 1, no. 2, pp. 4-25 (1977).
    • (1977) Computer Music J. , vol.1 , Issue.2 , pp. 4-25
    • Snell, J.1
  • 70
    • 0005546414 scopus 로고
    • Viewpoints on the history of digital synthesis
    • (Montreal, Canada)
    • J. O. Smith III, "Viewpoints on the History of Digital Synthesis," in Proc. 1991 Int. Computer Music Conf. (Montreal, Canada, 1991), pp. 1-10, http://ccrma. stanford.edu/;jos/kna/.
    • (1991) Proc. 1991 Int. Computer Music Conf. , pp. 1-10
    • Smith III, J.O.1
  • 71
    • 84866016008 scopus 로고    scopus 로고
    • Real-time additive synthesis with one million sinusoids using a GPU
    • presented at the, (Abstracts), May, convention paper 7962
    • L. Savioja, V. Välimäki, and J. O. Smith, "Real- Time Additive Synthesis with One Million Sinusoids Using a GPU," presented at the 128th Convention of the Audio Engineering Society, (Abstracts) www.aes.org/events/128/128thWrapUp.pdf, (May 2010), convention paper 7962.
    • (2010) 128th Convention of the Audio Engineering Society
    • Savioja, L.1    Välimäki, V.2    Smith, J.O.3
  • 72
    • 0006185151 scopus 로고
    • Table lookup noise for sinusoidal digital oscillators
    • F. R. Moore, "Table Lookup Noise for Sinusoidal Digital Oscillators," Computer Music J., vol. 1, no. 2, pp. 26-29 (1977).
    • (1977) Computer Music J. , vol.1 , Issue.2 , pp. 26-29
    • Moore, F.R.1
  • 74
    • 59149102177 scopus 로고    scopus 로고
    • Anechoic recording system for symphony orchestra
    • Jan.
    • J. Pätynen, V. Pulkki, and T. Lokki, "Anechoic Recording System for Symphony Orchestra," Acta Acustica/Acustica, vol. 94, pp. 856-865 (2008 Jan.).
    • (2008) Acta Acustica/Acustica , vol.94 , pp. 856-865
    • Pätynen, J.1    Pulkki, V.2    Lokki, T.3
  • 75
    • 0007515169 scopus 로고    scopus 로고
    • accessed Nov. 18
    • M. Frigo and S. Johnson, "FFTW," http://www. fftw.org/(accessed 2010 Nov. 18).
    • (2010) FFTW
    • Frigo, M.1    Johnson, S.2
  • 76
    • 33745700931 scopus 로고    scopus 로고
    • Extreme filters - Cache-efficient implementation of long IIR and FIR filters
    • DOI 10.1109/LSP.2006.871861
    • T. Ilmonen and T. Lokki, "Extreme Filters-Cache- Efficient Implementation of Long IIR and FIR Filters," IEEE Signal Process. Lett., vol. 13, pp. 401-404 (2006). (Pubitemid 43997197)
    • (2006) IEEE Signal Processing Letters , vol.13 , Issue.7 , pp. 401-404
    • Ilmonen, T.1    Lokki, T.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.