-
1
-
-
85068283657
-
Conversation in cyberspace: A study of online learning
-
Browne, E. (2003). Conversation in cyberspace: A study of online learning, Open Learning, 18 (3), 245-259.
-
(2003)
Open Learning
, vol.18
, Issue.3
, pp. 245-259
-
-
Browne, E.1
-
3
-
-
3042673251
-
A constructivist method for the analysis of networked cognitive communication and the assessment of collaborative learning and knowledge building
-
(Retrieved January 20, 2007 from
-
Campos, M. (2005). A constructivist method for the analysis of networked cognitive communication and the assessment of collaborative learning and knowledge building, JALN, 8 (2), 2004 (Retrieved January 20, 2007 from http://www.sloan-c.org/publications/jaln/v8n2/index.asp).
-
(2005)
JALN
, vol.8
, Issue.2
-
-
Campos, M.1
-
4
-
-
27844483375
-
The digital history and pedagogy project: Creating an interpretative pedagogical historical website
-
Calendra, B., & Lee, J. (2005).The digital history and pedagogy project: Creating an interpretative pedagogical historical website, The Internet and Higher Education, 8, 323-333.
-
(2005)
The Internet and Higher Education
, vol.8
, pp. 323-333
-
-
Calendra, B.1
Lee, J.2
-
5
-
-
0000535334
-
A model of school learning
-
Carroll, J. B. (1963). A model of school learning, Teacher College Record, 64 (8), 722-733.
-
(1963)
Teacher College Record
, vol.64
, Issue.8
, pp. 722-733
-
-
Carroll, J.B.1
-
6
-
-
34547523432
-
The Carroll Model-A 25-year retrospective and prospective view
-
Carroll, J. B. (1989). The Carroll Model-A 25-year retrospective and prospective view. Educational Research, 18 (1), 26-31.
-
(1989)
Educational Research
, vol.18
, Issue.1
, pp. 26-31
-
-
Carroll, J.B.1
-
7
-
-
48649107824
-
A Pedagogical of Play: Integrating Computer Games into the Writing Classroom
-
Colby, S. R & Colby, R. (2008). A Pedagogical of Play: Integrating Computer Games into the Writing Classroom. Computer and Composition, 25(3), 300-312.
-
(2008)
Computer and Composition
, vol.25
, Issue.3
, pp. 300-312
-
-
Colby, S.R.1
Colby, R.2
-
9
-
-
38649129431
-
Simulation-based learning: The learning-forgetting-relearning process and impact of learning history
-
Davidovitch, L., Parush, A., & Shtub, A. (2008). Simulation-based learning: the learning-forgetting-relearning process and impact of learning history. Computer & Education, 50, 866-880.
-
(2008)
Computer & Education
, vol.50
, pp. 866-880
-
-
Davidovitch, L.1
Parush, A.2
Shtub, A.3
-
10
-
-
0141958749
-
A person-artifact-task (PAT) model of flow antecedents in computermediated environments
-
Finneran, C. M., & Zhang, P. (2003). A person-artifact-task (PAT) model of flow antecedents in computermediated environments. International Journal of Human computer Studies, 475-496.
-
(2003)
International Journal of Human Computer Studies
, pp. 475-496
-
-
Finneran, C.M.1
Zhang, P.2
-
12
-
-
0742268518
-
The relationship of learning traits, motivation and performance-learning response dynamics
-
Hwang, W. Y., Chang C. B., & Chen G. J. (2004). The relationship of learning traits, motivation and performance-learning response dynamics, Computer & Education, 42, 267-287.
-
(2004)
Computer & Education
, vol.42
, pp. 267-287
-
-
Hwang, W.Y.1
Chang, C.B.2
Chen, G.J.3
-
13
-
-
38949133182
-
An examination of knowledge prioritization in secondary physical education teacher education courses
-
Hayes, S., Capel, S., & Cook, P. (2008). An examination of knowledge prioritization in secondary physical education teacher education courses. Teaching and Teacher Education, 24, 330-342.
-
(2008)
Teaching and Teacher Education
, vol.24
, pp. 330-342
-
-
Hayes, S.1
Capel, S.2
Cook, P.3
-
14
-
-
71549159731
-
How does student ability and self-efficacy affect the usage of computer technology?
-
Işman, A., & Çelikli, G. E. (2009). How does student ability and self-efficacy affect the usage of computer technology? The Turkish Online Journal of Educational Technology, 8 (1), 33-38.
-
(2009)
The Turkish Online Journal of Educational Technology
, vol.8
, Issue.1
, pp. 33-38
-
-
Işman, A.1
Çelikli, G.E.2
-
16
-
-
84987246110
-
Examining a mathematical model of masyery learning in a classroom setting
-
Johnston, K., & Aldrige, B. (1985). Examining a mathematical model of masyery learning in a classroom setting. Journal of Research in Science Teaching, 22 (6), 543-554.
-
(1985)
Journal of Research in Science Teaching
, vol.22
, Issue.6
, pp. 543-554
-
-
Johnston, K.1
Aldrige, B.2
-
17
-
-
33746845453
-
The open and the Closed: Games of Emergence and Games of progression
-
Tampere University Press
-
Juul, J. (2002). The open and the Closed: Games of Emergence and Games of progression. In Computer games and Digital Cultures conference Proceeding, Tampere University Press, 323-329.
