메뉴 건너뛰기




Volumn , Issue , 2002, Pages 219-226

Interactive visualization of complex plant ecosystems

Author keywords

Ecosystems; Level of detail Algorithms; Point based rendering; Synthetic Plants

Indexed keywords

ALGORITHMS; COMPUTATIONAL GEOMETRY; DATA REDUCTION; DATA STRUCTURES; ECOSYSTEMS; IMAGE QUALITY; PLANTS (BOTANY); VISUALIZATION;

EID: 0036452124     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (128)

References (24)
  • 2
    • 0035165975 scopus 로고    scopus 로고
    • Pop: A hybrid point and polygon rendering system for large data
    • IEEE
    • B. Chen and M. Nguyen. Pop: A hybrid point and polygon rendering system for large data. In IEEE Visualization 2001. IEEE, 2001.
    • (2001) IEEE Visualization 2001
    • Chen, B.1    Nguyen, M.2
  • 3
    • 0035171098 scopus 로고    scopus 로고
    • Hybrid simplification: Combining multi-resolution polygon and point rendering
    • IEEE
    • J. Cohen, D. Aliaga, and W. Zhang. Hybrid simplification: Combining multi-resolution polygon and point rendering. In IEEE Visualization 2001. IEEE, 2001.
    • (2001) IEEE Visualization 2001
    • Cohen, J.1    Aliaga, D.2    Zhang, W.3
  • 4
  • 7
    • 0030383840 scopus 로고    scopus 로고
    • Progressive meshes
    • Holly Rushmeier, editor, August
    • H. Hoppe. Progressive meshes. In Holly Rushmeier, editor, Proceedings of SIGGRAPH 96, pages 99-108, August 1996.
    • (1996) Proceedings of SIGGRAPH 96 , pp. 99-108
    • Hoppe, H.1
  • 8
    • 0030656752 scopus 로고    scopus 로고
    • View-dependent refinement of progressive meshes
    • Turner Whitted, editor, ACM SIGGRAPH, Addison Wesley, August
    • Hugues Hoppe. View-dependent refinement of progressive meshes. In Turner Whitted, editor, SIGGRAPH 97 Conference Proceedings, pages 189-198. ACM SIGGRAPH, Addison Wesley, August 1997.
    • (1997) SIGGRAPH 97 Conference Proceedings , pp. 189-198
    • Hoppe, H.1
  • 11
    • 0011933411 scopus 로고    scopus 로고
    • Hierarchical image-based rendering using texture mapping hardware
    • June
    • N. Max, O. Deussen, and B. Keating. Hierarchical image-based rendering using texture mapping hardware. Eurographics Rendering Workshop 1999, pages 57-62, June 1999.
    • (1999) Eurographics Rendering Workshop 1999 , pp. 57-62
    • Max, N.1    Deussen, O.2    Keating, B.3
  • 12
    • 0003325215 scopus 로고
    • Rendering trees from precomputed Z-buffer views
    • Eurographics, June
    • N. Max and K. Ohsaki. Rendering trees from precomputed Z-buffer views. In Eurographics Rendering Workshop 1995. Eurographics, June 1995.
    • (1995) Eurographics Rendering Workshop 1995
    • Max, N.1    Ohsaki, K.2
  • 16
    • 0022095591 scopus 로고
    • Approximate and probabilistic algorithms for shading and rendering structured particle systems
    • July
    • W.T. Reeves and R. Blau. Approximate and probabilistic algorithms for shading and rendering structured particle systems. In Computer Graphics (SIGGRAPH '85 Proceedings), volume 19, pages 313-322, July 1985.
    • (1985) Computer Graphics (SIGGRAPH '85 Proceedings) , vol.19 , pp. 313-322
    • Reeves, W.T.1    Blau, R.2
  • 17
    • 0002318385 scopus 로고
    • Multi-resolution 3D approximations for rendering complex scenes
    • B. Falcidieno and T.L. Kunii, editors. Springer Verlag, Genova, Italy
    • J. Rossignac and P. Borrel. Multi-resolution 3D approximations for rendering complex scenes. In B. Falcidieno and T.L. Kunii, editors, Geometric Modeling in Computer Graphics, pages 455-465. Springer Verlag, Genova, Italy, 1993.
    • (1993) Geometric Modeling in Computer Graphics , pp. 455-465
    • Rossignac, J.1    Borrel, P.2
  • 18
    • 0034446820 scopus 로고    scopus 로고
    • Qsplat: A mulitresolution point rendering system for large meshes
    • S. Rusinkiewicz and M. Levoy. Qsplat: A mulitresolution point rendering system for large meshes. In SIGGRAPH 2000 Conference Proceedings, pages 343-352.
    • (2000) SIGGRAPH 2000 Conference Proceedings , pp. 343-352
    • Rusinkiewicz, S.1    Levoy, M.2
  • 19
    • 0030247791 scopus 로고    scopus 로고
    • A three dimensional image cache for virtual reality
    • August. ISSN 1067-7055
    • Geruot Schaufler and Wolfgang Strzlinger. A three dimensional image cache for virtual reality. Computer Graphics Forum, 15(3):227-236, August 1996. ISSN 1067-7055.
    • (1996) Computer Graphics Forum , vol.15 , Issue.3 , pp. 227-236
    • Schaufler, G.1    Strzlinger, W.2
  • 21
    • 0000214048 scopus 로고    scopus 로고
    • Interactive sampling and rendering for complex and procedural geometry
    • S. Gortler and C. Myszkowski, editors, Eurographics, Springer-Verlag, Vienna
    • M. Stamminger and G. Drettakis. Interactive sampling and rendering for complex and procedural geometry. In S. Gortler and C. Myszkowski, editors, Rendering Techniques 2001, pages 151-162. Eurographics, Springer-Verlag, Vienna, 2001.
    • (2001) Rendering Techniques 2001 , pp. 151-162
    • Stamminger, M.1    Drettakis, G.2
  • 24
    • 0029193320 scopus 로고
    • Creation and rendering of realistic trees
    • R. Cook, editor, ACM SIGGRAPH, August
    • J. Weber and J. Penn. Creation and rendering of realistic trees. In R. Cook, editor, Computer Graphics (SIGGRAPH '95 Proceedings), pages 119-128. ACM SIGGRAPH, August 1995.
    • (1995) Computer Graphics (SIGGRAPH '95 Proceedings) , pp. 119-128
    • Weber, J.1    Penn, J.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.