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Volumn , Issue , 2008, Pages 41-48

A GPU-friendly method for high dynamic range texture compression using inverse tone mapping

Author keywords

1.4.2 Image processing and computer vision ; Compression (coding) approximate methods 1.3.1 ; Computer graphics architecture graphics processors 1.3.7 computer graphics ; Three dimensional graphics and realism texture

Indexed keywords

1.4.2 [IMAGE PROCESSING AND COMPUTER VISION]; BITS PER PIXEL (BPP); COMPRESSION (CODING) APPROXIMATE METHODS- [1.3.1]; COMPRESSION METHODS; DECODING METHODS; DYNAMIC RANGES; ENCODING METHODS; EXISTING METHODS; HIGH DYNAMIC RANGES; LOW DYNAMIC RANGES; ON CURRENTS; REAL-TIME APPLICATIONS; RUNNING-IN; TEXTURE COMPRESSIONS; THREE DIMENSIONAL GRAPHICS AND REALISM TEXTURE-; TONE MAPPING OPERATORS; TONE MAPPINGS; TONE REPRODUCTIONS;

EID: 63549091494     PISSN: 07135424     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (16)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.