메뉴 건너뛰기




Volumn 68, Issue 10, 2008, Pages 1381-1388

Fast parallel GPU-sorting using a hybrid algorithm

Author keywords

GPU algorithms; Parallelism; Sorting

Indexed keywords

GPU-ALGORITHMS; HIGH SPEEDS; PARALLELISM; QUICK SORT; SORTING;

EID: 51449089689     PISSN: 07437315     EISSN: None     Source Type: Journal    
DOI: 10.1016/j.jpdc.2008.05.012     Document Type: Article
Times cited : (119)

References (18)
  • 2
    • 0024646909 scopus 로고
    • Adaptive bitonic sorting: An optimal parallel algorithm for shared-memory machines
    • Bilardi G., and Nicolau A. Adaptive bitonic sorting: An optimal parallel algorithm for shared-memory machines. SIAM Journal of Computation 18 2 (1989) 216-228
    • (1989) SIAM Journal of Computation , vol.18 , Issue.2 , pp. 216-228
    • Bilardi, G.1    Nicolau, A.2
  • 4
    • 33947607609 scopus 로고    scopus 로고
    • N.K. Govindaraju, J. Gray, R. Kumar, D. Manocha, Gputerasort: High performance graphics coprocessor sorting for large database management, in: Proceedings of ACM SIGMOD International Conference on Management of Data, 2006
    • N.K. Govindaraju, J. Gray, R. Kumar, D. Manocha, Gputerasort: High performance graphics coprocessor sorting for large database management, in: Proceedings of ACM SIGMOD International Conference on Management of Data, 2006
  • 5
    • 51449099988 scopus 로고    scopus 로고
    • N.K. Govindaraju, N. Raghuvanshi, M. Henson, D. Tuft, D. Manocha, A cache-efficient sorting algorithm for database and data mining computations using graphics processors, in: UNC Technical Report, 2005
    • N.K. Govindaraju, N. Raghuvanshi, M. Henson, D. Tuft, D. Manocha, A cache-efficient sorting algorithm for database and data mining computations using graphics processors, in: UNC Technical Report, 2005
  • 6
    • 33847140219 scopus 로고    scopus 로고
    • A. Greß, G. Zachmann, Gpu-abisort: Optimal parallel sorting on stream architectures, in: Proceedings of the 20th IEEE International Parallel and Distributed Processing Symposium, IPDPS '06, 2006
    • A. Greß, G. Zachmann, Gpu-abisort: Optimal parallel sorting on stream architectures, in: Proceedings of the 20th IEEE International Parallel and Distributed Processing Symposium, IPDPS '06, 2006
  • 7
    • 51449111953 scopus 로고    scopus 로고
    • M. Harris, Optimizing parallel reduction in cuda (2007) URL: http://developer.download.nvidia.com/compute/cuda/1_1/Website/projects/reduction/doc/reduction.pdf
    • M. Harris, Optimizing parallel reduction in cuda (2007) URL: http://developer.download.nvidia.com/compute/cuda/1_1/Website/projects/reduction/doc/reduction.pdf
  • 8
    • 51449103006 scopus 로고    scopus 로고
    • M. Harris, S. Sengupta, J.D. Owens, Parallel prefix sum (scan) with cuda, in: GPUGems 3, 2007
    • M. Harris, S. Sengupta, J.D. Owens, Parallel prefix sum (scan) with cuda, in: GPUGems 3, 2007
  • 9
    • 0348164422 scopus 로고
    • Partition: Algorithm 63, quicksort: Algorithm 64, and find: Algorithm 65
    • Hoare C.A.R. Partition: Algorithm 63, quicksort: Algorithm 64, and find: Algorithm 65. Communications of ACM 4 7 (1961) 321-322
    • (1961) Communications of ACM , vol.4 , Issue.7 , pp. 321-322
    • Hoare, C.A.R.1
  • 10
    • 33749558036 scopus 로고    scopus 로고
    • Improved gpu sorting
    • Pharr M. (Ed), Addison Wesley
    • Kipfer P., and Westermann R. Improved gpu sorting. In: Pharr M. (Ed). GPU Gems 2 (2005), Addison Wesley 733-746
    • (2005) GPU Gems 2 , pp. 733-746
    • Kipfer, P.1    Westermann, R.2
  • 11
    • 40949165939 scopus 로고    scopus 로고
    • Section 5.2.4: Sorting by merging
    • The Art of Computer Programming ISBN 0-201-89685-0
    • Knuth D. Section 5.2.4: Sorting by merging. The Art of Computer Programming. Sorting and Searching vol. 3 (1998) 158-168 ISBN 0-201-89685-0
    • (1998) Sorting and Searching , vol.3 , pp. 158-168
    • Knuth, D.1
  • 12
    • 0031211534 scopus 로고    scopus 로고
    • Introspective sorting and selection algorithms
    • URL
    • Musser D.R. Introspective sorting and selection algorithms. Software-Practice and Experience 27 8 (1997) 983-993. http://www.citeseer.ist.psu.edu/musser97introspective.html URL
    • (1997) Software-Practice and Experience , vol.27 , Issue.8 , pp. 983-993
    • Musser, D.R.1
  • 13
    • 51449093105 scopus 로고    scopus 로고
    • NVIDIA, Nv_ transform_ feedback opengl extension (2006) URL: http://www.opengl.org/registry/specs/NV/transform_feedback.txt
    • NVIDIA, Nv_ transform_ feedback opengl extension (2006) URL: http://www.opengl.org/registry/specs/NV/transform_feedback.txt
  • 14
    • 77951558943 scopus 로고    scopus 로고
    • A performance-oriented data parallel virtual machine for gpus
    • ACM Press, New York, NY, USA
    • Peercy M., Segal M., and Gerstmann D. A performance-oriented data parallel virtual machine for gpus. SIGGRAPH '06: ACM SIGGRAPH 2006 Sketches (2006), ACM Press, New York, NY, USA
    • (2006) SIGGRAPH '06: ACM SIGGRAPH 2006 Sketches
    • Peercy, M.1    Segal, M.2    Gerstmann, D.3
  • 15
    • 51449108610 scopus 로고    scopus 로고
    • V. Podlozhnyuk, Histogram calculation in cuda (2007) URL: http://developer.download.nvidia.com/compute/cuda/1_1/Website/projects/histogram256/doc/histogram.pdf
    • V. Podlozhnyuk, Histogram calculation in cuda (2007) URL: http://developer.download.nvidia.com/compute/cuda/1_1/Website/projects/histogram256/doc/histogram.pdf
  • 17
    • 51449118232 scopus 로고    scopus 로고
    • E. Sintorn, U. Assarsson, Fast parallel gpu-sorting using a hybrid algorithm, Workshop on General Purpose Processing on Graphics Processing Units (GPGPU)
    • E. Sintorn, U. Assarsson, Fast parallel gpu-sorting using a hybrid algorithm, Workshop on General Purpose Processing on Graphics Processing Units (GPGPU)
  • 18
    • 77950453346 scopus 로고    scopus 로고
    • E. Sintorn, U. Assarsson, Real-time sorting for self shadowing and transparency in hair rendering, in: Proceedings of i3D 2008, Symposium on Interactive 3D Graphics and Games, ACM, 2008
    • E. Sintorn, U. Assarsson, Real-time sorting for self shadowing and transparency in hair rendering, in: Proceedings of i3D 2008, Symposium on Interactive 3D Graphics and Games, ACM, 2008


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.