-
(2002)
In Computer Games and Digital Cultures Conference Proceeding
, pp. 323-329
-
-
Juul, J.1
-
18
-
-
15344344805
-
Digital game-based learning: Towards an experiential gamming model
-
Kiili, K. (2005a). Digital game-based learning: Towards an experiential gamming model. Internet and Higher Education, 8, 13-24.
-
(2005)
Internet and Higher Education
, vol.8
, pp. 13-24
-
-
Kiili, K.1
-
19
-
-
76449100507
-
A needs assessment survey to investigate pre-service teachers' knowledge, experiences and perceptions about preparation to using educational technologies
-
Koc, M., & Bakir, N. (2010). A needs assessment survey to investigate pre-service teachers' knowledge, experiences and perceptions about preparation to using educational technologies. The Turkish Online Journal of Educational Technology, 9(1), 13-22.
-
(2010)
The Turkish Online Journal of Educational Technology
, vol.9
, Issue.1
, pp. 13-22
-
-
Koc, M.1
Bakir, N.2
-
21
-
-
33646748678
-
Learning in high-tech multimedia Environments
-
Moreno, R. (2006). Learning in high-tech multimedia Environments. Association for Psychological Science, 15 (2), 63-67.
-
(2006)
Association for Psychological Science
, vol.15
, Issue.2
, pp. 63-67
-
-
Moreno, R.1
-
23
-
-
56549129970
-
Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation
-
Papastergiou, M. (2009). Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation. Computer & Education, 52, 1-12.
-
(2009)
Computer & Education
, vol.52
, pp. 1-12
-
-
Papastergiou, M.1
-
24
-
-
0002173915
-
Technology meets constructivism: Do they make a marriage?
-
Perkins, D. N. (1991). Technology meets constructivism: Do they make a marriage? Educational Technology, 31 (5), 18-23.
-
(1991)
Educational Technology
, vol.31
, Issue.5
, pp. 18-23
-
-
Perkins, D.N.1
-
27
-
-
0034216598
-
Games and Learning about form in architecture
-
Radford, A. (2001). Games and Learning about form in architecture. Automation in Construction, 9, 379-459.
-
(2001)
Automation in Construction
, vol.9
, pp. 379-459
-
-
Radford, A.1
-
28
-
-
68049147260
-
Strange bedfellows: Human-computer interaction, interface design, and composition pedagogy
-
Rosinski, P., & Squire, M. (2009). Strange bedfellows: Human-computer interaction, interface design, and composition pedagogy. Computer and Composition, 26, 149-163.
-
(2009)
Computer and Composition
, vol.26
, pp. 149-163
-
-
Rosinski, P.1
Squire, M.2
-
29
-
-
78751500414
-
Tool, tutor, environment or resource: Exploring metaphors for digital technology and pedagogy using activity theory
-
Stevenson, I. J. (2007). Tool, tutor, environment or resource: Exploring metaphors for digital technology and pedagogy using activity theory, Computer & Education, 1-18.
-
(2007)
Computer & Education
, pp. 1-18
-
-
Stevenson, I.J.1
-
30
-
-
0037400330
-
Supporting coherence formation in learning from multiple representations
-
Seufert, T. (2003). Supporting coherence formation in learning from multiple representations. Learning and Instruction, 13, 227-237.
-
(2003)
Learning and Instruction
, vol.13
, pp. 227-237
-
-
Seufert, T.1
-
31
-
-
77957087081
-
Examining the relationship between student teachers' self-efficacy believes and their intended used of technology for teaching: A structural equation modeling approach
-
Teo, T. (2009b). Examining the relationship between student teachers' self-efficacy believes and their intended used of technology for teaching: A structural equation modeling approach. The Turkish Online Journal of Educational Technology, 8(4), 7-15.
-
(2009)
The Turkish Online Journal of Educational Technology
, vol.8
, Issue.4
, pp. 7-15
-
-
Teo, T.1
-
32
-
-
80053983874
-
-
Boǧaziçi University, İstanbul, April
-
Tutgun, A., & Deniz, L. (2010). Problematic Internet Usage Among Prospective Teachers, International Educational Technology Conference (IETC), Boǧaziçi University, İstanbul, April 1226-1235.
-
(2010)
Problematic Internet Usage Among Prospective Teachers, International Educational Technology Conference (IETC)
, pp. 1226-1235
-
-
Tutgun, A.1
Deniz, L.2
-
34
-
-
33845531189
-
Accumulating knowledge across self-studies in teacher education
-
Zeichner, K. (2007). Accumulating knowledge across self-studies in teacher education. Journal of Teacher Education, 58, 36-46.
-
(2007)
Journal of Teacher Education
, vol.58
, pp. 36-46
-
-
Zeichner, K.1
-
35
-
-
40849118157
-
Teacher learning through reciprocal peer coaching: An analysis of activity sequences
-
Zwart, R. C., Wubbels, Th., Bolhuis, S., & Bergen, Th. C. M. (2008). Teacher learning through reciprocal peer coaching: An analysis of activity sequences. Teaching and Teacher Education. 24, 982-1002.
-
(2008)
Teaching and Teacher Education
, vol.24
, pp. 982-1002
-
-
Zwart, R.C.1
Wubbels, T.2
Bolhuis, S.3
Bergen, T.C.M.4
|