메뉴 건너뛰기




Volumn 5298 LNCS, Issue , 2008, Pages 19-30

Challenges in the development and evaluation of immersive digital educational games

Author keywords

Immersive digital educational games; Marco adaptivity; Micro adaptivity; Reusability; User Experience; User experience

Indexed keywords

ENGINEERING EDUCATION; HUMAN COMPUTER INTERACTION; REUSABILITY; USER EXPERIENCE;

EID: 70350662899     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-540-89350-9_2     Document Type: Conference Paper
Times cited : (27)

References (50)
  • 4
    • 35248872913 scopus 로고    scopus 로고
    • Towards biomedical problem solving in a game environment
    • Sloot, P.M.A, Abramson, D, Bogdanov, A.V, Gorbachev, Y.E, Dongarra, J, Zomaya, A.Y, eds, ICCS, Springer, Heidelberg
    • Cai, Y., Snel, I., Bharathi, B.S., Klein, C., Klein-Seetharaman, J.: Towards biomedical problem solving in a game environment. In: Sloot, P.M.A., Abramson, D., Bogdanov, A.V., Gorbachev, Y.E., Dongarra, J., Zomaya, A.Y. (eds.) ICCS 2003. LNCS, vol. 2659, pp. 1005-1014. Springer, Heidelberg (2003)
    • (2003) LNCS , vol.2659 , pp. 1005-1014
    • Cai, Y.1    Snel, I.2    Bharathi, B.S.3    Klein, C.4    Klein-Seetharaman, J.5
  • 5
    • 38149081524 scopus 로고    scopus 로고
    • Multi Media e-Learning Software TRIANGLE Case-Study: Experimental Results and Lessons Learned
    • Holzinger, A., Pichler, A., Maurer, H.: Multi Media e-Learning Software TRIANGLE Case-Study: Experimental Results and Lessons Learned. Journal of Universal Science and Technology of Learning 0(0), 61-92 (2006),http://www. justl.org/justl-0-0/multi-media-elearning-software/justl-0-0-0061-0092- holzinger.pdf
    • (2006) Journal of Universal Science and Technology of Learning 0 , pp. 61-92
    • Holzinger, A.1    Pichler, A.2    Maurer, H.3
  • 6
    • 31144434319 scopus 로고    scopus 로고
    • How can exploratory learning with games and simulations within thecurriculum be most effectively evaluated?
    • de Freitas, S., Oliver, M.: How can exploratory learning with games and simulations within thecurriculum be most effectively evaluated? Computers & Education 46(3), 249-264 (2006)
    • (2006) Computers & Education , vol.46 , Issue.3 , pp. 249-264
    • de Freitas, S.1    Oliver, M.2
  • 7
    • 34249018578 scopus 로고    scopus 로고
    • Successful Implementation of User-Centered Game Based Learning in Higher Education - an Example from Civil Engineering
    • Ebner, M., Holzinger, A.: Successful Implementation of User-Centered Game Based Learning in Higher Education - an Example from Civil Engineering. Computers & Education 49(3), 873-890 (2007)
    • (2007) Computers & Education , vol.49 , Issue.3 , pp. 873-890
    • Ebner, M.1    Holzinger, A.2
  • 8
    • 38349002796 scopus 로고    scopus 로고
    • Computer game design: Opportunities for successful learning
    • Robertson, J., Howells, C.: Computer game design: Opportunities for successful learning. Computers & Education 50(2), 559-578 (2008)
    • (2008) Computers & Education , vol.50 , Issue.2 , pp. 559-578
    • Robertson, J.1    Howells, C.2
  • 9
    • 67549103767 scopus 로고    scopus 로고
    • Games, Motivation, and Learning: A Research and Practice Model
    • Garris, R., Ahlers, R., Driskell, J.E.: Games, Motivation, and Learning: A Research and Practice Model. Simulation & Gaming 33(4), 441-467 (2002)
    • (2002) Simulation & Gaming , vol.33 , Issue.4 , pp. 441-467
    • Garris, R.1    Ahlers, R.2    Driskell, J.E.3
  • 11
    • 0036435912 scopus 로고    scopus 로고
    • Etr&D-Educational Technology Research and Development
    • Merrill, M.D.: First principles of instruction. Etr&D-Educational Technology Research and Development 50(3), 43-59 (2002)
    • (2002) First principles of instruction , vol.50 , Issue.3 , pp. 43-59
    • Merrill, M.D.1
  • 12
    • 0030362821 scopus 로고    scopus 로고
    • Intrinsic motivation and the process of learning: Beneficial effects of contextualization, personalization, and choice
