-
1
-
-
33847336949
-
Computer games in mathematics education
-
Ahl, D. (1981). Computer games in mathematics education. Mathematics Teacher, 74(8), 653-656.
-
(1981)
Mathematics Teacher
, vol.74
, Issue.8
, pp. 653-656
-
-
Ahl, D.1
-
2
-
-
0000090763
-
The use of computer games as an educational tool: Identification of appropriate game types and game elements
-
Amory, A., Naicker, K., Vincent, J. & Adams, C. (1999). The use of computer games as an educational tool: identification of appropriate game types and game elements. British Journal of Educational Technology, 30(4), 311-321.
-
(1999)
British Journal of Educational Technology
, vol.30
, Issue.4
, pp. 311-321
-
-
Amory, A.1
Naicker, K.2
Vincent, J.3
Adams, C.4
-
3
-
-
33847312779
-
The effects of instructional computers games and drill and practice software on learning disabled students' mathematics achievement
-
Bahr, C. & Rieth, H. (1989). The effects of instructional computers games and drill and practice software on learning disabled students' mathematics achievement. Computers in the Schools, 6(3-4), 87-101.
-
(1989)
Computers in the Schools
, vol.6
, Issue.3-4
, pp. 87-101
-
-
Bahr, C.1
Rieth, H.2
-
4
-
-
33847269213
-
Theory-guided technology in computer science
-
Ben-Ari, M. (2001). Theory-guided technology in computer science. Science and Education, 10(5), 477-484.
-
(2001)
Science and Education
, vol.10
, Issue.5
, pp. 477-484
-
-
Ben-Ari, M.1
-
5
-
-
0000041012
-
Computer games: Increases learning in an interactive multidisciplinary environment
-
Betz, J. A. (1995). Computer games: Increases learning in an interactive multidisciplinary environment. Journal of Educational Technology Systems, 24, 195-205.
-
(1995)
Journal of Educational Technology Systems
, vol.24
, pp. 195-205
-
-
Betz, J.A.1
-
9
-
-
0041625698
-
The story of "Phoenix quest,": How girls respond to a prototype language and mathematics computer game
-
De Jean, J., Upitis, R., Koch, C, & Young, J. (1999). The story of "Phoenix Quest": How girls respond to a prototype language and mathematics computer game. Gender and Education, 11(2), 207-223.
-
(1999)
Gender and Education
, vol.11
, Issue.2
, pp. 207-223
-
-
De Jean, J.1
Upitis, R.2
Koch, C.3
Young, J.4
-
10
-
-
27644536872
-
Forty simple computer games and what they could mean to educators
-
Dempsey, J. V., Haynes, L. L., Lucassen, B. A., & Casey, M. S. (2002). Forty simple computer games and what they could mean to educators. Simulation & Gaming, 33(2), 157-168.
-
(2002)
Simulation & Gaming
, vol.33
, Issue.2
, pp. 157-168
-
-
Dempsey, J.V.1
Haynes, L.L.2
Lucassen, B.A.3
Casey, M.S.4
-
11
-
-
71549154134
-
Instructional gaming: Implications for instructional technology
-
Paper presented at Nashville, TN
-
Dempsey, J. V., Rasmussen, K., & Lucassen, B. (1996). Instructional gaming: Implications for instructional technology. Paper presented at the annual meeting of the Association for Educational Communications and Technology, Nashville, TN.
-
(1996)
The Annual Meeting of the Association for Educational Communications and Technology
-
-
Dempsey, J.V.1
Rasmussen, K.2
Lucassen, B.3
-
13
-
-
0030792946
-
Is MrPac man eating our children? A review of the effects of video games on children
-
Emes, CE. (1997). Is MrPac Man eating our children? A review of the effects of video games on children. Canadian Journal of Psychiatry, 42, 409-414.
-
(1997)
Canadian Journal of Psychiatry
, vol.42
, pp. 409-414
-
-
Emes, C.E.1
-
14
-
-
67549103767
-
Games, motivation, and learning: A research and practice model
-
Garris, R., Ahlers, R., & Driskell, J. E. (2002). Games, motivation, and learning: A research and practice model. Simulation & Gaming, 33(4), 441-467.
-
(2002)
Simulation & Gaming
, vol.33
, Issue.4
, pp. 441-467
-
-
Garris, R.1
Ahlers, R.2
Driskell, J.E.3
-
15
-
-
33745866704
-
Games and simulations and their relationships to learning
-
D. H. Jonassen (ed.) The Association for Educational Communications and Technology
-
Gredler, M. E. (1996). Games and simulations and their relationships to learning. In D. H. Jonassen (Ed.), Handbook of Research for Educational Communications and Technology (pp. 571 - 603). The Association for Educational Communications and Technology.
