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Volumn 27, Issue 3, 2008, Pages

Real-time smoke rendering using compensated ray marching

Author keywords

Environment lighting; Multiple scattering; Participating media; Perfect hashing; Single scattering

Indexed keywords

COMPUTING SOURCES; CRITICAL COMPONENTS; DENSITY FIELDS; ENVIRONMENT LIGHTING; EXTINCTION CROSS-SECTION; GLOBAL ILLUMINATION; HIGH FREQUENCIES; INTERACTIVE EDITING; LIGHT TRANSFER; LOW FREQUENCIES; LOW-FREQUENCY ENVIRONMENT; OFF-LINE ALGORITHMS; PARTICIPATING MEDIA; PERFECT HASHING; PHASE FUNCTIONS; PREPROCESSING TIME; RADIAL-BASIS FUNCTIONS; RADIANCE DISTRIBUTIONS; REAL-TIME ALGORITHMS; RESIDUAL FIELDS; RUN-TIME; SCATTERING ALBEDO; SINGLE SCATTERING; VOLUMETRIC DENSITY;

EID: 49249127193     PISSN: 07300301     EISSN: 15577368     Source Type: Journal    
DOI: 10.1145/1360612.1360635     Document Type: Article
Times cited : (42)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.