메뉴 건너뛰기




Volumn 23, Issue 1, 2008, Pages 55-75

The role of violent video game content in adolescent development: Boys' perspectives

Author keywords

Adolescence; Anger; Focus groups; Gender; Media violence; Video games

Indexed keywords


EID: 36949027710     PISSN: 07435584     EISSN: 15526895     Source Type: Journal    
DOI: 10.1177/0743558407310713     Document Type: Article
Times cited : (91)

References (57)
  • 2
    • 1242276188 scopus 로고    scopus 로고
    • An update on the effects of playing violent video games
    • Anderson, C.A. (2004). An update on the effects of playing violent video games. Journal of Adolescence, 27, 113-122.
    • (2004) Journal of Adolescence , vol.27 , pp. 113-122
    • Anderson, C.A.1
  • 5
    • 0034813063 scopus 로고    scopus 로고
    • Video games and real-life aggression: Review of the literature. Journal of Adolescent
    • Bensley, L., & van Eenwyk, J. (2001). Video games and real-life aggression: Review of the literature. Journal of Adolescent Health, 29, 244-257.
    • (2001) Health , vol.29 , pp. 244-257
    • Bensley, L.1    Van Eenwyk, J.2
  • 6
    • 84858496433 scopus 로고    scopus 로고
    • Survey: Nielsen shows increasingly social gamer
    • Retrieved February 1, 2007
    • Boyer, B. (2006, October 5). Survey: Nielsen shows increasingly social gamer. Gamasutra. Retrieved February 1, 2007, from http://www.gamasutra.com/php- bin/news_index.php?story=11156
    • (2006) Gamasutra
    • Boyer, B.1
  • 7
    • 13844314820 scopus 로고    scopus 로고
    • The influence of violent media on children and adolescents: A public-health approach
    • Browne, K.D., & Hamilton-Giachritsis, C. (2005). The influence of violent media on children and adolescents: A public-health approach. Lancet, 365, 702-710.
    • (2005) Lancet , vol.365 , pp. 702-710
    • Browne, K.D.1    Hamilton-Giachritsis, C.2
  • 8
    • 43949155009 scopus 로고
    • Impact of virtual reality on young adults' physiological arousal and aggressive thoughts: Interaction versus observation
    • Calvert, S.L., & Tan, S.L. (1994). Impact of virtual reality on young adults' physiological arousal and aggressive thoughts: Interaction versus observation. Journal of Applied Developmental Psychology, 15, 125-139.
    • (1994) Journal of Applied Developmental Psychology , vol.15 , pp. 125-139
    • Calvert, S.L.1    Tan, S.L.2
  • 10
    • 0042667096 scopus 로고    scopus 로고
    • Investigation of the relationship between social isolation, self-esteem, aggression and computer game play in Japanese adolescents
    • Colwell, J., & Kato, M. (2003). Investigation of the relationship between social isolation, self-esteem, aggression and computer game play in Japanese adolescents. Asian Journal of Social Psychology, 6, 149-158.
    • (2003) Asian Journal of Social Psychology , vol.6 , pp. 149-158
    • Colwell, J.1    Kato, M.2
  • 11
    • 17444375866 scopus 로고    scopus 로고
    • Digital gaming, sport and gender
    • Crawford, G. (2005). Digital gaming, sport and gender. Leisure Studies, 24, 259-270.
    • (2005) Leisure Studies , vol.24 , pp. 259-270
    • Crawford, G.1
  • 12
    • 0031757397 scopus 로고    scopus 로고
    • Video game violence: A review of the empirical literature. Aggression & Violent
    • Dill, K.E., & Dill, J.C. (1998). Video game violence: A review of the empirical literature. Aggression & Violent Behavior, 3 (4). 407-428.
    • (1998) Behavior , vol.3 , Issue.4 , pp. 407-428
    • Dill, K.E.1    Dill, J.C.2
  • 13
    • 84858503294 scopus 로고    scopus 로고
    • Germany drafts stringent anti-violent game law
    • Retrieved February 22, 2007
