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Volumn , Issue , 2007, Pages 2249-2254

Making dead history come alive through mobile game-play

Author keywords

Educational games; Mobile devices

Indexed keywords

HUMAN COMPUTER INTERACTION; LEARNING SYSTEMS; MOBILE DEVICES; STUDENTS; THREE DIMENSIONAL COMPUTER GRAPHICS;

EID: 35348910794     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1240866.1240989     Document Type: Conference Paper
Times cited : (10)

References (14)
  • 2
    • 15744382654 scopus 로고    scopus 로고
    • Building and evaluating an intelligent pedagogical agent to improve the effectiveness of an educational game
    • ACM Press
    • Conati, C., Zhao, X. Building and evaluating an intelligent pedagogical agent to improve the effectiveness of an educational game. Proc. 9th Int. Conf. on Intelligent User Interface, ACM Press (2004), 6-13.
    • (2004) Proc. 9th Int. Conf. on Intelligent User Interface , pp. 6-13
    • Conati, C.1    Zhao, X.2
  • 4
    • 0010917739 scopus 로고    scopus 로고
    • Druin, A, ed, Morgan Kaufman, San Francisco
    • Druin, A. (ed.). The design of children's technology. Morgan Kaufman, San Francisco, 1999.
    • (1999) The design of children's technology
  • 5
    • 0347453929 scopus 로고
    • Motivational processes affecting learning
    • Dweck, C. S. Motivational processes affecting learning. American Psychologist 41, 10 (1986), 1040-1048.
    • (1986) American Psychologist , vol.41 , Issue.10 , pp. 1040-1048
    • Dweck, C.S.1
  • 8
    • 35348854907 scopus 로고    scopus 로고
    • Computer role-playing games as a vehicle for teaching history, culture, and language
    • ACM Press
    • Kardan, K. Computer role-playing games as a vehicle for teaching history, culture, and language. Proc. ACM SIGGRAPH Symposium on Videogames, ACM Press (2006), 91-93.
    • (2006) Proc. ACM SIGGRAPH Symposium on Videogames , pp. 91-93
    • Kardan, K.1
  • 9
    • 35348914255 scopus 로고    scopus 로고
    • Classroom goal structures for educational math game application
    • ACM Press
    • Ke, F. Classroom goal structures for educational math game application. Proc. 7th Int. Conf. on Learning Sciences, ACM Press (2006), 314-320.
    • (2006) Proc. 7th Int. Conf. on Learning Sciences , pp. 314-320
    • Ke, F.1
  • 10
    • 30344483201 scopus 로고    scopus 로고
    • Special issue on edutainment (E-learning and game)
    • Pan, Z. Special issue on edutainment (E-learning and game). Computers & Graphics, 30 (2006), 1-2.
    • (2006) Computers & Graphics , vol.30 , pp. 1-2
    • Pan, Z.1
  • 11
    • 84867938189 scopus 로고    scopus 로고
    • Beyond Nintendo: Design and assessment of educational video games for first and second grade students
    • Rosas, R., Nussbaum, M., Gumsille, P., Marianov, V., Correa, M., Flores, P., et al. Beyond Nintendo: design and assessment of educational video games for first and second grade students. Computers & Education, 40 (2002), 71-94.
    • (2002) Computers & Education , vol.40 , pp. 71-94
    • Rosas, R.1    Nussbaum, M.2    Gumsille, P.3    Marianov, V.4    Correa, M.5    Flores, P.6
  • 13
    • 18144388548 scopus 로고    scopus 로고
    • Doctoral dissertation, Indiana University School of Education. Indiana University, Bloomington, IN
    • Squire, K. Replaying history: Learning world history through playing Civilization III. Doctoral dissertation, Indiana University School of Education. Indiana University, Bloomington, IN, 2004. http://website. education.wisc.edu/ kdsquire/dissertation.html.
    • (2004) Replaying history: Learning world history through playing Civilization III
    • Squire, K.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.