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Volumn 2005, Issue , 2005, Pages 15-22

KD-tree acceleration structures for a GPU raytracer

Author keywords

[No Author keywords available]

Indexed keywords

ALGORITHMS; COMPUTATIONAL METHODS; COMPUTER ARCHITECTURE; COMPUTER GRAPHICS; DATA PROCESSING; TREES (MATHEMATICS);

EID: 33750913667     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1071866.1071869     Document Type: Conference Paper
Times cited : (242)

References (24)
  • 1
    • 12844267209 scopus 로고    scopus 로고
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    • [ATI04] ATI: Radeon X800 product site, 2004. http://www.ati.com/products/ radeonx800.
    • (2004) Radeon X800 Product Site
  • 4
    • 0141504386 scopus 로고    scopus 로고
    • A scalable approach to interactive global illumination
    • [BWS03]
    • [BWS03] BENTHIN C., WALD I., SLUSALLEK P.: A scalable approach to interactive global illumination, In Proceedings of Eurographics (2003), vol, 22, pp. 621-630.
    • (2003) Proceedings of Eurographics , vol.22 , pp. 621-630
    • Benthin, C.1    Wald, I.2    Slusallek, P.3
  • 5
    • 0013251729 scopus 로고    scopus 로고
    • [CHH02]. Tech, Rep. UIUCDCS-R-2002-2269, Department of Computer Science, University of Illinois
    • [CHH02] CARRN, A., HALL J. D., HART J. C.: The Ray Engine. Tech, Rep. UIUCDCS-R-2002-2269, Department of Computer Science, University of Illinois, 2002.
    • (2002) The Ray Engine
    • Carrn, A.1    Hall, J.D.2    Hart, J.C.3
  • 6
    • 24944576994 scopus 로고    scopus 로고
    • [Chr05]. Diploma thesis, University of Applied Sciences Basel, Switzerland
    • [Chr05] CHRISTEN M.: Ray Tracing on GPU. Diploma thesis, University of Applied Sciences Basel, Switzerland, 2005.
    • (2005) Ray Tracing on GPU
    • Christen, M.1
  • 9
    • 78651269052 scopus 로고    scopus 로고
    • Understanding the efficiency of GPU algorithms for matrix-matrix multiplication
    • [FSH04] (Aug.), p. page range goes here
    • [FSH04] FATAHALIAN K., SUGERMAN J., HANRAHAN P.: Understanding the efficiency of GPU algorithms for matrix-matrix multiplication. In Graphics Hardware 2004 (Aug. 2004), p. page range goes here.
    • (2004) Graphics Hardware 2004
    • Fatahalian, K.1    Sugerman, J.2    Hanrahan, P.3
  • 11
    • 0013046832 scopus 로고    scopus 로고
    • [Hav00]. Ph.D. thesis, Department of Computer Science and Engineering, Faculty of Electrical Engineering, Czech Technical University in Prague, November
    • [Hav00] HAVRAN V.: Heuristic Ray Shooting Algorithms. Ph.D. thesis, Department of Computer Science and Engineering, Faculty of Electrical Engineering, Czech Technical University in Prague, November 2000.
    • (2000) Heuristic Ray Shooting Algorithms
    • Havran, V.1
  • 15
    • 0010221212 scopus 로고
    • Heuristics for ray tracing using space subdivision
    • [MB90]
    • [MB90] MACDONALD D. J., BOOTH K. S.: Heuristics for ray tracing using space subdivision. Vis. Comput. 6, 3 (1990), 153-166.
    • (1990) Vis. Comput. , vol.6 , Issue.3 , pp. 153-166
    • Macdonald, D.J.1    Booth, K.S.2
  • 24
    • 84860031882 scopus 로고    scopus 로고
    • Far cry and DirectX
    • [WenOS]
    • [WenOS] WENZEL C.: Far Cry and DirectX. Game Developers Conference, 2005. http://download.nvidia.com/developer/presentations/2005/GDC/Direct3D_Day/ D3DTutorial08_FarCryAndDX9.pdf.
    • (2005) Game Developers Conference
    • Wenzel, C.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.