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Volumn 2, Issue , 2006, Pages 702-708

Effects of handheld games on students learning in mathematics

Author keywords

[No Author keywords available]

Indexed keywords

CORRELATIONAL ANALYSIS; FLASH CARD; HANDHELDS; LEARNING MATHEMATICS; REPEATED MEASURES; SOFTWARE PROGRAM; STUDENT LEARNING; STUDENTS LEARNING;

EID: 84884345315     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (32)

References (15)
  • 1
    • 0030362821 scopus 로고    scopus 로고
    • Intrinsic motivation and the process of learning: Beneficial effects of contextualization, personalization, and choice
    • Cordova, D., & Leper, M. (1996). Intrinsic motivation and the process of learning: Beneficial effects of contextualization, personalization, and choice. Journal of Educational Psychology, 88, 715-730.
    • (1996) Journal of Educational Psychology , vol.88 , pp. 715-730
    • Cordova, D.1    Leper, M.2
  • 3
    • 3042970864 scopus 로고
    • Towards a reconceptualization of simulation: From representation to reality
    • Crookall, D., Oxford, R., & Saunders, D. (1987). Towards a reconceptualization of simulation: From representation to reality. Simulation/Games for Learning, 17, 147-171.
    • (1987) Simulation/Games for Learning , vol.17 , pp. 147-171
    • Crookall, D.1    Oxford, R.2    Saunders, D.3
  • 4
    • 27644536872 scopus 로고    scopus 로고
    • Forty simple computer games and what they could mean to educators
    • Dempsey, J., Haynes, L., Lucassen, B., & Casey, M. (2002). Forty simple computer games and what they could mean to educators. Simulation & Gaming, 33(2), 157-168.
    • (2002) Simulation & Gaming , vol.33 , Issue.2 , pp. 157-168
    • Dempsey, J.1    Haynes, L.2    Lucassen, B.3    Casey, M.4
  • 5
    • 67549103767 scopus 로고    scopus 로고
    • Games, motivation, and learning: A research and practice model
    • Garris, R., Ahlers, R., & Driskell, J. (2002). Games, motivation, and learning: A research and practice model. Simulation & Gaming, 33(4), 441-467.
    • (2002) Simulation & Gaming , vol.33 , Issue.4 , pp. 441-467
    • Garris, R.1    Ahlers, R.2    Driskell, J.3
  • 6
    • 0348033792 scopus 로고    scopus 로고
    • Educational games and simulations: A technology in search of a (research) paradigm
    • D. H. J. (Ed.) (Ed.) New York: Macmillan
    • Gredler, M. (1996). Educational games and simulations: A technology in search of a (research) paradigm. In D. H. J. (Ed.) (Ed.), Handbook of research on educational communications and technology (pp. 521-540). New York: Macmillan.
    • (1996) Handbook of Research on Educational Communications and Technology , pp. 521-540
    • Gredler, M.1
  • 9
    • 77956992805 scopus 로고    scopus 로고
    • Handhelds impact K-12: The technology perspective
    • Norris, C., & Soloway, E. (2003). Handhelds impact K-12: The technology perspective. Leadership, 3, 55-70.
    • (2003) Leadership , vol.3 , pp. 55-70
    • Norris, C.1    Soloway, E.2
  • 11
    • 48249099880 scopus 로고    scopus 로고
    • Cognition and recreational computer games: Implications for educational technology
    • Pillay, H., Brownlee, J., & Wilss, L. (1999). Cognition and recreational computer games: Implications for educational technology. Journal of Research on Computing in Education, 32(1), 203-216.
    • (1999) Journal of Research on Computing in Education , vol.32 , Issue.1 , pp. 203-216
    • Pillay, H.1    Brownlee, J.2    Wilss, L.3
  • 13
    • 84867938189 scopus 로고    scopus 로고
    • Beyond nintendo: Design and assessment of educational video games for first and second grade students
    • Rosas, R., Nussbaum, M., Cumsille, P., Marianov, V., Correa, M., Flores, P., et al (2002). Beyond Nintendo: design and assessment of educational video games for first and second grade students. Computers & Education, 40, 71-94.
    • (2002) Computers & Education , vol.40 , pp. 71-94
    • Rosas, R.1    Nussbaum, M.2    Cumsille, P.3    Marianov, V.4    Correa, M.5    Flores, P.6
  • 14
    • 0000585514 scopus 로고
    • Developing managerial talent through simulation
    • Thornton, G., & Cleveland, J. (1990). Developing managerial talent through simulation. American Psychologist, 45, 190-199.
    • (1990) American Psychologist , vol.45 , pp. 190-199
    • Thornton, G.1    Cleveland, J.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.