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Volumn 51, Issue 4, 2008, Pages 1609-1620

A case study of computer gaming for math: Engaged learning from gameplay?

Author keywords

Applications in subject areas; Elementary education; Media in education; Multimedia hypermedia systems; Teaching learning strategies

Indexed keywords

GAME THEORY; LEARNING SYSTEMS; STUDENTS; TURBULENT FLOW;

EID: 49449083541     PISSN: 03601315     EISSN: None     Source Type: Journal    
DOI: 10.1016/j.compedu.2008.03.003     Document Type: Article
Times cited : (329)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.