    • Cordova, D.I., Lepper, M.R.: Intrinsic motivation and the process of learning: Beneficial effects of contextualization, personalization, and choice. Journal of Educational Psychology 88(4),715-730 (1996)
    • (1996) Journal of Educational Psychology , vol.88 , Issue.4 , pp. 715-730
    • Cordova, D.I.1    Lepper, M.R.2
  • 13
    • 3042565688 scopus 로고    scopus 로고
    • Computer-aided Mathematics Instruction with Mathematica 3.0
    • Holzinger, A.: Computer-aided Mathematics Instruction with Mathematica 3.0. Mathematica in Education and Research 6(4), 37-40 (1997)
    • (1997) Mathematica in Education and Research , vol.6 , Issue.4 , pp. 37-40
    • Holzinger, A.1
  • 14
    • 0007730366 scopus 로고    scopus 로고
    • Relate-Create-Donate: A teaching/learning philosophy for the cybergeneration
    • Shneiderman, B.: Relate-Create-Donate: a teaching/learning philosophy for the cybergeneration. Computers & Education 31(1), 25-39 (1998)
    • (1998) Computers & Education , vol.31 , Issue.1 , pp. 25-39
    • Shneiderman, B.1
  • 16
    • 70350689088 scopus 로고    scopus 로고
    • ELEKTRA: ELEKTRA - Enhanced Learning Experience and Knowledge TRAnsfer (last access: 2008-09-06), http://www.elektra-project.org
    • ELEKTRA: ELEKTRA - Enhanced Learning Experience and Knowledge TRAnsfer (last access: 2008-09-06), http://www.elektra-project.org
  • 17
    • 70350696919 scopus 로고    scopus 로고
    • Aviram, R., Winer, A., Somech, S., Schellas, Y., Dotan, I., Ronen, Y.: iClass Methodologies: Intelligent Distributed Cognitive-based Open Learning System for Schools (last access: 2008-09-06),http://www.iclass.info/docs/ iClass%20Methodologies.pdf
    • Aviram, R., Winer, A., Somech, S., Schellas, Y., Dotan, I., Ronen, Y.: iClass Methodologies: Intelligent Distributed Cognitive-based Open Learning System for Schools (last access: 2008-09-06),http://www.iclass.info/docs/ iClass%20Methodologies.pdf
  • 19
    • 17444422606 scopus 로고    scopus 로고
    • The conceptual bases of study strategy inventories
    • Entwistle, N., McCune, V.: The conceptual bases of study strategy inventories. Educational Psychology Review 16(4), 325-345 (2004)
    • (2004) Educational Psychology Review , vol.16 , Issue.4 , pp. 325-345
    • Entwistle, N.1    McCune, V.2
  • 20
    • 50849107895 scopus 로고    scopus 로고
    • Longitudinal analysis of the role of perceived self-efficacy for self-regulated learning in academic continuance and achievement
    • Caprara, G.V., Fida, R., Vecchione, M., Del Bove, G., Vecchio, G.M., Barbaranelli, C., Bandura, A.: Longitudinal analysis of the role of perceived self-efficacy for self-regulated learning in academic continuance and achievement. Journal of Educational Psychology 100(3), 525-534 (2008)
    • (2008) Journal of Educational Psychology , vol.100 , Issue.3 , pp. 525-534
    • Caprara, G.V.1    Fida, R.2    Vecchione, M.3    Del Bove, G.4    Vecchio, G.M.5    Barbaranelli, C.6    Bandura, A.7
  • 21
    • 0031161593 scopus 로고    scopus 로고
    • Self-regulated learning: A new concept embraced by researchers, policy makers, educators, teachers, and students
    • Boekaerts, M.: Self-regulated learning: A new concept embraced by researchers, policy makers, educators, teachers, and students. Learning and Instruction 7(2), 161-186 (1997)
    • (1997) Learning and Instruction , vol.7 , Issue.2 , pp. 161-186
    • Boekaerts, M.1
  • 22
    • 45849102270 scopus 로고    scopus 로고
    • Dynamic Media in Computer Science Education; Content Complexity and Learning Performance: Is Less More?
    • Holzinger, A., Kickmeier-Rust, M., Albert, D.: Dynamic Media in Computer Science Education; Content Complexity and Learning Performance: Is Less More? Educational Technology & Society 11(1), 279-290 (2008)
    • (2008) Educational Technology & Society , vol.11 , Issue.1 , pp. 279-290
    • Holzinger, A.1    Kickmeier-Rust, M.2    Albert, D.3
  • 23
    • 84896625293 scopus 로고    scopus 로고
