|
Volumn , Issue , 2007, Pages 17-24
|
Rendering from compressed high dynamic range textures on programmable graphics hardware
|
Author keywords
Game programming; Games GPUs; Graphics hardware; High dynamic range image; Texture compression; Texturing techniques
|
Indexed keywords
BASIC IDEA;
COMPRESSION RATIOS;
DATA SIZE;
GAME PROGRAMMING;
GRAPHICS HARDWARE;
HDR IMAGE;
HIGH DYNAMIC RANGE;
HIGH DYNAMIC RANGE IMAGES;
INTERACTIVE APPLICATIONS;
LARGE DATA;
MEMORY FOOTPRINT;
PIXEL PROGRAMS;
PIXEL SHADER;
PROGRAMMABLE GRAPHICS HARDWARES;
RECONSTRUCTION QUALITY;
REDUCED DATA;
TEXTURE MEMORY;
TEXTURING TECHNIQUES;
COMPRESSION RATIO (MACHINERY);
HARDWARE;
INTERACTIVE COMPUTER GRAPHICS;
INTERACTIVE DEVICES;
PIXELS;
PROGRAM PROCESSORS;
TEXTURES;
TEXTURING;
THREE DIMENSIONAL;
THREE DIMENSIONAL COMPUTER GRAPHICS;
|
EID: 77950581967
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: 10.1145/1230100.1230103 Document Type: Conference Paper |
Times cited : (16)
|
References (16)
|