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Volumn , Issue , 2009, Pages 45-53

ftc-Floating precision texture compression

Author keywords

[No Author keywords available]

Indexed keywords

CODE-WORDS; COLOR VARIATIONS; COMPRESSION ARTIFACTS; DIFFERENTIAL ENCODING; HARDWARE IMPLEMENTATIONS; LARGE PARTS; TEXTURE COMPRESSION; VARIABLE PRECISION;

EID: 77956095422     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (1)

References (35)
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    • Tomas Akenine-Möller, and Jacob Ström. Graphics for the masses: a hardware rasterization architecture for mobile phones. In SIGGRAPH'03: ACM SIGGRAPH 2003 Papers pages 801-808 2003.
    • (2003) SIGGRAPH'03: ACM SIGGRAPH 2003 Papers , pp. 801-808
    • Akenine-Möller, T.1    Ström, J.2
  • 3
    • 84887519871 scopus 로고    scopus 로고
    • ATI Technologies. ATI Radeon X800 3Dc White Paper
    • ATI Technologies. ATI Radeon X800 3Dc White Paper 2004. http://www.ati.com/products/radeonx800/3DcWhitePaper.pdf.
    • (2004)
  • 6
    • 84887525686 scopus 로고    scopus 로고
    • EXT texture compression s3tc
    • Pat Brown. EXT texture compression s3tc 2007. http://opengl.org/registry/specs/EXT/texture_compression_s3tc.txt.
    • (2007)
    • Brown, P.1
  • 7
    • 84887558750 scopus 로고    scopus 로고
    • DXT Compression Techniques
    • Simon Brown. DXT Compression Techniques. 2006. http://www.sjbrown.co.uk/?article=dxt.
    • (2006)
    • Brown, S.1
  • 9
    • 0031634414 scopus 로고    scopus 로고
    • Rendering synthetic objects into real scenes: Bridging traditional and image-based graphics with global illumination and high dynamic range photography
    • Paul Debevec. Rendering synthetic objects into real scenes: bridging traditional and image-based graphics with global illumination and high dynamic range photography. In SIGGRAPH'98: Proceedings of the 25th annual conference on Computer graphics and interactive techniques pages 189-198 1998.
    • (1998) SIGGRAPH'98: Proceedings of the 25th annual conference on Computer graphics and interactive techniques , pp. 189-198
    • Debevec, P.1
  • 11
    • 0018515312 scopus 로고
    • Image compression using block truncation coding
    • E. Delp, and Robert Mitchell. Image compression using block truncation coding. IEEE Transactions on Communications 27(9): 1335-1342 1979.
    • (1979) IEEE Transactions on Communications , vol.27 , Issue.9 , pp. 1335-1342
    • Delp, E.1    Mitchell, R.2
  • 12
    • 77956094306 scopus 로고    scopus 로고
    • Ericsson
    • Ericsson. Ericsson Texture Compression 2007. http://www.ericsson.com/mobilityworld/sub/open/technologies/texture_compression/tools/etcpack.
    • (2007) Ericsson Texture Compression
  • 16
    • 0020153694 scopus 로고
    • Color image quantization for frame buffer display
    • Paul Heckbert. Color image quantization for frame buffer display. SIGGRAPH Comput. Graph. 16(3): 297-307 1982.
    • (1982) SIGGRAPH Comput. Graph , vol.16 , Issue.3 , pp. 297-307
    • Heckbert, P.1
  • 26
    • 27144470630 scopus 로고    scopus 로고
    • Hierarchical approach for texture compression
    • Anton V. Pereberin. Hierarchical approach for texture compression. In Proceedings of GraphiCon'99 pages 195-199 1999.
    • (1999) Proceedings of GraphiCon'99 , pp. 195-199
    • Pereberin, A.V.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.