    • Dobson, J. (2006, December 6). Germany drafts stringent anti-violent game law. Gamasutra. Retrieved February 22, 2007, from http://www.gamasutra.com/php- bin/news_index.php?story=12002
    • (2006) Gamasutra
    • Dobson, J.1
  • 14
    • 0036851617 scopus 로고    scopus 로고
    • Not so doomed: Computer game play and positive adolescent development. Applied
    • Durkin, K., & Barber, B. (2002). Not so doomed: Computer game play and positive adolescent development. Applied Developmental Psychology, 23, 373-392.
    • (2002) Developmental Psychology , vol.23 , pp. 373-392
    • Durkin, K.1    Barber, B.2
  • 16
    • 20344399912 scopus 로고    scopus 로고
    • Children's exposure to violent video games and desensitization to violence
    • Funk, J.B. (2005). Children's exposure to violent video games and desensitization to violence. Child and Adolescent Psychiatric Clinics of North America, 14, 387-404.
    • (2005) Child and Adolescent Psychiatric Clinics of North America , vol.14 , pp. 387-404
    • Funk, J.B.1
  • 17
    • 33749012284 scopus 로고    scopus 로고
    • A biopsychosocial analysis of the video game-playing experience of children and adults in the United States
    • Funk, J.B., Chan, M., Brouwer, J., & Curtiss, K. (2006). A biopsychosocial analysis of the video game-playing experience of children and adults in the United States. SIMILE: Studies in Media & Information Literacy Education, 6 (3). Article 79.
    • (2006) SIMILE: Studies in Media & Information Literacy Education , vol.6 , Issue.3
    • Funk, J.B.1    Chan, M.2    Brouwer, J.3    Curtiss, K.4
  • 18
    • 0031183809 scopus 로고    scopus 로고
    • A developmental investigation of social aggression among children
    • Galen, B.R., & Underwood, M.K. (1997). A developmental investigation of social aggression among children. Developmental Psychology, 33, 589-600.
    • (1997) Developmental Psychology , vol.33 , pp. 589-600
    • Galen, B.R.1    Underwood, M.K.2
  • 19
    • 23844488077 scopus 로고    scopus 로고
    • Peer influence on risk taking, risk preference and risky decision making in adolescence and adulthood: An experimental study
    • Gardner, M., & Steinberg, L. (2005). Peer influence on risk taking, risk preference and risky decision making in adolescence and adulthood: An experimental study. Developmental Psychology, 41, 625-635.
    • (2005) Developmental Psychology , vol.41 , pp. 625-635
    • Gardner, M.1    Steinberg, L.2
  • 23
    • 0142118210 scopus 로고    scopus 로고
    • The therapeutic use of video games in childhood and adolescence. Clinical Child Psychology &
    • Griffiths, M. (2003). The therapeutic use of video games in childhood and adolescence. Clinical Child Psychology & Psychiatry, 8, 547-554.
    • (2003) Psychiatry , vol.8 , pp. 547-554
    • Griffiths, M.1
  • 25
    • 1842564118 scopus 로고    scopus 로고
    • The case against the case against media violence
    • D. Gentile (Ed.), Westport, CT: Greenwood.
    • Huesmann, L.R., & Taylor, L.D. (2003). The case against the case against media violence. In D. Gentile (Ed.), Media violence and children (pp. 107-130). Westport, CT: Greenwood.
    • (2003) Media Violence and Children , pp. 107-130
    • Huesmann, L.R.1    Taylor, L.D.2
  • 26
    • 23844474102 scopus 로고    scopus 로고
    • The emotional appeal of violent video games for adolescent males
    • Jansz, J. (2005). The emotional appeal of violent video games for adolescent males. Communication Theory, 15, 219-241.
    • (2005) Communication Theory , vol.15 , pp. 219-241
    • Jansz, J.1
  • 27
    • 33847750780 scopus 로고    scopus 로고