    • The ELEKTRA ontology model: A learner-centered approach to resource description
    • Springer, Heidelberg in press
    • Kickmeier-Rust, M., Albert, D.: The ELEKTRA ontology model: A learner-centered approach to resource description. LNCS. Springer, Heidelberg (in press)
    • LNCS
    • Kickmeier-Rust, M.1    Albert, D.2
  • 24
    • 70350667951 scopus 로고    scopus 로고
    • Chameleon Learning Objects: Quasi-Intelligente doppelt adaptierende Lernobjekte: Vom Technologiemodell zum Lernmodell
    • Holzinger, A., Nischelwitzer, A.: Chameleon Learning Objects: Quasi-Intelligente doppelt adaptierende Lernobjekte: Vom Technologiemodell zum Lernmodell. OCG Journal 30(4), 4-6 (2005)
    • (2005) OCG Journal , vol.30 , Issue.4 , pp. 4-6
    • Holzinger, A.1    Nischelwitzer, A.2
  • 27
    • 42749094630 scopus 로고    scopus 로고
    • Modelling user experience with web sites: Usability, hedonic value, beauty and goodness
    • van Schaik, P., Ling, J.: Modelling user experience with web sites: Usability, hedonic value, beauty and goodness. Interacting with Computers 20(3), 419-432 (2008)
    • (2008) Interacting with Computers , vol.20 , Issue.3 , pp. 419-432
    • van Schaik, P.1    Ling, J.2
  • 29
    • 33646032131 scopus 로고    scopus 로고
    • Rater bias: The influence of hedonic quality on usability questionnaires
    • Costabile, M.F, Paterno, F, eds, INTERACT 2005, Springer, Heidelberg
    • Harbich, S., Auer, S.: Rater bias: The influence of hedonic quality on usability questionnaires. In: Costabile, M.F., Paterno, F. (eds.) INTERACT 2005. LNCS, vol. 3585, pp. 1129-1133. Springer, Heidelberg (2005)
    • (2005) LNCS , vol.3585 , pp. 1129-1133
    • Harbich, S.1    Auer, S.2
  • 30
    • 33748884756 scopus 로고    scopus 로고
    • The influence of hedonic quality on the attractiveness of user interfaces of business management software
    • Schrepp, M., Held, T., Laugwitz, B.: The influence of hedonic quality on the attractiveness of user interfaces of business management software. Interacting with Computers 18(5), 1055-1069 (2006)
    • (2006) Interacting with Computers , vol.18 , Issue.5 , pp. 1055-1069
    • Schrepp, M.1    Held, T.2    Laugwitz, B.3
  • 33
    • 70350667952 scopus 로고    scopus 로고
    • Multimedia Basics, Laxmi, New Delhi. Learning. Cognitive Fundamentals of multimedial
    • Holzinger, A.: Multimedia Basics, Laxmi, New Delhi. Learning. Cognitive Fundamentals of multimedial Information Systems, vol. 2 (2002), http://www.basiswissenmultimedia.at
    • (2002) Information Systems , vol.2
    • Holzinger, A.1
  • 34
    • 17044428009 scopus 로고    scopus 로고
    • Usability Engineering for Software Developers
    • Holzinger, A.: Usability Engineering for Software Developers. Communications of the ACM 48(1), 71-74 (2005)
    • (2005) Communications of the ACM , vol.48 , Issue.1 , pp. 71-74
    • Holzinger, A.1
  • 36
    • 0742268585 scopus 로고    scopus 로고
    • Application of Rapid Prototyping to the User Interface Development for a Virtual Medical Campus
    • Holzinger, A.: Application of Rapid Prototyping to the User Interface Development for a Virtual Medical Campus. IEEE Software 21(1), 92-99 (2004)
    • (2004) IEEE Software , vol.21 , Issue.1 , pp. 92-99
    • Holzinger, A.1
  • 38
    • 0037005457 scopus 로고    scopus 로고
    • Playability in action videogames: A qualitative design model
    • Fabricatore, C., Nussbaum, M., Rosas, R.: Playability in action videogames: A qualitative design model. Human-Computer Interaction 17(4), 311-368 (2002)
    • (2002) Human-Computer Interaction , vol.17 , Issue.4 , pp. 311-368
    • Fabricatore, C.1    Nussbaum, M.2    Rosas, R.3
  • 41
    • 70350695333 scopus 로고    scopus 로고
    • Exploring the usability of videogame heuristics for pervasive game development in smart home enviroments
    • Röcker, C., Haar, M.: Exploring the usability of videogame heuristics for pervasive game development in smart home enviroments. In: Third International Workshop on Pervasive Game Applications - PerGames 2006, pp. 199-206 (2006)
