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Volumn , Issue , 2005, Pages 198-205

Rendering anti-aliased line segments

Author keywords

Level of details; Object scanning; Point based graphics; Rendering systems; Surface reconstruction

Indexed keywords

LEVEL OF DETAILS; OBJECT SCANNING; POINT-BASED GRAPHICS; RENDERING SYSTEMS; SURFACE RECONSTRUCTION;

EID: 27144482702     PISSN: 15301052     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (2)

References (19)
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    • Dey, T.K.1    Hudson, J.2
  • 9
    • 0004012112 scopus 로고
    • The use of points as a display primitive
    • University of North Carolina at Chapel Hill
    • M. Levoy and T. Whitted. The Use of Points as a Display Primitive. Technical Report TR 85-022, University of North Carolina at Chapel Hill, 1985.
    • (1985) Technical Report , vol.TR 85-022
    • Levoy, M.1    Whitted, T.2
  • 12
    • 27144498369 scopus 로고    scopus 로고
    • Twelve characteristics of correct antialiased lines
    • S.R. Nelson. Twelve Characteristics of Correct Antialiased Lines. Journal of Graphics Tools, vol. 1:4, 1996, pp. 1-20.
    • (1996) Journal of Graphics Tools , vol.1 , Issue.4 , pp. 1-20
    • Nelson, S.R.1
  • 14
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    • L. Ren, H. Pfister and M. Zwicker. Object Space EWA Surface Splatting: A Hardware Accelerated Approach to High Quality Point Rendering. In Proc. of Eurographics 2002, pp. 461-470.
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  • 15
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    • QSplat: A multiresolution point rendering system for large meshes
    • S. Rusinkiewicz and M. Levoy. QSplat: A Multiresolution Point Rendering System for Large Meshes. In Proc. of SIGGRAPH 2000, pp. 343-352.
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    • Rusinkiewicz, S.1    Levoy, M.2
  • 17
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    • Creation and rendering of realistic trees
    • J. Weber and J. Penn. Creation and Rendering of Realistic Trees. In Proc. of SIGGRAPH 1995, pp. 119-128.
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  • 18
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    • Pointshop 3D: An interactive system for point-based surface editing
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.