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Volumn 2005, Issue , 2005, Pages 63-70

iPACKMAN: High-quality, low-complexity texture compression for mobile phones

Author keywords

[No Author keywords available]

Indexed keywords

HARDWARE COMPLEXITY; IPACKMAN; MOBILE PHONES; TEXTURE COMPRESSION;

EID: 33645963244     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (122)

References (14)
  • 2
    • 77954016821 scopus 로고    scopus 로고
    • Graphics for the masses: A hardware rasterization architecture for mobile phones
    • [AMS03]
    • [AMS03] AKENINE-MÖLLER T., STRÖM J.: Graphics for the Masses: A Hardware Rasterization Architecture for Mobile Phones. ACM Transactions on Graphics, 22, 3 (2003), 801-808.
    • (2003) ACM Transactions on Graphics , vol.22 , Issue.3 , pp. 801-808
    • Akenine-Möller, T.1    Ström, J.2
  • 5
    • 0018515312 scopus 로고
    • Image compression using block truncation coding
    • [DM79]
    • [DM79] DELP E., MITCHELL O.: Image Compression using Block Truncation Coding. IEEE Transactions on Communications 2, 9 (1979), 1335-1342.
    • (1979) IEEE Transactions on Communications , vol.2 , Issue.9 , pp. 1335-1342
    • Delp, E.1    Mitchell, O.2
  • 6
    • 78651278479 scopus 로고    scopus 로고
    • Texture compression using low-frequency signal modulation
    • [Fen03], ACM Press
    • [Fen03] PENNEY S.: Texture Compression using Low-Frequency Signal Modulation. In Graphics Hardware (2003), ACM Press, pp. 84-91.
    • (2003) Graphics Hardware , pp. 84-91
    • Penney, S.1
  • 7
    • 0030677581 scopus 로고    scopus 로고
    • The design and analysis of a cache architecture for texture mapping
    • [HG97] (June), ACM/IEEE
    • [HG97] HAKURA Z. S., GUPTA A.: The Design and Analysis of a Cache Architecture for Texture Mapping. In 24th International Symposium of Computer Architecture (June 1997), ACM/IEEE, pp. 108-120.
    • (1997) 24th International Symposium of Computer Architecture , pp. 108-120
    • Hakura, Z.S.1    Gupta, A.2
  • 9
    • 0342903144 scopus 로고    scopus 로고
    • Color distribution - A new approach to texture compression
    • [IK00]
    • [IK00] IVANOV D., KUZMIN Y.: Color Distribution - A New Approach to Texture Compression. In Proceedings of Eurographics (2000), vol. 19, pp. C283-C289.
    • (2000) Proceedings of Eurographics , vol.19
    • Ivanov, D.1    Kuzmin, Y.2
  • 10
    • 33750898250 scopus 로고    scopus 로고
    • System and method for fixed-rate block-based image compression with inferred pixels values
    • [INH99]. US Patent 5,956,431
    • [INH99] IOURCHA K., NAYAK K., HONG Z.: System and Method for Fixed-Rate Block-based Image Compression with Inferred Pixels Values. In US Patent 5,956,431 (1999).
    • (1999)
    • Iourcha, K.1    Nayak, K.2    Hong, Z.3
  • 11
  • 12
    • 0006614149 scopus 로고    scopus 로고
    • DirectX 6 texture map compression
    • [MB98] (August)
    • [MB98] MCCABE D., BROTHERS J.: DirectX 6 Texture Map Compression. Game Developer Magazine 5, 8 (August 1998), 42-46.
    • (1998) Game Developer Magazine , vol.5 , Issue.8 , pp. 42-46
    • Mccabe, D.1    Brothers, J.2
  • 13
    • 27144470630 scopus 로고    scopus 로고
    • Hierarchical approach for texture compression
    • [Per99]
    • [Per99] PEREBERIN A.: Hierarchical Approach for Texture Compression. In Proceedings of GraphiCon '99 (1999), pp. 195-199.
    • (1999) Proceedings of GraphiCon '99 , pp. 195-199
    • Pereberin, A.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.