-
(1996)
Handbook of Research for Educational Communications and Technology
, pp. 571-603
-
-
Gredler, M.E.1
-
16
-
-
0038169466
-
Effects of a cooperative learning method on mathematics achievement and affective outcomes of students in a private elementary school
-
Jacobs, D. L. (1996). Effects of a cooperative learning method on mathematics achievement and affective outcomes of students in a private elementary school. Journal of Research and Development in Education, 29(A), 195-202.
-
(1996)
Journal of Research and Development in Education
, vol.29
, Issue.A
, pp. 195-202
-
-
Jacobs, D.L.1
-
17
-
-
0001371648
-
Cooperation and the use of technology
-
D. H. Jonassen (Ed) The Association for Educational Communications and Technology
-
Johnson, D. W. & Johnson, R. T. (1996). Cooperation and the use of technology, in: D. H. Jonassen (Ed), Handbook of Research for Educational Communications and Technology (pp. 785 - 811). The Association for Educational Communications and Technology.
-
(1996)
Handbook of Research for Educational Communications and Technology
, pp. 785-811
-
-
Johnson, D.W.1
Johnson, R.T.2
-
18
-
-
0000173375
-
Effects of cooperative, competitive, and individualistic goal structures on computer-assisted instruction
-
Johnson, R., Johnson, D. W., & Stanne, M. (1985). Effects of cooperative, competitive, and individualistic goal structures on computer-assisted instruction. Journal of Educational Psychology, 77, 668-677.
-
(1985)
Journal of Educational Psychology
, vol.77
, pp. 668-677
-
-
Johnson, R.1
Johnson, D.W.2
Stanne, M.3
-
20
-
-
84949117201
-
KM quest: A collaborative internet-based simulation game
-
Retrieved November 14, 2004, from ERIC database
-
Leemkuil, H., de Jong, T., de Hoog, R., & Christoph, N. (2003) KM quest: A collaborative internet-based simulation game. Simulation & Gaming, 34, 1, 89-111. Retrieved November 14, 2004, from ERIC database.
-
(2003)
Simulation & Gaming
, vol.34
, Issue.1
, pp. 89-111
-
-
Leemkuil, H.1
De Jong, T.2
De Hoog, R.3
Christoph, N.4
-
21
-
-
0039438392
-
A MATHCAD exploration: Hunting for hidden roots
-
Levy, B. N. (1990) A MATHCAD exploration: Hunting for hidden roots. Mathematics Teacher, 83, 9, 704-08.
-
(1990)
Mathematics Teacher
, vol.83
, Issue.9
, pp. 704-708
-
-
Levy, B.N.1
-
22
-
-
0003313411
-
What makes computer games fun?
-
Malone, T. W. (1981). What makes computer games fun? Byte, 6, 258-277.
-
(1981)
Byte
, vol.6
, pp. 258-277
-
-
Malone, T.W.1
-
23
-
-
85007866459
-
Using web-based computer games to meet the demands of today's high-stakes testing: A mixed method inquiry
-
McDonald, K. K. & Hannafin, R. D. (2003). Using web-based computer games to meet the demands of today's high-stakes testing: A mixed method inquiry. Journal of Research on Technology in Education, 35(4), 459-472.
-
(2003)
Journal of Research on Technology in Education
, vol.35
, Issue.4
, pp. 459-472
-
-
McDonald, K.K.1
Hannafin, R.D.2
-
24
-
-
0038341524
-
Goals and learning in microworlds
-
Miller, C. S., Lehman, J. F., & Koedinger, K. R. (1999). Goals and learning in microworlds. Cognitive Science, 23(3), 305-336
-
(1999)
Cognitive Science
, vol.23
, Issue.3
, pp. 305-336
-
-
Miller, C.S.1
Lehman, J.F.2
Koedinger, K.R.3
-
25
-
-
33847249958
-
Who learns best with multiple representations? Cognitive theory implications for individual differences in multimedia learning
-
Paper presented at Denver, Colorado
-
Moreno, R. (2002). Who learns best with multiple representations? Cognitive theory implications for individual differences in multimedia learning. Paper presented at World Conference on Educational Multimedia, Hypermedia, & Telecommunications. Denver, Colorado.
