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Volumn , Issue , 2009, Pages 89-95

Realistic real-time underwater caustics and godrays

Author keywords

Color; I.3.7; Shading; Shadowing; Texture; Three dimensional graphics and realism

Indexed keywords

3D APPLICATION; 3D ENGINE; 3D GRAPHICS; I.3.7; NOVEL ALGORITHM; REAL TIME SIMULATIONS; REALISTIC RENDERING; SHADING; SHADOWING; THREE-DIMENSIONAL GRAPHICS AND REALISM; UNDERWATER ENVIRONMENTS; UNDERWATER SCENES;

EID: 77951287209     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (13)

References (17)
  • 1
    • 0037722196 scopus 로고
    • Backwards ray tracing
    • J. Arvo, "Backwards ray tracing," in SIGGRAPH Course Notes, 1986, vol. 12, p. 100.
    • (1986) SIGGRAPH Course Notes , vol.12 , pp. 100
    • Arvo, J.1
  • 2
    • 84989530049 scopus 로고
    • A theoretical framework for physically based rendering
    • E. P. Lafortune, "A theoretical framework for physically based rendering," Computer Graphics Forum, vol. 13, pp. 97-107, 1994.
    • (1994) Computer Graphics Forum , vol.13 , pp. 97-107
    • Lafortune, E.P.1
  • 5
    • 32244440943 scopus 로고    scopus 로고
    • Random caustics: Wave theory and natural textures revisited
    • J. Stam, "Random caustics: Wave theory and natural textures revisited," in Visual Proceedings of SIGGRAPH 1996, 1996, p. 151, Available at: http://www.dgp.toronto.edu/people/stam/INRIA/caustics.html.
    • (1996) Visual Proceedings of SIGGRAPH 1996 , pp. 151
    • Stam, J.1
  • 6
    • 84871243007 scopus 로고    scopus 로고
    • Rendering water caustics
    • Addison-Wesley
    • J. Guardado and D. Sanchez-Crespo, "Rendering water caustics," in NVidia GPU Gems, pp. 31-44. Addison-Wesley, 2004.
    • (2004) NVidia GPU Gems , pp. 31-44
    • Guardado, J.1    Sanchez-Crespo, D.2
  • 7
    • 33846571390 scopus 로고    scopus 로고
    • Caustics mapping: An imagespace technique for real-time caustics
    • Member-Pattanaik, S
    • M. A. Shah and J. Konttinen, "Caustics mapping: An imagespace technique for real-time caustics," IEEE Transactions on Visualization and Computer Graphics, vol. 13, no. 2, pp. 272-280, 2007, Member-Pattanaik, S.
    • (2007) IEEE Transactions on Visualization and Computer Graphics , vol.13 , Issue.2 , pp. 272-280
    • Shah, M.A.1    Konttinen, J.2
  • 8
    • 0036919724 scopus 로고    scopus 로고
    • An efficient method for rendering underwater optical effects using graphics hardware
    • K. Iwasaki, T. Dobashi, and T. Nishita, "An efficient method for rendering underwater optical effects using graphics hardware," in COMPUTER GRAPHICS forum, 2002, vol. 21, pp. 701-711.
    • (2002) COMPUTER GRAPHICS Forum , vol.21 , pp. 701-711
    • Iwasaki, K.1    Dobashi, T.2    Nishita, T.3
  • 9
    • 84871243692 scopus 로고    scopus 로고
    • Animation and rendering of underwater godrays
    • Charles River Media
    • S. Lanza, "Animation and rendering of underwater godrays," in SHADERX 5, pp. 315-327. Charles River Media, 2007.
    • (2007) SHADERX , vol.5 , pp. 315-327
    • Lanza, S.1
  • 10
    • 0036954767 scopus 로고    scopus 로고
    • Interactive rendering of atmospheric scattering effects using graphics hardware
    • Y. Dobashi, T. Yamamoto, and T. Nishita, "Interactive rendering of atmospheric scattering effects using graphics hardware," in Graphics Hardware, 2002, pp. 99 - 108.
    • (2002) Graphics Hardware , pp. 99-108
    • Dobashi, Y.1    Yamamoto, T.2    Nishita, T.3
  • 15
    • 63049106362 scopus 로고    scopus 로고
    • Adaptive caustic maps using deferred shading
    • C. Wyman and G. Nichols, "Adaptive caustic maps using deferred shading," Computer Graphics Forum, vol. 28, no. 2, pp. 309-318, 2009.
    • (2009) Computer Graphics Forum , vol.28 , Issue.2 , pp. 309-318
    • Wyman, C.1    Nichols, G.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.