    • Appeal of playing online first person shooter games. Cyberpsychology &
    • Jansz, J., & Tanis, M. (2007). Appeal of playing online first person shooter games. Cyberpsychology & Behavior, 10, 133-136.
    • (2007) Behavior , vol.10 , pp. 133-136
    • Jansz, J.1    Tanis, M.2
  • 28
    • 0037624940 scopus 로고    scopus 로고
    • The effects of violent video games on adolescents: The overlooked influence of development. Aggression & Violent
    • Kirsh, S.J. (2003). The effects of violent video games on adolescents: The overlooked influence of development. Aggression & Violent Behavior, 8, 377-389.
    • (2003) Behavior , vol.8 , pp. 377-389
    • Kirsh, S.J.1
  • 30
    • 36949006345 scopus 로고    scopus 로고
    • Defense portrays sniper suspect as indoctrinated
    • Liptak, A. (2003, November 23). Defense portrays sniper suspect as indoctrinated. The New York Times, p. A29.
    • (2003) The New York Times , pp. 29
    • Liptak, A.1
  • 31
    • 0030641410 scopus 로고    scopus 로고
    • Key issues in the development of aggression and violence from childhood to early adulthood. Annual Reviews
    • Loeber, R., & Hay, D. (1997). Key issues in the development of aggression and violence from childhood to early adulthood. Annual Reviews Psychology, 48, 371-410.
    • (1997) Psychology , vol.48 , pp. 371-410
    • Loeber, R.1    Hay, D.2
  • 32
    • 4644365350 scopus 로고    scopus 로고
    • Sex differences in video game play: A communication-based explanation
    • Lucas, K., & Sherry, J.L. (2004). Sex differences in video game play: A communication-based explanation. Communication Research, 31, 499-521.
    • (2004) Communication Research , vol.31 , pp. 499-521
    • Lucas, K.1    Sherry, J.L.2
  • 33
    • 33751192879 scopus 로고    scopus 로고
    • An exploration of adolescents' perceptions of videogame realism
    • Malliet, S. (2006). An exploration of adolescents' perceptions of videogame realism. Learning, Media and Technology, 31 (4). 377-394.
    • (2006) Learning, Media and Technology , vol.31 , Issue.4 , pp. 377-394
    • Malliet, S.1
  • 35
    • 0348000773 scopus 로고    scopus 로고
    • Foucault's heterotopia and children's everyday lives
    • McNamee, S. (2000). Foucault's heterotopia and children's everyday lives. Childhood, 7, 479-492.
    • (2000) Childhood , vol.7 , pp. 479-492
    • McNamee, S.1
  • 37
    • 85011520883 scopus 로고    scopus 로고
    • Malvo team cites role of violent media
    • Miller, S.A. (2003, December 9). Malvo team cites role of violent media. Washington Times, p. B01.
    • (2003) Washington Times , pp. 01
    • Miller, S.A.1
  • 38
    • 84985294674 scopus 로고
    • Let's not throw the baby out with the bath water: The catharsis hypothesis revisited
    • Murray, J., & Feshbach, S. (1978). Let's not throw the baby out with the bath water: The catharsis hypothesis revisited. Journal of Personality, 46, 462-471.
    • (1978) Journal of Personality , vol.46 , pp. 462-471
    • Murray, J.1    Feshbach, S.2
  • 39
    • 4043154099 scopus 로고    scopus 로고
    • Media violence research and youth violence data: Why do they conflict? Academic
    • Olson, C.K. (2004). Media violence research and youth violence data: Why do they conflict? Academic Psychiatry, 28, 144-150.
    • (2004) Psychiatry , vol.28 , pp. 144-150
    • Olson, C.K.1
  • 41
    • 0142136651 scopus 로고    scopus 로고
    • Perceptions and functions of play and real fighting in early adolescence
    • Pellegrini, A.D. (2003). Perceptions and functions of play and real fighting in early adolescence. Child Development, 74, 1522-1533.
