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Volumn , Issue , 2004, Pages 6-13

Building and evaluating an intelligent pedagogical agent to improve the effectiveness of an educational game

Author keywords

Dynamic Bayesian Networks; Educational Games; Intelligent Agents; User Modeling

Indexed keywords

AUTONOMOUS AGENTS; COGNITIVE SYSTEMS; COMPUTER AIDED INSTRUCTION; GAME THEORY; KNOWLEDGE ACQUISITION; LEARNING SYSTEMS; METADATA; MOTIVATION;

EID: 15744382654     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/964442.964446     Document Type: Conference Paper
Times cited : (113)

References (15)
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    • Springer-Verlag. S. Antonio, TX, U.S.A.
    • Aleven, V. and K.R. Koedinger. Limitation of students' control: do students know when they need help? Proc. of ITS 2000, Springer-Verlag. S. Antonio, TX, U.S.A.
    • Proc. of ITS 2000
    • Aleven, V.1    Koedinger, K.R.2
  • 4
    • 33845708326 scopus 로고    scopus 로고
    • Socially intelligent agents in educational games
    • K. Dautenhahn, A. Bond, D. Canamero D, and B. Edmonds, Editors, Kluwer Academic Publishers
    • Conati, C. and M. Klawe, Socially Intelligent Agents in Educational Games, in In Socially Intelligent Agents - Creating Relationships with Computers and Robots., K. Dautenhahn, A. Bond, D. Canamero D, and B. Edmonds, Editors, 2002, Kluwer Academic Publishers.
    • (2002) In Socially Intelligent Agents - Creating Relationships with Computers and Robots
    • Conati, C.1    Klawe, M.2
  • 5
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    • Dean, T. and K. Kanazawa, A Model for Reasoning about Persistence and Causation. Computational Intelligence, 1989, 5(3).
    • (1989) Computational Intelligence , vol.5 , Issue.3
    • Dean, T.1    Kanazawa, K.2
  • 7
    • 0005335755 scopus 로고    scopus 로고
    • When does the use of computer games and other interactive multimedia software help students learn mathematics?
    • Arlington, VA, U.S.A.
    • Klawe, M. When Does The Use Of Computer Games And Other Interactive Multimedia Software Help Students Learn Mathematics? NCTM Standards 2000 Technology Conference, 1998, Arlington, VA, U.S.A.
    • (1998) NCTM Standards 2000 Technology Conference
    • Klawe, M.1
  • 9
    • 0032671466 scopus 로고    scopus 로고
    • Lifelike pedagogical agents for mixed initiative problem solving in constructivist learning environments
    • Lester, J.C., B.A. Stone, and G.D. Stelling, Lifelike Pedagogical agents for mixed initiative problem solving in constructivist learning environments. Journal of User Modeling and User-Adapted Interaction, 1999, 9(1-2).
    • (1999) Journal of User Modeling and User-adapted Interaction , vol.9 , Issue.1-2
    • Lester, J.C.1    Stone, B.A.2    Stelling, G.D.3
  • 10
    • 18744389608 scopus 로고    scopus 로고
    • Evaluating an animated pedagogical agent
    • Springer-Verlag. S. Antonio, TX, U.S.A.
    • Mitrovic, A. and P. Suraweera. Evaluating an animated pedagogical agent. Proc. of ITS 2000, Springer-Verlag. S. Antonio, TX, U.S.A.
    • Proc. of ITS 2000
    • Mitrovic, A.1    Suraweera, P.2
  • 11
    • 84965372362 scopus 로고
    • The effectiveness of games for educational purposes: A review of recent research
    • Randel, J.M., B.A. Morris, C.D. Wetzel, and B.V. Whitehill, The effectiveness of games for educational purposes: A review of recent research. Simulation & Gaming, 1992, 23(3).
    • (1992) Simulation & Gaming , vol.23 , Issue.3
    • Randel, J.M.1    Morris, B.A.2    Wetzel, C.D.3    Whitehill, B.V.4
  • 13
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    • A comparison of learning environments: All that glitters...
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    • (1993) Computers as Cognitive Tools
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  • 14
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    • M.Sc. thesis. Department of Computer Science, University of British Columbia, Vancouver, Canada
    • Zhao, X., Adaptive Support for Student Learning in Educational Games, M.Sc. thesis. Department of Computer Science, University of British Columbia, 2002, Vancouver, Canada.
    • (2002) Adaptive Support for Student Learning in Educational Games
    • Zhao, X.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.