-
(2002)
World Conference on Educational Multimedia, Hypermedia, & Telecommunications
-
-
Moreno, R.1
-
27
-
-
84987224822
-
The relative effectiveness of cooperativeness and competitive interaction techniques in strengthening students' performance in science class
-
Okebukola, P. (1985). The relative effectiveness of cooperativeness and competitive interaction techniques in strengthening students' performance in science class. Science Education, 69(A), 501-509.
-
(1985)
Science Education
, vol.69
, Issue.A
, pp. 501-509
-
-
Okebukola, P.1
-
28
-
-
0001895501
-
The effect of computer-assisted instruction format and initial attitude on the arithmetic facts proficiency and continuing motivation of students with learning disabilities
-
1992
-
Okolo, C. M. (1992). The effect of computer-assisted instruction format and initial attitude on the arithmetic facts proficiency and continuing motivation of students with learning disabilities. Exceptionality: A Research Journal, 3(4), 195-211, 1992.
-
(1992)
Exceptionality: A Research Journal
, vol.3
, Issue.4
, pp. 195-211
-
-
Okolo, C.M.1
-
29
-
-
0036396785
-
Task engagement and mathematics performance in children with attention-deficit hyperactivity disorder: Effects of supplemental computer instruction
-
Ota, K. R. & DuPaul, G. J. (2002). Task engagement and mathematics performance in children with attention-deficit hyperactivity disorder: Effects of supplemental computer instruction. School Psychology Quarterly, 17(3), 242-257.
-
(2002)
School Psychology Quarterly
, vol.17
, Issue.3
, pp. 242-257
-
-
Ota, K.R.1
DuPaul, G.J.2
-
31
-
-
84884383092
-
-
Pennsylvania Department of Education Retrieved January 12, 2004
-
Pennsylvania Department of Education. Academic standards for mathematics education. Retrieved January 12, 2004, from http://www.pde.state.pa.us/ stateboard-ed/cwp/view.asp?a=3&Q=76716&stateboard-edNav=%7C
-
Academic Standards for Mathematics Education
-
-
-
34
-
-
84965372362
-
The effectiveness of games for educational purposes: A review of recent research
-
Randel, J., Morris, B., Wetzel, C. D., & Whitehall, B. (1992). The effectiveness of games for educational purposes: A review of recent research Simulation & Gaming, 23(3), 261-276.
-
(1992)
Simulation & Gaming
, vol.23
, Issue.3
, pp. 261-276
-
-
Randel, J.1
Morris, B.2
Wetzel, C.D.3
Whitehall, B.4
-
36
-
-
0030532180
-
Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games
-
Rieber, L. P. (1996). Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games. Educational Technology, Research, and Development, 44(1), 43-58.
-
(1996)
Educational Technology, Research, and Development
, vol.44
, Issue.1
, pp. 43-58
-
-
Rieber, L.P.1
-
38
-
-
2642652704
-
"Does yours eat leaves?," Cooperative learning in an educational software task
-
Strammen, E. F. (1993). "Does yours eat leaves?" cooperative learning in an educational software task. Journal of Computing in Childhood Education, 4(1), 45-56.
-
(1993)
Journal of Computing in Childhood Education
, vol.4
, Issue.1
, pp. 45-56
-
-
Strammen, E.F.1
-
39
-
-
0041423911
-
Using MONOPOLY and teams-games-tournaments in accounting education: A cooperative learning teaching resource
-
Tanner, M. & Lindquist, T. (1998). Using MONOPOLY and Teams-Games-Tournaments in accounting education: A cooperative learning teaching resource. Accounting Education, 7(2), 139-162.
-
(1998)
Accounting Education
, vol.7
, Issue.2
, pp. 139-162
-
-
Tanner, M.1
Lindquist, T.2
-
40
-
-
33847317466
-
An instrument to measurement mathematics attitudes
-
Retrieved August 15, 2004
-
Tapia, M. & Marsh, G. E. (2004). An instrument to measurement mathematics attitudes, Academic Exchange Quarterly, 8, 2. Retrieved August 15, 2004, from http://www.rapidintellect.com/AEQweb/cho253441.htm.
-
(2004)
Academic Exchange Quarterly
, vol.8
, Issue.2
-
-
Tapia, M.1
Marsh, G.E.2
-
41
-
-
0002338358
-
Cooperative learning in the secondary mathematics classroom
-
Whicker, K. M., Bol, L., & Nunnery, J. A. (1997). Cooperative learning in the secondary mathematics classroom. Journal of Educational Research, 91(1), 42-48.
-
(1997)
Journal of Educational Research
, vol.91
, Issue.1
, pp. 42-48
-
-
Whicker, K.M.1
Bol, L.2
Nunnery, J.A.3
|