    • (2003) Child Development , vol.74 , pp. 1522-1533
    • Pellegrini, A.D.1
  • 42
    • 0032085886 scopus 로고    scopus 로고
    • Physical activity play: The nature and function of a neglected aspect of play
    • Pellegrini, A.D., & Smith, P.K. (1998). Physical activity play: The nature and function of a neglected aspect of play. Child Development, 69, 577-598.
    • (1998) Child Development , vol.69 , pp. 577-598
    • Pellegrini, A.D.1    Smith, P.K.2
  • 44
    • 0034255631 scopus 로고    scopus 로고
    • Adolescents' media use: A European view. Journal of Adolescent
    • Roe, K. (2000). Adolescents' media use: A European view. Journal of Adolescent Health, 27S, 15-21.
    • (2000) Health , vol.27 , pp. 15-21
    • Roe, K.1
  • 47
    • 0035402241 scopus 로고    scopus 로고
    • The effects of violent video games on aggression: A meta-analysis
    • Sherry, J.L. (2001). The effects of violent video games on aggression: A meta-analysis. Human Communication Research, 27, 409-431.
    • (2001) Human Communication Research , vol.27 , pp. 409-431
    • Sherry, J.L.1
  • 48
    • 0037852408 scopus 로고    scopus 로고
    • Washington, DC: Office of Juvenile Justice and Delinquency Prevention, U.S. Department of Justice.
    • Snyder, H.N. (2006, December). Juvenile arrests 2004 (Juvenile Justice Bulletin). Washington, DC: Office of Juvenile Justice and Delinquency Prevention, U.S. Department of Justice.
    • (2006) Juvenile Arrests 2004 (Juvenile Justice Bulletin)
    • Snyder, H.N.1
  • 49
    • 0035229467 scopus 로고    scopus 로고
    • Adolescent development. Annual Review of
    • Steinberg, L., & Morris, A.S. (2001). Adolescent development. Annual Review of Psychology, 52, 83-110.
    • (2001) Psychology , vol.52 , pp. 83-110
    • Steinberg, L.1    Morris, A.S.2
  • 52
    • 1942456617 scopus 로고    scopus 로고
    • Does video game violence sow aggression? Studies probe effects of virtual violence on children. Journal of the
    • Vastag, B. (2004). Does video game violence sow aggression? Studies probe effects of virtual violence on children. Journal of the American Medical Association, 291, 1822-1824.
    • (2004) American Medical Association , vol.291 , pp. 1822-1824
    • Vastag, B.1
  • 55
    • 36949026986 scopus 로고    scopus 로고
    • Social context in Massively-Multiplayer Online Games (MMOGs): Ethical questions in shared space. International Review of Information
    • Warner, D.E., & Raiter, M. (2005). Social context in Massively-Multiplayer Online Games (MMOGs): Ethical questions in shared space. International Review of Information Ethics, 4, 46-52.
    • (2005) Ethics , vol.4 , pp. 46-52
    • Warner, D.E.1    Raiter, M.2
  • 56
    • 28344448456 scopus 로고    scopus 로고
    • Bridging the methodological divide in game research
    • Williams, D. (2005). Bridging the methodological divide in game research. Simulation & Gaming, 36, 447-463.
    • (2005) Simulation & Gaming , vol.36 , pp. 447-463
    • Williams, D.1
  • 57
    • 36949028583 scopus 로고    scopus 로고
    • Maps of digital desires: Exploring the topography of gender and play in online games
    • Y. B. Kafai, C. Heeter, D. Denner, & J. Y. Sun (Eds.), Cambridge, MA: MIT Press.
    • Yee, N. (2008). Maps of digital desires: Exploring the topography of gender and play in online games. In Y. B. Kafai, C. Heeter, D. Denner, & J. Y. Sun (Eds.), Beyond Barbie and Mortal Kombat: New perspectives on gender and gaming (pp. 156-183). Cambridge, MA: MIT Press.
    • (2008) Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Gaming , pp. 156-183
    • Yee, N.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.