    • (2006) Third International Workshop on Pervasive Game Applications - PerGames , pp. 199-206
    • Röcker, C.1    Haar, M.2
  • 42
    • 33846785333 scopus 로고    scopus 로고
    • A fuzzy physiological approach for continuously modeling emotion during interaction with play technologies
    • Mandryk, R.L., Atkins, M.S.: A fuzzy physiological approach for continuously modeling emotion during interaction with play technologies. International Journal of Human-Computer Studies 65(4), 329-347 (2007)
    • (2007) International Journal of Human-Computer Studies , vol.65 , Issue.4 , pp. 329-347
    • Mandryk, R.L.1    Atkins, M.S.2
  • 43
    • 0242270033 scopus 로고    scopus 로고
    • Retrospective vs. concurrent think-aloud protocols: Testing the usability of an online library catalogue
    • van den Haak, M., De Jong, M., Schellens, P.J.: Retrospective vs. concurrent think-aloud protocols: testing the usability of an online library catalogue. Behaviour & Information Technology 22(5), 339-351 (2003)
    • (2003) Behaviour & Information Technology , vol.22 , Issue.5 , pp. 339-351
    • van den Haak, M.1    De Jong, M.2    Schellens, P.J.3
  • 44
    • 9944233034 scopus 로고    scopus 로고
    • Employing think-aloud protocols and constructive interaction to test the usability of online library catalogues: A methodological comparison
    • Van den Haak, M.J., de Jong, M.D.T., Schellens, P.J.: Employing think-aloud protocols and constructive interaction to test the usability of online library catalogues: a methodological comparison. Interacting with Computers 16(6), 1153-1170 (2004)
    • (2004) Interacting with Computers , vol.16 , Issue.6 , pp. 1153-1170
    • Van den Haak, M.J.1    de Jong, M.D.T.2    Schellens, P.J.3
  • 46
    • 84860537501 scopus 로고    scopus 로고
    • Ten emotion heuristics: Guidelines for assessing the user's affective dimension easily and cost effectively
    • University of Lancaster, September 3, 7
    • de Lera, E., Garreta-Domingo, M.: Ten emotion heuristics: Guidelines for assessing the user's affective dimension easily and cost effectively. In: Proceedings of HCI 2007 The 21st British HCI Group Annual Conference, University of Lancaster, September 3 - 7(2007)
    • (2007) Proceedings of HCI 2007 The 21st British HCI Group Annual Conference
    • de Lera, E.1    Garreta-Domingo, M.2
  • 47
    • 38149012070 scopus 로고    scopus 로고
    • Stickel, C., Fink, J., Holzinger, A.: Enhancing Universal Access - EEG based Learnability Assessment. In: Stephanidis, C. (ed.) HCI 2007. LNCS, 4556, pp. 813-822. Springer, Heidelberg (2007)
    • Stickel, C., Fink, J., Holzinger, A.: Enhancing Universal Access - EEG based Learnability Assessment. In: Stephanidis, C. (ed.) HCI 2007. LNCS, vol. 4556, pp. 813-822. Springer, Heidelberg (2007)
  • 48
    • 51949092026 scopus 로고    scopus 로고
    • Useful Oblivion Versus Information Overload in e- Learning Examples in the Context of Wiki Systems
    • Luzar-Stiffler, V, Dobric, V.H.,Bekic, Z, eds, June 23-26, pp
    • Stickel, C., Holzinger, A., Ebner, M.: Useful Oblivion Versus Information Overload in e- Learning Examples in the Context of Wiki Systems. In: Luzar-Stiffler, V., Dobric, V.H.,Bekic, Z. (eds.) Proceedings of the ITI 2008 30th International Conference on Information Technology Interface, June 23-26, pp. 171-176 (2008)
    • (2008) Proceedings of the ITI 2008 30th International Conference on Information Technology Interface , pp. 171-176
    • Stickel, C.1    Holzinger, A.2    Ebner, M.3
  • 50
    • 3042545459 scopus 로고    scopus 로고
    • Measuring success: Evaluation strategies for distance education
    • Lockee, B., Moore, M., Burton, J.: Measuring success: Evaluation strategies for distance education. Educause Quaterly 25(1), 20-26 (2002)
    • (2002) Educause Quaterly , vol.25 , Issue.1 , pp. 20-26
    • Lockee, B.1    Moore, M.2    Burton, J.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.