-
1
-
-
0030421706
-
Rendering from compressed textures
-
(Aug), Computer Graphics Procee- dings, Annual Conference Series
-
BEERS A. C., AGRAWALA M., CHADDHA N.: Rendering from compressed textures. In Proceedings of SIGGRAPH 96 (Aug. 1996), Computer Graphics Procee- dings, Annual Conference Series, pp. 373-378.
-
(1996)
Proceedings of SIGGRAPH
, vol.96
, pp. 373-378
-
-
Beers, A.C.1
Agrawala, M.2
Chaddha, N.3
-
3
-
-
0031634414
-
Rendering synthetic objects into real scenes: Bridging traditional and image-based gra-phics with global illumination and high dynamic range photography
-
(July), Computer Graphics Proceedings, Annual Conference Series
-
DEBEVEC P.: Rendering synthetic objects into real scenes: Bridging traditional and image-based graphics with global illumination and high dynamic range photography. In Proceedings of SIGGRAPH 98 (July 1998), Computer Graphics Proceedings, Annual Conference Series, pp. 189-198.
-
(1998)
Proceedings of SIGGRAPH
, vol.98
, pp. 189-198
-
-
Debevec, P.1
-
4
-
-
78651278479
-
Texture compression using low-frequency signal modulation
-
(July)
-
ENNEY S.: Texture compression using low-frequency signal modulation. In Graphics Hardware 2003 (July 2003), pp. 84-91.
-
(2003)
Graphics Hardware
, vol.2003
, pp. 84-91
-
-
Enney, S.1
-
6
-
-
0030182597
-
Hardware for superior texture performance
-
(July)
-
KNITTEL G., SCHILLING A., KUGLER A., STRASSER W.: Hardware for superior texture performance. Computers & Graphics 20, 4 (July 1996), 475-481.
-
(1996)
Computers & Graphics
, vol.20
, Issue.4
, pp. 475-481
-
-
Knittel, G.1
Schilling, A.2
Kugler, A.3
Strasser, W.4
-
7
-
-
77954000071
-
High dynamic range texture compression for graphics hardware
-
(July)
-
MUNKBERG J., CLARBERG P., HASSEL-GREN J., AKENINE-MÖLLER T.: High dynamic range texture compression for graphics hardware. ACM Transactions on Graphics 25, 3 (July 2006), 698-706.
-
(2006)
ACM Transactions on Graphics
, vol.25
, Issue.3
, pp. 698-706
-
-
Munkberg, J.1
Clarberg, P.2
Hassel-Gren, J.3
Akenine-Möller, T.4
-
9
-
-
34548251221
-
Backward compatible high dynamic range MPEG video compression
-
(July)
-
MANTIUK R., EFREMOV A., MYSZKOWSKI K., SEIDEL H.-P.: Backward compatible high dynamic range MPEG video compression. ACM Transactions on Graphics 25, 3 (July 2006), 713-723.
-
(2006)
ACM Transactions on Graphics
, vol.25
, Issue.3
, pp. 713-723
-
-
Mantiuk, R.1
Efremov, A.2
Myszkowski, K.3
Seidel, H.-P.4
-
10
-
-
12844255707
-
Perception-motivated high dynamic range video encoding
-
(Aug)
-
MANTIUK R., KRAWCZYK G., MYSZKOW-SKI K., SEIDEL H.-P.: Perception-motivated high dynamic range video encoding. ACM Transactions on Graphics 23, 3 (Aug. 2004), 733-741.
-
(2004)
ACM Transactions on Graphics
, vol.23
, Issue.3
, pp. 733-741
-
-
Mantiuk, R.1
Krawczyk, G.2
Myszkow-Ski, K.3
Seidel, H.-P.4
-
11
-
-
72249094476
-
High dynamic range texture compression
-
(July)
-
OIMELA K., AARNIO T., ITÄRANTA J.: High dynamic range texture compression. ACM Transactions on Graphics 25, 3 (July 2006), 707-712.
-
(2006)
ACM Transactions on Graphics
, vol.25
, Issue.3
, pp. 707-712
-
-
Oimela, K.1
Aarnio, T.2
Itäranta, J.3
-
13
-
-
33645963244
-
IPACK- MAN: High-quality, low-complexity texture compression for mobile phones
-
(July)
-
STRÖM J., AKENINE-MÖLLER T.: iPACK- MAN: High-quality, low-complexity texture compression for mobile phones. In Graphics Hardware 2005 (July 2005), pp. 63-70.
-
(2005)
Graphics Hardware
, vol.2005
, pp. 63-70
-
-
Ström, J.1
Akenine-Möller, T.2
-
14
-
-
0030388347
-
Talisman: Commodity real-time 3D graphics for the PC
-
(Aug), Computer Graphics Proceedings, Annual Conference Series
-
TORBORG J., KAJIYA J.: Talisman: Commodity real-time 3D graphics for the PC. In Proceedings of SIGGRAPH 96 (Aug. 1996), Computer Graphics Proceedings, Annual Conference Series, pp. 353-364.
-
(1996)
Proceedings of SIGGRAPH
, vol.96
, pp. 353-364
-
-
Torborg, J.1
Kajiya, J.2
-
15
-
-
85028549374
-
The RADIANCE lighting simulati- on and rendering system
-
(July), Computer Graphics Proceedings, Annual Conference Series
-
WARD G. J.: The RADIANCE lighting simulati- on and rendering system. In Proceedings of SIGGRAPH 94 (July 1994), Computer Graphics Proceedings, Annual Conference Series, pp. 459-472.
-
(1994)
Proceedings of SIGGRAPH
, vol.94
, pp. 459-472
-
-
Ward, G.J.1
-
18
-
-
77950581967
-
Rendering from compressed high dynamic range textures on programmable graphics hardware
-
WANG L., WANG X., SLOAN P.-P., WEI L.- Y., TONG X., GUO B.: Rendering from compressed high dynamic range textures on programmable graphics hardware. In SI3D '07: Proceedings of the 2007 Symposium on Interactive 3D Graphics and Games (2007), pp. 17-24.
-
(2007)
SI3D' 07: Proceedings of the 2007 Symposium on Interactive 3D Graphics and Games
, pp. 17-24
-
-
Wang, L.1
Wang, X.2
Sloan, P.-P.3
Wei - L, Y.4
Tong, X.5
Guo, B.6
-
19
-
-
28244450710
-
High-dynamic-range still-image encoding in JPEG 2000
-
XU R., PATTANAIK S. N., HUGHES C. E.: High-dynamic-range still-image encoding in JPEG 2000. IEEE Computer Graphics and Applications 25, 6 (2005),57-64
-
(2005)
IEEE Computer Graphics and Applications
, vol.25
, Issue.6
, pp. 57-64
-
-
Xu, R.1
Pattanaik, S.N.2
Hughes, C.E.3
|